
Dive into a transformed vibrant post-apocalyptic Hope County, Montana, 17 years after a global nuclear catastrophe. Lead the fight against the Highwaymen, as they seek to take over the last remaining resources.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About




Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 961 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
straight up sh*t from a b*tt
We wuz kangs n sheeet befo yu pull up n shot my sis! We dindu nuffin!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Dutch, Japanese*, Korean, Polish, Portuguese - Brazil* +3 more
Hours played at review time, across 963 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ES UNA PUTISIMA MIERDA, LAS PEORES MISIONES DEL MUNDO, ABURRIDISIMAS Y SIN GRACIA, PREFIERO PONERME UNA AGUJA EN LA UÑA DEL DEDO GORDO DEL PIE Y PATEAR UNA PUTA PARED, GRACIAS A DIOS LO COMPRE EN OFERTA A 6 DOLARES Y NO A LOS PUTOS 31 DOLARES QUE SALE ESTA BASOFIA, OJALA Y ME DEJEN REMBOLSAR ESTA SAN PUTA MIERDA DE JUEGO EL PEOR DE LA PUTA SAGA, Y ESO QUE CASI TODO LOS PUTOS JUEGOS DE FAR CRY SON UNA VERGA ENORMEEEEEEEE, UBISOFT SACA UN JUEGO DECENTE PUTA MADRE JUEGO DE RE CONTRA RE MIL MIERDA NO LO COMPREN
I played this game during my early teen in 2019, really enjoyed it back then. The game is vibrant and beautiful. I love the atmostphere, they really did well to match with post-nuclear apocalyptic event. I also loved the enemy ranking system, I think this is the first time ever where you can see enemies' healthbar. I also really liked the weapond ranking system as well. However, there some criticisms that are pointing out. First of all, while i do like the weapond ranking system, it also has a problem where some weapons from lower rank willl be completely useless towards mid to end game. As a result, only rank 3 and elite weapons stand a chance against the late game enemies (I played in the hardest difficulty btw). Plus, the storyline is very blend and boring. The Twins were more annoying than being terrifying, and i didnt feel any emotional connection with any characters (except for Timber the Dog). Sorry for any broken english, I just typed it without thinking :)
The game was good. Although it had some bugs in co-op, the game was still fun and enjoyable. Also, it's a good follow-up to Far Cry 5. 7/10
The Joseph Seed storyline actually continues in a pretty interesting way here, and it's really interesting to follow his story. But the Twins, man... who even are they, who invited them here in the first place, and why am I supposed to spare them at the end. Despite their pleas not to kill them, I blew both of their heads off without a second thought. If that was the intended reaction and the game was trying to make me feel that way, then okay.
Подойдет только для прохождения с друзьями, без друзей непроходимо, потому что это этакий свой Флаут 4., с гриндом, с нападением на поселения. Нельзя больше, как молния носится по карте и сносить все на своем пути, потому что можно нарваться на врагов большого ранга, которые пустят тебя по кругу.
Я скажу так, это Не Farcry 5, это Даун. Название игры описывает её, лучше чем хотелось.
As someone who has beaten every single mainline Far Cry game, this one finally broke my streak. On the bright side, the soundtrack is genuinely good, and the core gunplay feels great—when the game actually lets you play it. Unfortunately, that's rare, because the overall design constantly gets in its own way. The story is completely horrific. The two main villains are utterly awful and entirely unbelievable, and the dialogue throughout the game is a childish, teenage-esque cringe-fest that feels like it throws out swear words every second sentence just to look edgy. The pacing is also completely broken. Chapter 2 drags you through endless hallucinations and painstaking filler instead of the high-octane Far Cry action you actually show up for. But the final chapter is where the game completely falls apart. First, it forces you through a mandatory fist-fight club, followed immediately by stumbling around a prison with zero weapons—pushing me to finally quit. What kind of Far Cry game strips away your action right in the lead-up to the grand finale? Worse yet, the game’s whole economy feels designed to push you toward microtransactions just to skip the grind for good weapons. Imagine grinding or paying to finally get kitted out for the end game, only for the final chapter to hit you with three consecutive missions that completely strip your weapons away. Absolute trash design. The foundations are solid, but forcing this kind of slow, weaponless filler at the very end of the game instead of the beginning completely kills the momentum. Could not finish it.
If you finished Far Cry 5 and thought, "You know what this cult-infested, doomsday-prepper paradise really needs? More neon, zero kidnappings, and a weapon that fires literal saw blades," Ubisoft heard your exact prayers. Enter Far Cry New Dawn, a game that took the burning wreckage of Hope County and threw a glitter bomb right at it. Going in, the internet gave you all the classic warning labels: - "The world is too pink!" - "It’s too short!" - "It should’ve just been DLC!" - "The Highwaymen Twins couldn't hold a candle to Joseph Seed!" And you know what? Fair enough. The playable map is a shrunk-down, bite-sized version of Montana, and at roughly 22 hours, you can practically finish it over a long weekend. But honestly? That might actually be its greatest superpower. For all its recycled real estate and bubblegum-pink aesthetic, New Dawn quietly fixes one of the most maddening features of its predecessor: the dreaded forced kidnapping squads. Gone are the days of minding your own business, fishing by a river, only to get instantly tranquilised by an invisible hunter and dragged across the county for a mandatory monologue. In New Dawn, the story actually respects your time and lets you progress naturally. Plus, the sandbox got lovely little upgrades like: - The Saw Launcher; Because nothing says "post-apocalyptic survival" quite like decapitating highway bandits with a spinning disc of repurposed hardware store shrapnel. - Quirky Companions: Who needs normal mercenaries when you can roll with eccentric locals who make the wasteland feel wonderfully alive? - Outpost Escalation: The outpost system gets a neat twist, letting you scavenge and re-capture them at higher difficulties once the enemies take them back. Sure, the Twins might lack the creepy, multi-layered philosophical weight of Joseph Seed, but sometimes you don't want a deep psychological breakdown, you just want to shoot neon-soaked bandits in a world that looks like a high-end paintball arena exploded. If you enjoyed the core gameplay loop of Far Cry 5, this is well worth a spin. Just do your wallet a favour and wait for a proper sale given its compact runtime.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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