
Fantasy Heroes follows the adventures of Tristan, a knight of the kingdom of Kayzerhart, and Melanie, his chance buddy. Soon both are engulfed in a massive conflict that could very well threaten the whole world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
+ Bonne ambiance pour un jeu RPG Maker + Bonne utilisation des ressources DS. - Trop court - Trop facile - L'histoire aurait pu être plus étoffé.
Pretty okay, then you get to the 2nd region and there's nowhere to rest, nowhere to heal, and then the enemy difficulty spikes to the moon.
fun game, easy to play
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 20 reviews with recorded playtime.
Its good but the spiky grass, spiky water in the dungeon, even in the world maps are very annoying :(
RPG bem simples e divertido, embora bastante desafiador mesmo no "Normal". O level design das dungeons, contudo, é bem confuso, repleto de longos becos sem saída ou que levavam apenas a recompensas triviais, no geral. Isso somado a alta taxa de encontros dentro delas, torna a exploração um pouco cansativa e até frustrante às vezes.
The few things the game gets right are greatly outweighed by what it does wrong. For starters you have to pay extra to get the instructions book as a DLC item (which is just an odd thing to do), there appears to be no key mapping ability, no way to make the game full screen (or adjust screen size at all), the graphics are overly detailed and tiny, creating a headache inducing expereince, the dialogue is tedious, forced, and annoying. The font used for the dialogue is awful to look at, things that are supposed to be easy to see (like save points) are so poorly designed, they end up being hidden like they're a secret. Game mechancis and the combat display are non-intuititve, and in-game descriptions are willfully vague (maybe designed to force players to pay for the instruction book?). This game would be over priced at free.
Sound: 5 Graphics: 6 Story: 4 Gameplay: 7 Commands: 7 Fun: 4 Time to load / lag: 9 Bugs / Problems: 9 Final Score: 4
Deux évaluations seulement pour ce jeu ? Une en anglais et une en allemand... Allez, j'en mets une en français, ça t'apprendra. Bon petit jeu dans l'ensemble, j'ai bien aimé. Et puis c'est soigné, les artworks sont très jolis, à ce niveau-là c'est vraiment sympa. Le scénario est assez classique dans la forme - un groupe de gentils (qui se forme au fur et à mesure), une quête où il faut sauver le monde, des méchants à la fin - mais l'histoire n'en est pas moins originale dans le fond, et réserve quelques surprises par moments. Mais ce sont surtout les personnages, via des dialogues légers et plein d'humour, en plus des sublimes artworks, qui donnent vraiment vie à cette histoire. Le système de combat est sympa aussi, bien pensé, solide. Les personnages ont chacun leur style, sont complémentaires, d'un point de vue stratégique c'est top. Par contre, et ça vient un peu ternir l'impression générale que m'a laissée le jeu, j'ai trouvé qu'il y avait un problème de rythme. Alors soit les donjons sont trop longs, soit les dialogues ou les phases scénaristiques sont trop peu présentes (sûrement un peu des deux à mon avis), mais j'ai quand même eu l'impression d'avoir passé 90% du temps à faire des combats... Dès le début, c'est : 5 min de dialogues, 45 min de combats... Bam ! Puis enfin 5 min de dialogues-récompenses, et à nouveau 1h de combats-punitions. Sans parler de la fin, où j'ai bien dû mettre au moins 3-4h à plier le dernier donjon (sur une dizaine d'heures de jeu...), à enchaîner boss sur boss sans une seule ligne de dialogue. A la fin je ne savais même plus ce que mes personnages faisaient là, j'avais oublié l'histoire... Bon, heureusement on finit par retrouver des dialogues au bout d'un moment. Bref, dans l'ensemble cela dit, je n'ai pas passé un mauvais moment pour autant : les combats sont heureusement assez dynamiques et intéressants, et le jeu reste assez court au final. Et puis l'histoire est sympa à suivre et les personnages sont attachants. Je le recommande !
Great game. I''m addicted!
What should I say? Intro? Decent, if still classic. Dialogues? A little long, but it happens. (Well, it can be for my poor eyesight, so nothing new.) However, what the game makes infuriating? The sets used for VILLAGES used as shops, no saving possibility, poor balancing (while the monsters aren't too strong, they spam poison when you have next to no antidotes. I failed the first dungeon because the boss finished off the poisoned two main characters WITHOUT EVEN SAVING because there are neither save points nor in-menu saving, I couldn't predict anything, mind you. Worst of all, it's a game to BE SOLD. Whoever made the game, read rules and watch a few other RPG Maker games to get a grip on how to maker games. Congratulations, you made my first game I couldn't even save my slot before getting trashed by the monsters because of your removal of the saving possibility and no knowledge how to do so.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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