
Command an army of monsters in this all-new action game featuring character designs by famed manga artist Hiro Mashima. Take a stand to free the people of Felicidad as a Farmagia named Ten when monster farming, adventure, and hectic battles come together in an epic tale of rebellion and friendship.
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About
Marvelous and Hiro Mashima team up to present a brand-new adventure full of frantic monster combat and rewarding farming simulation. After the death of Felicidad’s ruler, the despotic overlord Glaza seizes power and imposes an oppressive regime on the world’s inhabitants. As Ten and his fellow Farmagia friends, command an army of monsters as you explore and battle across the treacherous lands of the Underworld, collecting resources to take back to your farm. There you’ll upgrade your skills as a Farmagia, growing more monsters to nurture, and developing their new traits to aid your battle against Glaza and the Oración Seis.
With his signature style, Hiro Mashima brings forth memorable character designs and unique monsters to make Farmagia the ultimate monster-farming and action game!
The Farmagia base game also comes with the Digital Exclusive DLC "Toytan Skin: Jolly Snowtan Set."
Fight your way through the dangerous lands of Felicidad, culminating in huge boss battles. Your weapons are the monsters you grow on your farm. Command your creature army and take down your foes!
Hiro Mashima’s creative genius brings life to Felicidad with unique character and monster designs, endowing Farmagia with his unmistakable style.
Increase the size of your army by harvesting new monsters on your farm, then train them on your ranch to increase their strength, and research new abilities for use in battle.
Befriend the Elemental Spirits living across the world of Felicidad and increase your relationship bonds to unlock new ultimate monsters and transformations, adding new strength to your fight against Glaza.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
LOTS OF FUN AND A GOOD STORY TO FOLLOW.
Arche is mine <3 I love her so much, I am THE Farmagia person and Arche my baby :)
I'm not a big fan of monster collectors or anime tropes but I find myself getting behind this. It's cute, voice acted and the loop is mindless fun. I play it when I don't feel like being too challenged but still want to be stimulated.
great game to kill the time. you should buy it if its on sale. full price not worth it. its like digimon and with farming elements.
It isnt super deep but the art style is charming and the gameplay loop is fun, expect A LOT of grinding though!
