
Fatal Stormer is a classical "kill'em all" scrolling arcade game, featuring modern graphics, sound and hardcore gameplay.
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Languages: English, Russian
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[h1]Fatal Stormer[/h1] A slick 3D sidescrolling shoot'emup, Fatal Stormer continues the time-honored tradition of horizontal sci-fi alien blasting made famous by legends like Gradius and R-type. Is Fatal Stormer worthy of the old school moniker that only the most well composed and pure shooters earn, or is it another watered down modern mish-mash of poorly implemented new features? Definitely the former! [h1]Gameplay[/h1] A large shield and health bar allow you to soak up multiple hits, as opposed to the arcade aspect of one-hit deaths. This is actually a good thing because its not your typical muscle memory arcade shmup, like R-type. Bullets come at you in sporadic bursts and pointed at your position, and generally you'll find it near impossible to not get grazed by one or two. Thanks to the heavy shielding, and the ability to buy more armor in the shop between levels, seemingly impossible tasks like the wall of bullets presented by bosses are just a bit more manageable and usually beaten within seconds of your final breath. The levels in Fatal Stormer scroll by deliberately slowly, and steadily. It isn't ridiculously fast and in your face like other shooters try to be, allowing you to really see the movement patterns of enemies and learn their routines for retries. It also allows you to really take in all of the beautiful scenery, and the extra crisp and sharp graphics of the game. In the end Fatal Stormer feels like less of an arcade-high experience and more like a space opera journey in arcade shooter form. The intergalactic adventure takes you through all sorts of varying sights and sounds, and some serious challenges, for an overall incredibly personal and satisfying experience. Between levels is a shop that lets you use up your hard earned gems from combat on weapons, items, drones, and upgrades. This shop feels similar to the in between shop sections of the classic Jets'n'Guns but with a much more simple and to-the-point selection of weapons, optional drones, and armor tiers to pad your fighter with better shielding for those later harder levels. Different guns are a matter of differing firepower, fire rate, and accuracy and different powerful side-arms can be bought and equipped with different really cool and creative firing patterns and functions. The controls are definitely a bit fast and float-y which makes sense that this is the kind of shooter that can even be controlled with a mouse, which is to say its a bit more on the casual side. The bullet patterns are very much random and not very composed, and the scoring mechanics aren't too deep or complex like in a modern Japanese arcade shmup so considering these things Fatal Stormer might not satisfy the most vetted of arcade Shmup aficionados. What Fatal Stormer does have is a lot of fun, and some really great scenery. The amount of interesting baddies to blow up and dodge is never ending throughout the 24 level journey, and the bosses are badass behemoths. [h1]Visuals/Sound[/h1] Very upbeat and energizing electronic music, just as you'd probably expect a sci-fi arcade shootemup to have. Melodic plodding of piano keeps the cosmic and otherwordly settings, while the hyper beats keep you in the action. The sounds are all nostalgic of the arcade atmosphere of old, with all forms of 80's sci-fi pews, blips, and bleeps for the different enemy robots and their lazer firepower. Fatal Stormer looks really good, I would place it well above the standards of most indie arcade shootemups which opt for the much easier retro pixel style. The different celestial backgrounds are so lush, so detailed and they constantly change with story-telling bits of animated and moving setpieces. Bay doors open ominously in the background as security ships close in on your intrusion, and fleets of space drones swarm from strange mechanical tubes telling of an impending war in just some of the many epic space opera settings to come across. Bosses are huge and visually complex works of mecha art, and like the bright and loud cosmetically attractive arcade games of my youth the vibrant colors of gems that burst from enemies on their death are so satisfying in their appearance. You just want to keep collecting them and raising that high score. [h1]Final Thought[/h1] Even if arcade shoot'emups aren't your thing, you've got to give this developer credit for the visual fidelity of his game. It doesn't have the most refined scoring mechanics or bullet patterns, which is okay because it is way, way fun. The settings you venture across are so vibrant in their cosmic beauty and the enemy designs are mouth-watering for any old school mech or shmup nerd. With a whole lot of retro shootemup offerings on Steam, this is most definitely one of the most polished and attractive around. [i]This review made possible through the consideration and contribution of [url=http://store.steampowered.com/curator/24117656-IndiePromo/]IndiePromo[/url] and the developer. [/i]
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Hours played at review time, across 32 reviews with recorded playtime.
