
Guide Gnome across the dangers of this twisted fairytale world. Can you make the annoying cloud go away? And recover his stolen Lucky Hat? Trust your friends? Find out in this, a casual platformer set in a beautiful painted world full of weird creatures you'll have to deal with.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Spanish - Latin America
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
<纽巴伦:不幸侏儒历险记> 很久以前限时免费+1的 游戏还不错,除了没中文以及闪电声音太大外一切都好。 主角带着一片乌云一路探索的奇幻小故事。 主角的小片乌云甚至能放闪电! 就是这闪电的声音也太大了,吓得我只能把音量调低。 可音量调低的代价就是背景音乐听不到了···emm···
Очередной вонючий платформер и нет русского.
красивая, но скучная, мысли только зачем в это играть?
[h1]Short Review[/h1] The problem with this game is that its just as mediocre as it gets. The game looks nice, but the background music and tracks are just forgettable. The game is a mix between puzzle and platformer, both not being really good. Platforming isnt that fun due to the movement and puzzles are puzzles. Not my cup of tea, especially if they are often just switch puzzles. It has also a weird story going on that somewhat has a small twist at the end. The last boss battle is very obnoxious. Despite the game looking and feeling rather childish, the gameplay isnt. This makes for a mediocre game at best i probably wont think about ever again nor replay.
Sadly, despite it nice look, this isn't good game. Platforming and level design are so clunky and unprecisive that they quickly became frustrating. And sound design is just bad and you can't adjust this. It would be waste of time to play this more.
First playthrough review time. I got this game for free, and it’s a simple platformer with a nice art style. The game is colorful, and the design makes the world look good. You control a character who uses a lightning cloud to zap enemies and unlock different areas, which adds an interesting mechanic. The puzzles are easy to solve, but they still add a bit of challenge as you move through the game. It’s short and straightforward, but it keeps the core elements of a good platformer with smooth gameplay and simple mechanics. In conclusion, the game offers a quick experience with clear objectives and nice visuals. It may be simple, but it’s a good choice for those looking for an uncomplicated platformer.
O jogo tem um visual decente, vc pensa que vai ser um indie gostosinho de jogar, pegada Seasons After Fall, coisa do tipo, mas não, logo depois de elogiar o visual do jogo vc se depara com uma jogabilidade horrenda, é triste, os puzzles chegam num ponto q vc não quer mais passar pelo desafio, vc só quer acabar logo, torturante demais. Se não tivesse essa mecânica da nuvem te atacar o jogo seria 25% mais jogável, pelo menos não ia passar tanta raiva. Então é isso, no fim é um jogo que só tem visual, kkkkk, de resto nada salva, pq até a história é bem sem graça. Ainda bem q eu peguei de graça, e olhe que nem assim tá valendo o estresse, kkkkkk.
支援手掣 不含中文
Got a cat here. Friends passing by can touch her and click Like to pet her once. Award for good luck, Take My Points for infinite pets :) ⠀⠀⠀⠀⠀⠀⠀⠀⠀ __ /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ_ヽ)__) \二つ
没中文 没成就 努巴伦:倒霉侏儒的冒险 绝美数字手绘风格奇幻世界 恢弘大气的管弦配乐 讲述侏儒与专属云形伙伴爱恨交织的奇幻故事 随身云朵可为你降下闪电,解谜开路、击退敌人。 云朵暴怒阶段:紧盯锁定侏儒的雷击,考验走位身法,必须不停移动躲避攻击。 云朵中立阶段:一边躲避追踪雷击,一边自主瞄准释放闪电,破解机关难关。 云朵愉悦阶段:完全自由操控云朵,无需担心雷击追击,随心施展能力。 经典平台跳跃关卡挑战与精巧谜题设计 魄力十足的 BOSS 首领战 ⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⠷⠈ ⠠ ⢼⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⡿⢋⣤⣶⣾⣿⣿⣿⣶⣦⣌⠻⢿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⠏⣴⣿⡿⠿⠛⠛⠛⠛⠻⠿⣿⣷⡌⢻⣿⣿⣿⣿ ⣿⣿⣿⣿⡟⠸⠛⣡⡔⠚⡿⠟⠛⠿⡟⠒⣤⡙⠿⡄⣿⣿⣿⣿ ⣿⣿⣿⣿⠁⢠⣾⣿⣿⣿⣷⣦⣭⣴⣿⣿⣿⣿⣦⡀⣿⣿⣿⣿ ⣿⣿⡿⠛⣀⠠⠙⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣁⣙⠻⢿⣿ ⣿⠏⣴⣿⣿⣷⣌⠢⢙⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣄⢻ ⣿⣦⡙⢿⢿⣿⣿⣷⣦⡑⠨⡙⠻⣿⠏⣠⡙⢿⣿⣿⢿⡿⢉⣴ ⣿⣿⡇⢰⣾⣿⣿⣿⣿⣿⣷⣦⡁⢀⣼⣿⣿⣆⠉⠡⢀⡂⣼⣿ ⣿⣿⣇⠸⣿⣿⣿⣿⣿⣿⣿⣿⡀⠈⣉⣛⣋⡉⠅⣈⣿⠃⣿⣿ ⣿⣿⣿⣦⡙⠻⢿⣿⣿⣿⣿⠿⠿⣷⣶⣤⣴⣶⣿⠿⢋⣼⣿⣿ ⣿⣿⣿⣿⣧⣑⡒⠂⢀⣀⣴⣶⣶⣶⣤⣀ ⠤⠄⢒⣠⣿⣿⣿
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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