
Dive into a transformed vibrant post-apocalyptic Hope County, Montana, 17 years after a global nuclear catastrophe. Lead the fight against the Highwaymen, as they seek to take over the last remaining resources.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 961 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is so buggy in multiplayer, I've been playing it with my friend and almost every time we tried to fast travel I've gotten stuck in the ground and frankly I'm tired of it, the story is ass, the gameplay is the same as the 5th game. this is a glorified DLC and not worth your money.
Not as good as farcy 5 but its pretty fun, it is a glorified dlc though. Buy on discount.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Dutch, Japanese*, Korean, Polish, Portuguese - Brazil* +3 more
Hours played at review time, across 963 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Far Cry New Dawn has some fun moments, especially the gunplay. The shooting feels smooth, weapons are enjoyable to use, and the action can be satisfying for a while. But after some time, the game starts feeling very repetitive. Most missions feel like the same cycle again and again: clear outposts, collect resources, upgrade, repeat. The map also feels strangely empty compared to other Far Cry games. Even though the world is colorful, it does not feel alive or exciting to explore. There are not many memorable activities, characters, or surprises that make you want to keep going. The gun mechanics are probably the best part, but they are not enough to carry the whole game. For me, Far Cry New Dawn feels more like a short expansion stretched into a full game. It is not terrible, but it gets boring quickly because of the repetitive gameplay and empty map.
This is a very slight recommendation. If Steam had a "Meh" button, this game would make the perfect case for it. Far Cry New Dawn suffers from abysmal writing, temu tier wannabe badass antagonist twins, and a story that barely holds together, even if you keep both eyes closed. Honestly, there isn't much depth beyond that. That said, the core gameplay loop is still fun, the combat works well, and the visuals aren't bad. However, I definitely prefer the mainline entries, and out of all the spin-offs, this one is the weakest. It feels like a glorified expansion or a beefy DLC for Far Cry 5 rather than a true, full-fledged standalone game. Not even mentioning the potential a "post-apocalyptic episode" Far Cry had. It's not entirely bad if you grab it deeply discounted on sale to kill a couple of hours, but the potential here is largely unfulfilled. If you're desperately missing that classic Far Cry loop, this will scratch the itch, just don't expect too much from it.
While I loved the game, it's currently broken and they won't do anything to fix it evidently. You get about 40% of the way in and get to a mission that gives no prompt to enter the required vehicle, so you just stand there. It used to work at one time, because I've finished it before. But not anymore. I had the same issue on ps5, so it must be that particular mission that needs patched, but they're unwilling to unless it effects their bottom line.
The twins make this game unplayable, they should be shot from the beginning so an interesting bad guy can take over for them
[h1] Looking for Art in the Nuclear Fallout [/h1] Far Cry 5’s shadow looms large over New Dawn. A game that feels more like a stepping stone than a fully realized entry in the franchise. This title takes so many systems and mechanics directly from it's predecessor. Not only that it literally takes place in the exact same location, just years after nuclear bombing. Ubisoft knowingly placed the title in such a hard position. My apporach to Far Cry New Dawn focused on few questions. Does the game justify it's own existence from any point other than just to squeeze in some money? Does it innovate? Expand the lore? Is there a cohesive artistic vision behind the game? Unfortunately, Ubisoft's unwillingness to innovate and their stubborn nature to keep to their trusted open world formula strangles the game. Which is such a shame because I actually loved the more grounded approach to post-nuclear exploration. The game's theme of rebirth shines as the nature retakes Hope County. There are no bombastic wastelands or endless deserts. The life kept going. Ubisoft successfuly undermines any artistic decision with their lack of innovating. Far Cry New Dawn takes almost every system from the fifth installment. The new elements fail to leave a lasting impression. Even the franchise staple, an exaggerated villains – feel lackluster in here. The Twins while unrelenting and brutal, lack in charisma, which lessens their impact on the player. Arguably, when the story shines the most, is when it reintroduces the characters from tha past. New Dawn is the most engaging when dealing with Joseph Seed, which just further enforces the idea that this is just a standalone expansion. In the end, it's just a shame. The game has glimpses of art, as well as few nice ideas. However it all vanishes in the mediocre soup of reheated, repurposed ingredients. New Dawn isn’t a bad game. It’s a game that forgot to justify why it exists. If you are interested in a long, comprehensive video analysis of this game - check out my channel - https://youtu.be/ZPzxoKUhf4I