NOT for casual gamers... I accidentally stumbled across this neat little side-scrolling Shmup, which is best described as an inspiration of the likes of R-Type, Söldner-X 2: Final Prototype and maybe Stardust Galaxy Warriors. I got it for a laughable price as low as 1, 30 € plus Paypal fees of 39 cents. The game is worth much more than that and if you're a Shmup fan and like to take a trip back to the good old days of Gradius and R-Type, this should have your attention. But be warned: In its current state (version 1.1), it has a few bugs here and there. It's generally a little rough around the edges and the checkpoint system makes the lowest difficulty setting an incredibly challenging one. I felt cheated on dying at the end of the level, being set back to the beginning! Checkpoint??! Actually there are checkpoints during the levels but sometimes a bug seems to not let you select to start from it. Frustration. Rage quit. Not only once. Let's get to the details: Graphics: The visuals are a treatment to the eye. Bright, crisp and colourful. The game is separated into four very different looking worlds, each consisting of a few stages with their boss enemy at the end. Stage diversity is a strong aspect of the game. There's a "Space" theme, an "Earth" theme and more which you have to discover by yourself. Don't check YouTube, buy the game! ; ) Explosions look nice too. Shot down enemies topple across the screen and even bounce off walls, just to break into pieces after. That's a nice physic-y touch. Sound: Many people seem not to like it much, but I do. I was surprised how much I like the musical score. It's best described as some techno/electronic with guitar elements in some pieces. It just fits the game. In opposite to the music the weapon sounds cannot keep up. The shots you fire are barely noticeable, the audio lacks punch. I have the feeling that sometimes the sound is swallowed completely. Then you're just hearing the music and the explosion sounds. This needs adjustment! Gameplay/Game Design: In general, the game is playable without a hassle. Playing with a controller is the best way to enjoy this kind of game. Mouse and keyboard both are supported too, but personally, I wouldn't recommend to play that way. My personal issue is the kind of laggy ship movement. It's not the biggest of deals, but there's no question about a little bulkiness. Since enemy shots travel quite fast, it's not always easy (comfortable) to dodge bullets. Again: I expect a difficulty called "casual" to actually be comparably easy. I played Söldner-X 1 and 2 for a long time and I've gotten better and better over time. I had to learn enemy movement and bullet trajectory. Ship movement was no problem ever. In Fatal Stormer don't even try to learn enemy ships' flight path. It's just so random. The whole screen is full of bullets and enemies from all angles imaginable. Always. At any difficulty setting. At times you literally cannot dodge bullets but let your ship swallow. So you have to choose wisely which upgrades to install. The key to survival is to buy homing/auto targeting stuff early on, not to forget a proper shield. The game kinda forces you to play good and not to fxxx up mid-level, since you desperately need the credits that enemies leave after their death, to buy better stuff. Sorry folks, no grinding here. If you die, you don't lose one of your infinite lives (LOL), but you're being set back to the beginning of the level or checkpoint (if it works...) AND lose your credits you collected after the last level/shop visit. The game has four main worlds with very different settings. When I started in the first - the Space themed world, I thought: "Cool, I'm going to upgrade my ship after every stage and in the final world I'll kick some ( Y ) with a super high powered-up space fighter!" But no. After the completion of one world, it's like the end of a game. It tells you the score you achieved, that's all. Starting the next world (2nd is the Earth-theme) means: Start from scratch. No upgrades and no credits left from the last world. You have to build up your ship all over, otherwise, the game designers seem to think, there was no challenge. This is the worst aspect of this generally good game. My review might sound very negative, BUT: Apart from its hickups, it's fun while it lasts. If the developers patched it up, it could get great. Frame stutters out of nowhere can break the game's pacing and lead to unnecessary frustration. My system includes a GTX 1080 Ti, an i7-7700K and 16 GB of DDR4-2666 RAM, so hardware is definitely not the cause of problems here. I wish for the game to get more attention. It deserves some treatment. Its potential is great and I want to keep playing it for a longer time. At last, a list of pros and cons: Cons: - lackluster checkpoint system needs severe overhaul -> game is too hard at easiest setting - slightly sluggish ship movement - sound issues - vague ingame descriptions with false spelling - perma controller vibration after getting hit -> needs fixing! - frame stutters break game flow - questionable design choices: ship upgrades get reset in each world -> buzz kill... - only one ship - enemy recycling, diversity is a bit lacking Pros: - graphics are bright and beautiful - level design and diversity - nice selection of weapons - lots of stuff to shoot up - great music fitting the action - low price - classic side-scrolling Shmup FTW!! Thank you.