Farmagia is a bold genre hybrid from Marvelous Inc. that tries to fuse monster-raising, farming simulation, and action RPG combat into a single cohesive experience. At first glance, it stands out immediately thanks to its vibrant presentation and character designs by Hiro Mashima, whose signature style gives the game a lively, energetic tone reminiscent of classic shounen anime. Beneath that surface, however, the game reveals itself as an experiment in balancing two very different gameplay philosophies—relaxed, cyclical farming and fast-paced, command-driven combat—and the success of that experiment varies depending on which aspect you value more. The story is set in the world of Felicidad, where individuals known as Farmagia cultivate monsters from seeds and use them as companions in both daily life and battle. You follow Ten, a spirited protagonist who becomes entangled in a rebellion against an oppressive force following a major shift in the world’s power structure. The narrative leans heavily on familiar themes of friendship, resistance, and personal growth, and while it is accessible and easy to follow, it rarely strays far from well-worn genre conventions. There are moments where character interactions carry emotional weight, particularly within the core cast, but the pacing can feel uneven, with some arcs resolving too quickly while others lack sufficient development to leave a lasting impact. The gameplay loop is built around the relationship between farming and combat, with the former directly feeding into the latter. Instead of growing crops, you cultivate monsters, nurturing them until they are ready to be deployed in battle. These creatures serve different roles, ranging from frontline attackers to support units and utility companions that assist with research or resource gathering. On paper, this system creates a satisfying feedback loop—invest time in your farm, strengthen your roster, and take that power into combat encounters. In practice, however, the farming side feels somewhat underdeveloped. It lacks the depth, customization, and day-to-day engagement that define stronger life simulation games, often functioning more as a resource generator than a meaningful gameplay pillar. Combat is where the game shows more ambition. Battles take place in real time, with players commanding groups of monsters rather than directly engaging enemies themselves. This creates a unique dynamic where positioning, timing, and coordination become more important than individual character control. Special abilities, such as combined attacks or temporary monster fusions, add visual flair and a sense of power, especially during larger encounters. The system is accessible and initially satisfying, but over time it begins to show its limits. Enemy variety is somewhat restricted, and encounters can start to feel repetitive once the core mechanics are fully understood. While there is room for strategy, it does not evolve significantly enough to maintain a strong sense of progression throughout the entire game. Exploration takes place in dungeon-like environments where players gather materials, complete objectives, and advance the story. These areas are colorful and visually consistent with the game’s overall aesthetic, but they tend to follow similar structural patterns, which can make them feel predictable over time. The loop of entering a dungeon, clearing enemies, collecting resources, and returning to the farm remains largely unchanged from beginning to end. For some players, this consistency can