
Punch Planet is a Competitive Sci-Fi 2D fighter with a rich and immersive universe, spanning exotic planets, advanced cities, and alien races.
Modeled estimate, not a reported figure. How we estimate →
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About

Punch Planet is a Competitive Sci-Fi 2D fighter with a rich and immersive universe, spanning exotic planets, advanced cities, and alien races.
Punch Planet is developed by 3 longtime competitors. Our focus is to create a fighting game with a solid foundation of competitive mechanics while also introducing a new depth of story, humor, and design.
Roy, an undercover Detective for the Luna PD is caught up in a galactic conspiracy. Framed for a high profile murder, he must follow his only lead to Planet K-0. Known to many as Punch Planet, it is the central hub for the evil scum of the Universe. There, he will have to track down the real murderer and bring them back to his home world in an attempt to clear his name.
Punch Planet features classic 1v1 competitive multiplayer and online gameplay featuring GGPO.
Local Versus Mode
Punch Planet features classic 1v1 competitive multiplayer.
Versus CPU Mode
Battle against the CPU with multiple difficulty and behavior settings.
Online Versus Mode
Play online featuring official GGPO rollback netcode. Join the official Punch Planet Discord for community matchmaking.
Player Lobbies
Spectating
Casual Matchmaking
Online Training Mode
Training Mode
Punch planet features a robust training mode.
Hit Box Viewers
Frame Data Overlay
Dummy Recording
Reversal Options
State Saving
CPU
Arcade Mode
Punch planet will feature a variety of single player modes including Arcade and Trials. Arcade mode includes animated cutscenes
Time Canceling (T-METER)
Galactic Civilization has reached new heights. With the introduction of Time Canceling Devices, users are able to travel through time! The technology is fairly new and limited, currently allowing travel up to 1 second into the past for small corrections to everyday problems. The devices come equipped with an auto fail safe which will disintegrate your former self preventing any possible time paradox.
Use these devices to perform special mechanics such as Double Time Canceling (DTC), Jump Time Canceling (JTC), and Absorb Time Canceling (ATC). Be careful, energy is limited and is directly connected to your TC Meter.
Energy Attacks (E-METER)
Perform enhanced versions of your characters unique attacks by spending 1 E-Meter. Combine 2 or more E-Meter stocks to execute a powerful Advanced Attack.
AVAILABLE NOW
9 Playable Characters
5 Stages
Online Multiplayer (GGPO)
Local, and CPU Versus
Training Mode
Trials
Arcade Mode
Competitive Play
COMING SOON
1 New character
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is one of those games that's just been in early access for way too long. I'm stoked that they're providing regular patches and fixes, and there's new characters and such which is great, but at some point it just feels like the hype is entirely gone because there doesn't appear to be a 1.0 release in sight. I wish the devs the best and hope they can call this one a finished game sometime soon, but until we get 1.0 I can't recommend anyone else spends the cash on this.
Pretty sure it's vaporware at this point. Early access was released in 2017, 8 years ago. There's no excuse at this point.
Would be decent if it had anybody playing it. Sad that a somewhat competent fighting game is just dead in the water. Animations are beautiful, gameplay is good and I can't find issues like I do in every other fighter.
Can't wait for the full game to come out. fun fighting game
Rare indie fighter that's the whole package. Great art style, animation, and characters. Gameplay is smooth, balanced, and really fun. It's been in early access for a very long time and there have been some large periods of no updates, so I'm guessing we're still pretty far way from a 1.0 launch. That being said, this team is very talented and they clearly know how to make a competent fighting game so I can't wait to see what the future holds for this game.
It plays like a in between to Street Fighter IV and Street Fighter VI mechanically but you have less characters and a art style like Mœbius meets Bladerunner. As such I can recommend this game to fighting game enthusiasts who have friends they can play with, but other than that you are probably better off just getting Street Fighter VI or Granblue Fantasy Vs Rising.
Updates are slow but steady. A very interesting indie fighter that also has very cool character designs. The new update adding combo trials was great.
Cool ahh game why the ♥♥♥♥ ain't nobody playin it
Excelente jogo de luta, com netcode boa e muitas funcionalidades úteis no modo treino. O gameplay se assemelha com o do Street Fighter 4 com alguns elementos do Street Fighter 3 (parry, overhead universal). No entanto, é muito mais fácil e intuitivo de se fazer os combos e ataques especiais. Pelo preço cobrado e a qualidade do produto, esse jogo (apesar de ainda estar em desenvolvimento) vale muito a pena de ser adquirido.
This game has insane depth and a really high skill cap. Love the look and feel of this game!
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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