Fatal Stormer is just passable as a shump as enemies have no bullet patterns. if your like shumps but are not very goods at them this could be a go to game for you. since you can upgrade your armor, buy heal droids and do to the different weapons you can make a nice setup. there are also quite a few levels as the game has 4 planets with 6 levels + a boss each level. if you're a hard core shump player i would not bother with this as all you'll see is the flaws and there are quite a few. i also got frame issues as more things were on screen and this is why i'm downvoting this but if you are a casual shump'er you may want to look into this more if its on sale or in a bundle.
[quote][url=https://store.steampowered.com/curator/6142328/][b]Like this Review? Follow The Cpt Froggy Club Curator Page for plenty more![/b][/url][/quote] Fatal Stormer: ~~~~~~~~~~~ Are you a fan of side scroller shoot’em up games? Are you looking for a game that can provide several types of challenging levels? If yes, you might need to have a good look at this interesting 3D arcade style of game called, Fatal Stormer! Fatal Stormer is an arcade side scrolling game where you take control of a vessel through 4 worlds and 24 missions. The game provides 3 levels of difficulty (casual, normal and hard). If you are not familiar with this genre of game, I would recommend playing your first playthrough in the casual difficulty. Saying this, the game is not as fast as others in this genre but has constant waves of enemies coming at you from all directions, which is still a thorough challenge in the lowest difficulty mode. As I mentioned above, there are 4 worlds to clear. Each world has 6 stages to complete which includes a boss to defeat at the end of 5 of the 6 stages. You must successfully complete one world at a time to unlock the next one. As you start your first playthrough, you’ll start your game at the workshop with 1000 credits on hand. With these credits you’ll be able to upgrade one of seven aspects of your vessel. Bear in mind, all upgrades cost a fair few credits. In any case, you can decide to upgrade your main weapons (lasers), secondary weapons (which vary from missiles to additional guns), engine, armour, repair bots (2 of them) and your special weapon. Then, you are ready to launch your first mission. As you are going through the stages, enemies (60 different types in total) will come from all angles. Some will come straight at you without firing any sort of projectiles while others will be shooting missiles, electric waves and others nasty projectiles. What you need to be very careful of is the health and your armour bar which is located on the top left side of your screen. Each of these bars has 10 blocks in them. Each time your vessel is hit by a projectile or smashed into by an enemy vessel, one of these blocks will disappear. First it will be the armour bar (the blue one) then your health bar (the green one). Don’t despair, as you destroy incoming enemies, they will drop coloured gems which will add onto your credits, or occasionally blue or orange canisters. The blue canisters will give you back an additional 25% armour when you pick them up while the orange ones will give you 25% towards your special weapon. That’s right, there is another bar which is orange and is dedicated to your special weapons. It will increase slowly but when it reaches is full capacity, you’ll be able to use the special weapon to get out of trouble. At the end of the 1 to 4 missions, you’ll have to face a boss fight, which are always fun to play. The five missions of each world are basically missions to destroy as many enemies as possible, gather as many gems as you can and upgrade your vessel with the best arsenal to defeat the main boss, which is at the end of the six missions. What I really like in this game is that you can upgrade your vessels after each mission, but it will always depend on how many gems you have managed to collect. I must say that I was extremely impressed with the visuals. They are absolutely stunning all the way through the 4 worlds. I also like the fact that it is not as fast as other games of this genre, but it’s still a challenging game nonetheless - trust me, try the normal difficulty and you’ll understand what I mean. In terms of controls, it’s a game that you must play with a gamepad, in my opinion. It’s ok with a keyboard but it’s more fun with a gamepad. There are a couple of things that the developer needs to address. The first one is the vibrating gamepad; occasionally you get hit and your gamepad will keep vibrating for a while (a minute or so) which is a bit annoying, to be honest. The other thing I found is that the sound cuts off periodically for a few seconds. Apart from that, it’s pretty good! Positives: ~~~~~~~ + Stunning visuals + Good upbeat soundtrack + 4 worlds and 24 levels complete + Plenty of enemies (60 in total) + Good vessel upgrade + Achievements Negatives: ~~~~~~~~ - No trading cards as yet - Couple of bugs here and there What a great and well-structured shoot’em up game. It’s definitely a Fatal Stormer! 