be comforting, but for others, it may contribute to a sense of monotony as the hours pass. Presentation is one of Farmagia’s most consistent strengths. The art style is expressive and full of personality, with character designs that stand out and environments that feel bright and inviting. The soundtrack complements the tone well, shifting between energetic battle themes and more relaxed tracks during quieter moments. Voice acting adds another layer of charm, helping to bring the cast to life even when the writing itself does not always reach the same level of impact. These elements combine to create a world that feels cohesive and visually appealing, even when the underlying systems fall short. The main challenge the game faces is its inability to fully commit to either side of its hybrid identity. The farming mechanics lack the depth and interactivity needed to stand alongside genre leaders, while the combat system, though enjoyable, does not offer enough variety or complexity to carry the experience on its own. This creates a sense of imbalance, where both halves of the game feel like they are supporting each other without either reaching their full potential. It is clear that the foundation is there, but it feels as though the game stops just short of fully realizing what it could be. Pacing reinforces this issue, as the early hours introduce new mechanics and characters at a steady rate, creating a strong initial impression. As the game progresses, however, the lack of meaningful evolution in its systems becomes more apparent. The core loop remains largely unchanged, and without significant new elements to keep things fresh, the experience can begin to feel repetitive. Players who enjoy structured, repeatable gameplay may still find satisfaction in this rhythm, but those looking for deeper progression or variety may struggle to stay engaged. In the end, Farmagia is a game defined by its ambition and its charm, even if its execution is uneven. It offers a unique blend of ideas, wrapped in a visually appealing package that captures the spirit of its inspirations. There are moments where the systems come together effectively, creating a sense of momentum and reward, but these moments are not consistent enough to elevate the entire experience. It feels like the beginning of something promising rather than a fully realized vision. Rating: 7/10
not worth the price its at.. its just a simple made game.
[h1] 怎么RPG战斗也能跟种田搭配在一起。妖尾党大满足! [/h1] 真岛浩可能很多兄弟都没听过,但是说起《妖精的尾巴》想必就都不陌生了,它也算我的启蒙动漫了,最近在追剧的时候,突然看到一月新番有一部叫做《魔农传记》的游戏,整体的画风真的很像妖尾,后来发现,它居然是游戏改编,于是也就有了本期的测评(游戏体验),接下来话不多说,看看它究竟怎么样吧。 [h1] 王道剧情的加持!这才是我熟悉的真岛浩风格~ [/h1] 其实魔农传记的故事很简单,因为魔界的王陨落,然后某位将领又怀有私心,想要统治世界,其他将领怎么能忍呢!于是战争爆发了,而我们的主角只是一个普通的魔农,但是它非常勇敢,甚至敢去前线作战(你小子几斤几两啊!),后来被救下之后,找到一群志同道合的朋友,组建了反抗军,并且一步步战斗的故事(不过详细剧情嘛,就不过多的剧透了),整体来说,我感觉还是充满着真岛浩的风格,这个热血的男主,让我想起了某个纳兹~ 游戏中的角色特点还是非常鲜明的,主线的过度比较平稳,并没有什么过多的转折,给我的感觉就是一场很常规的英雄成长之路,如果说你要是真岛浩的粉丝,那么这段故事肯定不会让你失望,如果不是,那就要看看玩法是否喜欢啦。 [h1] 你的意思是,魔兽是种出来的? [/h1] 我感觉游戏的玩法还是挺有创意的,特别是魔兽是从田里种出来的设定,我们需要去耕种土地,播种,浇水,然后种下魔兽,过个几天,地里就会长出魔兽了,它们不仅可以进行战斗,还能融合!直接玩一手超进化!难道说,这个是宝可梦世界?