
Discover the open world of Hope County, Montana, besieged by a fanatical doomsday cult. Dive into the action solo or two-player co-op in the story campaign, use a vast arsenal of weapons and allies, and free Hope County from Joseph Seed and his cult.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 746 reviews with recorded playtime.
Reviews
Themes across 742 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fat Cry 5 and the "Just Cause" Syndrome: Great Sandbox, But They Gutted the Soul of Far Cry PRODUCT: Far Cry 5 RECOMMENDATION: Mixed / Thumbs Down (Unless you only care about mindless shooting) PLAYTIME: 36 hrs I picked this up during the last Steam Summer Sale because I loved FC3 and FC4. After putting some proper time into it, I am so incredibly conflicted. The combat gameplay is a massive improvement—it feels tight, responsive, and causing chaos in the world is genuinely fun. But as a mainline sequel? What the actual f*ck was Ubisoft thinking with some of these design choices? Did the developers avoid playing their own previous games entirely and just play Just Cause 3 for three years straight? If I wanted an accessible, chaotic playground, I would’ve just played Just Cause. Far Cry used to be about survival. Now the main campaign feels like a glorified arcade game knock-off. The Good: * Gunplay & Movement: Easily the best in the series. Gunfights feel punchy and satisfying. * Vehicle & Traversal Variety: Traversal is a massive step up. They finally gave us fully usable helicopters and planes, which they've been teasing since the hang gliders in FC3 and that weird, clunky moped buzzer copter in FC4. Flying over Montana and dropping bombs feels fantastic. * Guns & Fangs for Hire: The companion system is a great addition. If you don't have a real co-op buddy to play with, having characters like Hurk, Boomer, or a literal grizzly bear backing you up is a great substitute. They can be kind of dumb, they get injured way too easily, and their AI weapon damage feels heavily dialed down sometimes, but they still add a lot of fun flavor to the sandbox chaos. * Far Cry Arcade: Honestly a huge highlight. The community maps and custom modes add tons of replay value when you get bored of the main map. * The DLCs & Vietnam: The DLC packages were actually great fun. The Hours of Darkness (Vietnam) DLC felt like an incredible standalone game on its own. I honestly would’ve loved if it was way longer, especially because there were actual stakes—you felt this constant urgency to save your squad mates and keep them out of harm's way because they can die permanently. Plus, hilarious enough, the DLCs actually had voiced protagonists! (Seriously? what the f*ck ubisoft? who advises your team on this sh*t? You give the DLC characters a voice but leave the main game's hero as a mute?) * Prepper Stashes: Instead of climbing repetitive towers, you actually get cool environmental puzzles. The Absolute Bullsh*t: * The Silent Protagonist: Removing voiced characters like Jason or Ajay completely murdered the story. You’re just a blank slate mute staring blankly at villains while they monologue. The emotional stakes are non-existent. The most emotion you get out of the whole main game is Joseph Seed goobering near the end. * The Stolen Resistance Meter / Forced Kidnappings: They straight-up ripped the resistance meter idea from Just Cause 2's Chaos Meter. Except here, it’s peak terrible game design. You’ll be in the middle of a fun side activity, and the game will literally force a random main mission on you by shooting you with a magical sleep dart out of nowhere. It completely ruins player agency and breaks immersion. * The "Ghost Town" Map Death: In FC3 and 4, enemies only cleared out if you actively chose to capture outposts. In FC5, because everything you do fills that stupid resistance meter, the game automatically forces the region boss fight on you. Once they die, the whole region becomes an empty ghost town automatically. All the cult patrols vanish from the roads even if you left half the outposts standing. Yes, there's an "Outpost Master" reset button, but you can't even click it until you finish the ENTIRE campaign and clear EVERY base on the map, meaning it does absolutely nothing to fix the dead world during your actual playthrough. * Failure of Player Guiding (Alternate Ammo): The game features alternate ammo types for weapons, but it literally never tells you how to unlock or get them. I finished the entire game without ever unlocking them because the game design and player guiding are so incredibly garbage. If your players are beating the final boss and still don't know a core mechanical feature exists, your user experience design has failed. * Bland Main Missions & Bad Pacing: The structured, cinematic main missions from the older games are gone. They traded quality for quantity, and the story progression feels like a tedious checklist. Meanwhile, before a region is cleared, the spawn pacing is a nightmare—you can't even fish or walk for 20 seconds without a truck, a plane, or a cougar spawning on your face. * Lazy Weapon Variety: Look at the weapon shop. They got incredibly lazy and padded out the selection with "reskins." There are multiple versions of the exact same rifles and pistols with the exact same stats, just with a different camo pattern. The actual unique gun pool is a massive downgrade from FC4. * They Gutted the Survival Loop & Stealth: Remember hunting to craft better wallets, holsters, and inventory extenders? Gone. Now hunting is just a garbage fetch quest or a way to get generic perk points. They even removed the skinning animations and the gritty emergency healing animations. Stealth is a joke too; the AI is erratic, and they completely removed advanced takedowns (like knife-throws or vehicle takedowns) just so you can clunkily hit people with a baseball bat. * Forgettable Soundtrack: Look, I couldn't hear much of the soundtrack because of all the constant shooting noise, but the bits I caught during the cutscenes and the "Only You" segments were great. That said, I honestly prefer Far Cry 3’s soundtrack way more. It was so much louder, more prominent, and emotional—nothing in FC5 touches the raw vibes of the track "I'm Sorry" or burning fields to "Make It Bun Dem". * Steam Integration is Garbage: On a technical note, Steam doesn't detect the game's achievements very well. Half the time they don't pop or track properly because of the bloated Ubisoft Connect overlay conflict. Verdict: It’s a fun shooter, but a terrible Far Cry game. They stripped away the core identity and mechanics that made the franchise successful in the first place just to cater to a casual audience. The Arcade, the vehicles, the buddies, and the great squad permadeath tension in the Vietnam DLC save it from being a total waste of money.(Still haven't beaten the two other DLCs but lost on mars is proving to be fun) I’m moving on, and I'll be picking up Far Cry 6 during the next sale to see if they actually fixed this mess. Buy it on a deep sale, but lower your expectations if you loved the grit of 3 and 4.
great story plot
просто ЛУЧШАЯ ИГРА любимая как целом игра самая моя любимая и серия игр в целом , играл на пиратке , проходил раз 10. ТОП
nie da sie ruchac p[ostyaci a kobety sa ubrane \]
otimo
good than far cry 6
Боже, дай мне сил закончить эту куету Меню, саундтреки и интерфейс как в дешёвых мобилках Боюсь представить что там с 6 частью если даже у "этого" положительные отзывы
Из-за сраного юбисофт-коннекта игра тупо не пускает тебя! Двадцать минут ебли с попытками запуститься привели к тому, что я скачал пиратку и в ус не дую. И вам советую: платить юбикам - себя не уважать.
10/10 game first game i ever played on my xbox
Tiene algunos detalles pero es muy divertido y vale la pena.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Dutch, Japanese*, Korean, Polish, Portuguese - Brazil* +3 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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