8/10 Key provided by developer/publisher for review purposes. Any opinions expressed are entirely my own! [quote][url=https://www.zeepond.com/reviews][b]EPIC “THE CPT FROGGY” REVIEWS UP NOW ON ZEEPOND, THE HOME OF THE ALMIGHTY FROG![/b][/url] [url=https://www.youtube.com/channel/UCZchpsMdA2hDYJKZgOPdo_w?view_as=subscriber][b]SUBSCRIBE TO THE CPT FROGGY YOUTUBE CHANNEL[/b][/url][/quote]
[h1]Классика в новой обёртке[/h1] Думаю многие знакомы с жанром аркад: Управляем звёздным кораблём, попутно уничтожая противников и уклоняясь от их атак. Но в этой игре не всё так просто. [h1]Плюсы:[/h1] ~Присутствует физика, хоть такого жанра игр она вовсе не к чему, есть возможность толкать выведенных из строя противников и предметы, так же на фоне предметы "реагируют" на взрывы. ~Весьма неплохая графика, хорошая прорисовка обьёктов и эффектов. ~Разнообразие карт, противников (О чём можно прочитать и в описании к игре) ~Несколько сложностей: Простой,Нормальный и сложный, о которых я позже расскажу чуть подробней. ~Присутствуют улучшения корабля: Есть возможность замены основного, вторичного и двух дополнительных орудий, улучшение обшивки корабля которая повышает защиту от выстрелов противника, так же можно установить пару ботов-саппортов которые отлично помогут в бою, ну и собственно двигатели которые повысят вашу манёвренность, а это так же важно для выживания. ~Ну и в самом конце уровня нас ожидают боссы, сражения с которыми особенны, у каждого босса своя атака и действовать приходится по-разному. [h1]Минусы:[/h1] ~Минусов я особых не заметил, есть только придирки к несовсем "правильным" уровням сложности: [b]Простой[/b] не показался таким уж и простым, я смог убить первого босса первого уровня только спустя час игры [spoiler]и да, руки у меня из правильного места, я проверял[/spoiler], на [b]нормальном[/b] уровне сложности я смог дойти только до середины карты, далее начиналась игра на выживание, не представляю что будет на [b]сложном[/b]. Кредиты, на которые можно прикупить оборудование для корабля даются после прохождения карты, чтобы их получить придётся победить босса. Хотя эта игра и не для казуалов, как можно понять из описания к игре. [code] Хотелось бы дать пару советов если вы решились сыграть в неё: ~Старайтесь держаться по центру, так у вас будет больше шансов уйти от выстрелов и самих противников. ~Первым делом прикупите себе бота-саппорта "механика" он будет лечить вас в трудный момент. ~Не пытайтесь собрать как можно больше очков/самоцветов, это может быть роковой ошибкой. ~Старайтесь запомнить все атаки боссов, чтобы в дальнейшем было проще от них уходить. ~Тратьте кредиты с умом.[/code] http://steamcommunity.com/sharedfiles/filedetails/?id=1126011506 [b][u]Если понравился обзор оцените его, подписывайтесь на кураторов[/u][/b] [url=store.steampowered.com/curator/28776273/]Обзоры Онлайн[/url]
[table][td][url=https://store.steampowered.com/curator/30253125]订阅甄游组鉴赏家[/url][/td][td]玩家互侃群 124925250、52756441[/td][/table] 画面炫酷,战斗激烈。竟然才12评论褒贬不一? 绝对适合快餐通关体验。 分成四个世界,每个世界N个小关。 宝石购买武器后,购买新武器会丢失之前武器的付费。建议手动先卖再买。 通关失败后无法选其他关卡或者通过当前关卡反复刷获取更多宝石,这样就极易造成死局。只能重开存档。 最令人咋舌的设计是玩家通关任意宇宙后,所有宝石清零,所有武器清零,一切从头再来。 即便是你之前第一宇宙的全部进度也随之清零。 重新开始只能让你重新选择难度而已。休闲模式如果搭配的武器不好也非常容易失败。 排除掉收益清零这种傻逼设定,这游戏根基还是很不错的。不知道开发者为什么就突然放弃开发了。 另外射击没有音效也很奇怪。有敌人飞机爆炸的声音,但是玩家发射各种子弹导弹都没有声音。 UI也很单薄。 但是游戏核心表现很棒。很有潜力,感觉就是开发了一半,戛然而止。太可惜了!
Very floaty controls which makes for a bad experience.
The game is hard after the 1st two levels, even on casual difficulty. Dying over and over again doensnt reward you with any credits, so you either get good, or start from scratch or something to able to beat the level, or at least get to a checkpoint. No one knows where these checkpoints are, and in the 1st level, if you die to the boss like i did, you start from the middle of the level(were the checkpoint was) instead of the boss fight. Its still better than starting from the beginning, i agree, but the main issue is that it get way to hard withouh earning credits to upgrade your weapons. The bosses on the 1st chapter are relatively easy. There are 4 chapters in total, with 6 levels each i believe.