我是在宝可梦中的魔界??? 不过既然融合了种田玩法,那么有些魔兽,就要卖掉啦, 虽然说它们都是伙伴,但是为了战胜邪恶势力,总归是要付出一点牺牲的~ 在战斗方面,给我的感觉反而是有点平淡,我们在战斗之前需要搭配好自己的魔物,随后就开始战斗,每个怪物都会有克制的关系,并且随着我们的探索,地图中会出现一些宝箱或者是妖精之种,能用来提高我们的能力值,整体的打斗场景还算不错,特别是把魔宠融合在一起,真的非常帅!而且不仅单种魔兽可以融合,还能玩一手多合一,就像我们一开始召唤的独角兽那样,伤害是真的高,但是积攒能量条还是挺枯燥的,真的有点慢~ [h1] 结尾的碎碎念 [/h1] 其实游戏整体的玩法还算不错,特别是这个种出来魔兽的创意,再加上角色的个性鲜明,以及王道的剧情,如果说你喜欢这种题材的游戏,那么千万不要错过,如果你还是妖尾的粉丝!甚至可以把它当作一款粉丝向的游戏来玩,它真的非常有趣,毕竟在人设和声优方面,它是真的花费了大价钱的!但是剧情对我来说有点平淡,你要是对游戏的要求比较严格,那么这款游戏就要多做考虑了。 [quote]关注「 [url=https://store.steampowered.com/curator/45108085/]游戏边界鉴赏组 [/url] 」[/quote] [u][b] “游戏边界”,一个打破游戏界限的地方 [/b][/u]
这游戏不是符文的代餐(划重点),把它当成轻肉鸽刷刷刷JRPG玩还不错,不过属于明显可以做得更好,却摆烂的那种。全是换皮怪换皮魔物啊喂,剧情玩到中后期了,暂时没有喂shi环节,精灵虽然不能恋爱结婚吧,但剧情属实暧昧,男主就是个魅魔转世(划掉)。 玩的负面流,安逸得一匹,推荐带燃烧、毒、降防、爆破的战斗魔物,战斗buff主选燃烧毒降防这三个的,合体技有无敌帧,善用合体全程满血笑死,防御是什么,妹见过。 想玩的放进愿望单等打折吧┓( ´∀` )┏我是给符文上贡才买来试试的
《魔农传记 FARMAGIA》由日本老牌厂商Marvelous Inc.出品,将“种田”与“养怪”的脑洞发挥到极致。在这片名为“费利西达德”的奇幻大陆上,玩家化身“魔农”,播种魔宠种子、培育宠物军团,在肉鸽迷宫中杀出一条血路。游戏融合了农场经营、宠物养成、动作冒险与肉鸽元素,既有《宝可梦》的收集乐趣,又有点动作肉鸽游戏的完美格挡打断技能,凭借《妖精的尾巴》作者真岛浩的角色设计、丰富的魔宠养成系统以及独特的战斗机制,本作自2024年11月1日发售以来迅速成为玩家热议的焦点 [h2]当种田变成“种宠物”,脑洞大开的农场模拟[/h2] 如果说传统种田游戏是“春种一粒粟,秋收万颗子”,《魔农传记》则是“春种一颗蛋,秋收一群怪”。玩家需要在农场开垦土地,埋下迷宫冒险带回的魔宠种子,浇水施肥,等待它们破土成军。每个魔宠都有不一样的成长时间以及收货数量,最开始的“尖牙”只需要一天就能收获2-4只,而大型魔宠“巨岩魔像”则需要3-4天收货。别想挂机摸鱼!浇水、开垦全依赖FP点,而FP点只能通过迷宫战斗获取。这种设计迫使玩家玩家在“种田”与“打架”间反复横跳,没法在家里无限的“跳过今天”等待魔宠收货。 游戏初期开放的260种魔宠,足以让收集癖患者狂喜。从呆萌的“噗噜花”到狰狞的“地狱犬”,每只魔宠的造型都烙印着真岛浩标志性的热血中二风。 [h2]战斗结合肉鸽随机性与高难度完美格挡[/h2] 玩家可以在出发前决定自己的魔宠阵容,各个类别魔宠的数量,不同的队长角色,以及决定各个魔宠的合体技能。当玩家进入迷宫冒险时,《魔农传记》便不再休闲惬意,露出硬核动作RPG的端倪。每一层迷宫都是随机生成的决斗场,玩家需要率领自己编组的分配数量的魔宠小队迎战潮水般的敌人,并在清理所有敌人胜利后二选一决定房间下一关的奖励或者挑战。是选择获取“妖精之力”进一步增强魔宠或者角色实力,还是选择“怪物巢穴”迎战大量敌人获取材料都由玩家自己选择。 “妖精之力”系统为游戏注入了核心的肉鸽模式。在清理完房间后可以遇到妖精之力,这些随机获取的遗物效果,可以强化本局角色或者魔宠的能力,可以是主角死亡能复活一次,增加移速,完美格挡判定时长,也可以是魔宠的攻击、暴击率、合力一击的充能速度,玩家最多只能携带8个妖精之力。并且妖精之力也有稀有度之分,高级的妖精之力可以解锁额外词缀。 [h2]化身魔宠保姆,训练的同时还得照顾心情![/h2] 玩家还可以在牧场中训练魔宠的战斗能力,可以通过材料提高魔宠的各项属性,每个宠物都有自己喜爱的训练方式,可以获得更多的属性提升。但是训练也会同时降低魔宠的心情,心情低了就拒绝训练,因此还需要购买或者制作魔宠喜欢的点心去提高他们的心情。 [h2]与魔宠一气贯通,组成最强的战斗团![/h2] 魔宠大军不会自动攻击,全靠玩家实时指挥。派遣“熔岩蜥蜴”焚烧远处的弓箭手,召唤“雨蛙呱”给敌人上DEBUFF,增加各种异常状态以及收到持续伤害。但魔宠受伤时,玩家本体也会掉血,需要玩家多使用格挡,将所有魔宠一起召回进行防御,可以避免大多数伤害。 而宝可梦战斗也需要精准格挡。在敌人攻击命中的瞬间按下防御键,不仅能免疫伤害,还能削弱敌人的昏厥值并回血。而合体攻击与融合召唤则是逆转战局的关键。前者需要积攒能量槽发动魔宠连携技,后者更是能将全军合体为灭世巨兽,释放毁天灭地的全屏必杀技。但是比较难受的是,合体技的贴身释放判定极其苛刻,稍有不慎就会空大,有什么比空技能更恼火的! [h2]真岛浩笔下的热血世界[/h2] 真岛浩的参与让游戏的美术风格充满辨识度。主角“天”的坚毅眼神、魔宠“尖牙”的机械狼造型、BOSS“魔王德尔库拉姆”的庞然身躯,每一处设计都散发着日漫的热血与夸张。 声效方面,金属碰撞的清脆响声、魔宠冲锋时的咆哮、合体技爆炸的轰鸣,层层叠加出战场临场感。日语全配音更是锦上添花,瞬间将剧情张力代入感拉满。 [h2]游戏优缺点总结[/h2] 游戏的野心肉眼可见,将农场、肉鸽、养成、动作等玩法缝合,再配合真岛浩老师的日漫美术,将游戏的玩法基础、游戏基底塑造的非常优秀。尤其是魔宠培育与战斗指挥的结合,JRPG和ARPG的结合是非常大胆的尝试。 但瑕疵也同样刺眼,例如会发生敌人随机刷新位置卡模型在墙壁里,无法攻击必须要放弃本轮进攻重新开始的问题。 最难受的是游戏视角问题,不锁的话视角容易会有卡视角、3D变成俯视角等很奇怪的问题,锁了又容易被偷袭。 并且魔宠收到攻击本体也会掉血,你也会被各种敌人袭击,导致战斗的时候场景比较混乱,并且经常吃到莫名其妙的伤害一直掉血甚至导致死亡,玩的比较吃力,里面的精英怪或者BOSS还经常会放需要你及时集合防御或者使用需要合体攻击打断的技能,但是合体攻击又需要贴身释放,经常会来不及或者空放。 [h2]结语[/h2] 《魔农传记 FARMAGIA》的玩法设计很大胆,将农场模拟、肉鸽、宠物养成、动作冒险等元素直接大锅乱炖,撒上真岛浩的美术香料,最终端出一道味道复杂却令人上头的奇幻大餐。但是它也不够完美:视角问题需要优化,难度需要平衡,BUG需要修补。 如果你是《宝可梦》死忠,享受宝可梦们听你指挥上场杀敌,或者享受用完美格挡反击敌人的ACT高手;或者你是真岛浩老师的美术迷,那么这款游戏可以尝试~ [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
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