[h2] 100% Achievement Review #14 [/h2] ● Estimated difficulty: 3/10 ● Approximate amount of time to 100%: 25 hours ● Online achievements: 1 (Have Buddy, Will Travel) ● Number of missable achievements: 1 (Honorary Scout) ● Difficulty based achievements: none ● Minimum playthroughs: 1 ● DLC required: no ● Glitched achievements: none [b] Notes [/b] Far Cry New Dawn is a continuation of the story from Far Cry 5 and unfortunately hardly improves on anything from Far Cry 5. The villains have nothing on Joseph Seed and are annoying for every second of their screentime, and whats more they even retroactively make Joseph worse because the story literally [spoiler]adds a superpowered apple which makes you stronger, sort of killing the mystery whether Joseph is a chosen one or just lucky when it comes to guessing the nukes will drop[/spoiler]. Now not all is bad when it comes to the story, i particularly really like what they did to[spoiler]the Deputy, who has a particularly tragic ending, where they blame themselves for the nukes dropping and get brainwashed by Joseph.[/spoiler] Gameplay on the other hand seems to be an experiment with the RPG elements for Far Cry 6, which if you didnt like that this is no better. Gun customization is gone, you simply get prebuilt weapons and since it is an RPG shooter a lot of enemies are bullet sponges. Achievement wise Far Cry New Dawn is fairly standard, it does have 1 co-op achievement which is for completing 3 expeditions with a co-op partner (Have Buddy, Will Travel), some grinding when it comes to outposts as you need to complete each of them on rank 3 atleast once. Each time you beat an outpost you can reset it and raise its rank to up to level 3, increasing the rewards but also difficulty. And you also need to complete 7 expeditions on rank 3 which means more grinding. There is one missable achievement for gathering intel 10 times from scouts, they are found around the map however they stop spawning when you buy a map for the specific area, meaning you could buy all of them and technically miss this if you dont talk to them before that, this is however possible to grind out early on in a new save. Overall Far Cry New Dawn hardly improves on Far Cry 5 so its hard to recommend, only buy this if you really wanna see a continuation to Far Cry 5, but you will likely be disappointed when it comes to that.
sciek
Don't buy this game, even on sale. I have so much to say about it. 1. Bugs everywhere: This game is absolutely riddled with bugs, especially in co-op. I got stuck in place after fast traveling about 80-90% of the time, which was incredibly frustrating. I kept getting black screens after capturing outposts, experienced several crashes, and sometimes missions just wouldn't appear at all. 2. Terrible optimization: It's very poorly optimized. I was getting lower FPS here than in Far Cry 5. 3. Awful story: The plot is garbage. No one cares about these two antagonists—why do they start talking and crying at the end? Nobody gives a single care. They just copy-paste missions from previous games, and they aren't interesting at all. Plus, they gave us superpowers... what is this surreal nonsense? It's not fun at all, especially with all the bugs around, and the worst part is that the friend you're playing with doesn't even get those powers. 4. Horrible RPG system: The new leveling system is incredibly bad. I don't know who came up with this idea, but it ruined the game. You literally have to grind just to be able to kill regular enemies and animals. 5. Ubisoft Connect is a joke: It keeps crashing and disconnecting, to the point where I couldn't even play with my brother. This issue started back in Far Cry 5, and they haven't fixed a single thing since. This "game" was clearly rushed out the door. I honestly don't know how you can make a product so bad that I hesitate to even call it a game. This is 100% the worst game in the entire series. To top it all off, I wanted to 100% complete this garbage for the achievements, but I can't. I bought all the maps, but apparently, if you do that, the NPCs around the world disappear, making it impossible to get the "Honorary Scout" achievement. GUYS, DO NOT BUY THIS GAME. SAVE YOUR MONEY FOR SOMETHING BETTER. It is not worth it, even if you are a Far Cry fan. I could write a whole book about how bad this is, but I'm done. Just trust me and skip it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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