Old school sidescrolling shoot'emup with bosses on level end. Very nice graphic and sound. Thumb up. https://youtu.be/eViGKBKFVs4
To say that Fatal Stormer is inspired by the DOS game Star Gunner would be an understatement, as it often takes design cues directly from that game, which is not a bad thing, since Star Gunner was and still is an excellent side-scrolling Shoot 'Em Up. Examples of these design cues are: the way enemies move into the field and the level design, the asteroid rain on the second level, the shop between levels, the gems that you have to collect for money, etc etc. At the time of writing I've played the first two levels on normal difficulty, and I intend to play more (I will update this review as I go). Let start with the good stuff: + Excellent visuals, not only because the game is quite pretty, but also because the fidelity is great, I've had 0 issues with visibility so far. Also like the visuals for the gems you have to pick up, and most of the weapon effects look pretty good too. The explosions could be better though, right now they look too much like overlayed sprites. + Large variation in encounters and enemy behaviour, really great for the gameplay, as you always have to be on your toes for something new. I've seen enemies coming from behind, from the background, shooting beams at an angle, shooting bullets, crawling over the floor, coming out of tubes, coming onto the screen in different formations, or flying randomly, it's good stuff! + The background is alive, often you even see enemies flying in from the background, this is a nice innovation over something like Star Gunner, Fatal Stormer takes great advantage of its 3D nature. + There's a shop, similar as it is in Star Gunner, except here it's a bit clearer what you can put on your ship per slot. The upgrades seem quite fun and varied, though I haven't tried too many of them yet. You can change your engine, armor and super weapon, and you have two slots for orbiting bots, two for side-weapons and one for a primary weapon. + The bosses are not trivial, they have several different attacks, and they are definitely not easy. They are on the tanky side though, which might be frustrating in the earlier levels. Now the not so good stuff: - The presentation, UI and stuff around it feel extremely unpolished. The UI font clashes very hard with the game's cool futuristic space setting, and the buttons all look rather ugly. The UI menu visuals looks bland and uninspired. There are spelling errors all over the place, and the presentation in the shop menu is a bit lacking as well. In the option menu drop-down menus tend to hang. Some weapons statistics such as accuracy seem to be totally unclear in what they are supposed to represent, as randomly spreading weapons seem to have a higher accuracy than a laser that shoots as straight as possible (???). The weapon/item descriptions are really low-effort, a better attempt at providing some lore here would've been nice. The ingame UI is minimalistic, there could've at least been labels for the 3 meters that display health/shield/super-weapon. Everything is also rather small, some scaling option would've been nice. The boss meters in-game are glitchy/buggy, constantly shifting back and forth. The in-game font for the text that appears when you pick up stuff is really ugly, it clashes with the cool visuals. Transitions are often jarring, e.g. nothing feels dramatic about dying. All in all, it's quite hard to get immersed with these problems being present. - The music is quite forgettable and boring, I'd go so far and turn the music off and instead play Star Gunner's soundtrack over the gameplay. The sounds seem to do the job, and were nice in certain cases, though I don't feel a lot of punch when firing my own weapons, maybe this is because I didn't get the bigger guns yet. - There are some pacing issues. The levels are very long for instance, and without any lives, it is quite frustrating to die late in the level. It is also very easy to die late in the level, since the bosses at the end are extremely tanky. There are also some segments in the game that simply last too long, such as the asteroid rain at the beginning of level 2. This makes it frustrating to start over, when you die at the boss there. I did see some sort of checkpoint system, but I could not used it when I died at the level 2 boss. - While enemy variety is great, that's all there is. The level design is nice, but rarely seems to pose a challenge (e.g. bariers that you have to fly around, maybe they come later? The damage from hitting terrain seems negligible), and the lack of interesting powerups makes things a bit bland. Powerups sometimes drop, but mostly either speed you up or charge your shield. There don't seem to be big credit bonuses or other cool things, and they only drop from enemies, so you can't blow up the environment to find secret powerups, or find them by hovering over specific places, which was a very fun mechanic in Star Gunner for instance (not to say that it should necessarily be present here, but it did spice up the gameplay a bit). Actually, having to blow up certain structures and things to make powerups pop out could be a nice mechanic that works well here. - Repetitive enemy models so far. It seems that certain models have very distinct behaviors. It would be nice if these had a somewhat different look, to signal this better. It could be as simple as a different color, or a slightly different model. - The mouse control is horrid and unusable in its current form. It feels like I'm dragging a brick around on ice with a long rope. Keyboard control works fine though. In my opinion, the things the game does right, it does extremely well, and most of things that it does wrong are fixable or can at least be improved to the point where they no longer pose an issue. This is one of the closest attempts I've seen so far at making something that resembles Star Gunner, and I really like what I've seen so far. Looking forward to playing more soon.
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