
Are you ready for the FATE-IEST of the FATE games? Welcome to the final chapter in the classic, action RPG series! FATE: The Cursed King has new weapons, spells, armor and AI-controlled allies! Wait, what?! Allies?? That’s right. This FATE game IS A PARTY. Woo! Party system!
Modeled estimate, not a reported figure. How we estimate →
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The United States storefront in every case, so this compares stores and not countries.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 558reviews | 89% | — | $105.9K |
| $7.99 | 44ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fix the achievements
it good
FATE: The Cursed King is the concluding entry in the long-running FATE action-RPG series, developed by WildTangent and published by WildTangent in partnership with gamigo group. It arrives as a deliberately traditional dungeon-crawling experience, embracing the design philosophy that made the earlier titles popular while adding just enough new systems to feel like a proper finale rather than a simple retread. From the outset, the game positions itself as comfort food for fans of classic hack-and-slash RPGs, offering a familiar rhythm of descending into dangerous depths, cutting down hordes of enemies, and emerging with bags full of randomly generated loot. The narrative framework is simple but serviceable, focusing on a spreading curse that threatens the land and must be confronted by a capable adventurer willing to brave increasingly perilous regions. Storytelling is kept largely in the background, conveyed through quest text and NPC interactions rather than cinematic presentation, which suits the game’s priorities. FATE: The Cursed King is less concerned with delivering an epic plot and more focused on providing a sense of steady progression and discovery. This approach gives the world a light fantasy charm without interrupting the momentum of dungeon exploration, allowing players to remain engaged with the core loop rather than stopping frequently for exposition. At the heart of the experience is its procedurally generated dungeon system, which ensures that each descent offers new layouts, enemy placements, and treasure combinations. This procedural structure is one of the game’s greatest strengths, as it keeps repetition at bay and encourages extended play sessions. Combat unfolds from a classic isometric perspective, emphasizing quick decision-making rather than complex mechanics. Attacks are straightforward, but the real depth comes from how equipment, spells, and character builds interact. Weapons and armor roll with a wide variety of modifiers, encouraging experimentation and rewarding persistence for players who enjoy chasing incremental upgrades. One of the most notable additions in The Cursed King is the inclusion of AI-controlled companions. Unlike earlier entries that focused primarily on solo adventuring, this installment allows players to recruit allies who fight alongside them, adding a subtle layer of tactical consideration. Companions can help draw enemy attention, provide additional damage, or simply make encounters feel more dynamic and lively. While the system isn’t deep enough to rival party-based RPGs, it meaningfully changes the feel of combat and helps distinguish this entry from its predecessors. Loot and progression remain the primary motivators throughout the game. New spells, enchanted items, and increasingly powerful gear drop at a satisfying pace, reinforcing the addictive “one more run” mentality that defines the genre. The skill and spell systems offer enough variety to support different playstyles, whether you prefer aggressive melee combat, cautious ranged approaches, or spell-focused builds. While the mechanics themselves are relatively simple compared to modern action RPGs, their clarity makes the game approachable and easy to settle into, especially for players who value accessibility over mechanical complexity. Visually, FATE: The Cursed King stays true to the series’ established aesthetic. The environments are colorful and readable rather than highly detailed, prioritizing clarity in combat and navigation. Enemy designs are distinct enough to communicate threats quickly, and spell effects are flashy without becoming overwhelming. That said, the presentation undeniably reflects its age; animations can feel stiff, and environmental variety can blur together during long sessions. For many fans, this dated look is part of the charm, but newcomers accustomed to more modern visuals may find it underwhelming. The game’s reception on Steam has been largely positive, with players praising its faithful adherence to classic dungeon-crawler design and its generous amount of content. At the same time, some criticism has been directed at technical stability on modern systems and the overall lack of innovation beyond the series’ established formula. Occasional crashes and performance issues have been reported, and the pacing can feel slow compared to newer, faster-paced ARPGs. Still, these shortcomings rarely overshadow the satisfaction of progression and loot hunting for those who appreciate this style of game. Ultimately, FATE: The Cursed King succeeds by knowing exactly what it wants to be. It does not attempt to reinvent the action-RPG genre or compete with large-scale modern titles; instead, it refines a familiar formula built around procedural exploration, steady character growth, and the simple pleasure of watching numbers go up. As a finale to the FATE series, it feels appropriately confident and content-rich, offering a polished version of what fans have always enjoyed. For players seeking a nostalgic, no-frills dungeon crawler with a satisfying progression loop and a welcoming learning curve, FATE: The Cursed King remains a rewarding and enduring experience. Rating: 8/10
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
FATE: The Cursed King scratches that classic dungeon-crawling itch in a way few games still can — the loot variety, pet system, and randomized dungeons keep things fresh enough to sink hours into without realizing it. The fishing mechanic is genuinely one of the more unique and rewarding loops in the genre, feeding your best catches to your pet to transform them into a powerhouse never gets old. Henchmen with adjustable AI behavior and unlimited dungeon levels add a surprising amount of depth for such a low-asking price. That said, the game can feel repetitive over long sessions and I did run into a runtime crash or two, so save often. If you grew up on earlier FATE titles or just want a laid-back ARPG to unwind with, this is absolutely worth picking up — especially on sale.
its fun in the way that every endless dungeon crawler is fun. if you like when the number goes up and the loot is exciting then you're all set this game will last you literally forever have fun bye
Just as awesome as the others.
fun interactive lvl's are far higher then the original fate that i grew up on and 2 extra dungeon far more powerful pet transformation for sure. equipment looks better and more powerful then the original i will recommend the only problem i have is the run time c ++ library error i tend to have non stop
A really fun dungeon crawler game
По лучше остальных частей
Classic RPG with solid mechanics. The interesting thing is that you can import your character between the different FATE Games - quite cool. A blast from the past - little clunky - little buggy but hey, it is a good dungeon crawler.
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