
Recruit and manage a party of self-aware heroes in a quest to find the legendary land of Vrool and the Fountain of Eternal youth!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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This is a buggy early access game that doesn't have the 'early access' label. Maybe the ideas are clever, but maybe not. I'm too frustrated to find out. The buttons do a lot of disappearing - you can tell that the developer knows this because there's a 'fix buttons' button that you can press. A shame that the 'sell' option in stores shows a blank list, and that 'buy' may or may not show you the product names. As a student project, I'd happily give it a passing grade. But it's not finished, and I don't consider it to be merchantable quality.
It's not the developer his first game. And for me he start to make a name in the Indie game scene. If you buy a Mykel Flynn game you know: You get loads of content. You get his own specific artstyle. You got a game that is based on gameplay and rewards instead of graphics first. You can run his games on any machine. The price is fair. It's not made in an engine that uses assets from (m)any other game(s). Good work dev! About this game: You start with selecting a hero, you can reroll the first hero, others you have to pick up at special locations on the map. The hero has all kind of stats like crafting, attack, cooking etc. It's randomized, but some parameters for specific races are more common than others. You own an airship with place for 12 heroes. four of them you can bring in battles, the others are reserve. On a square map you fly to interesting locations (dungeons, castles, quests) and if you land on locations you enter an old skool dungeon crawler style RPG game with your heroes. Collect loot, money and fight through battles. There are some nice mini games that test reflexes of old turn based players like me, but not annoying. Lockpicking for example requires you press arrow keys withing a time limit. Pretty straightforward, but rewarding and fun. One of those games I think of when I'm not at my desktop to play when I'm home. That is not common. Developer quote from the game forums: "However, we are currently working on free DLC which will generate other maps that will stretch up to level 150 heroes." Highly recommended!
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Hours played at review time, across 21 reviews with recorded playtime.
Very Buggy. UI disappears regularly, Inventory list regularly disappears when view items, shopping and selling. When you gather the game says 1 thing but you get completely different drops like i was trying to farm a drop to continue the main quest counted about 20 of that item supposedly gathered ended up with only 1 so i have no idea how much i need to farm to craft what i need for that quest. Looks like a cool idea but it falls short and even if all these issues are corrected game is too simple feels like a $2 game.
Выглядело довольно забавно. Дёшево, но с занимательными идеями. Гербализм, взлом замков, свадьбы, всё это вот. Я даже прошёл обучение. Оказалось кривовато (значки не подписаны и непонятны, функции непрозрачны), но жить можно. Вот только сразу как я начал играть, игра высыпалась со словами "Тип строки не "Long" в первом же списке. И ещё. И опять. Не, ребята, я люблю поиграться с дешёвыми играми, но желательно, чтобы они хотя бы работали.
Well, this is a nice little game that you can tell a lot of thought has been put into. So what is it? Its a hero manager with the end goal of beating the final map. You go around a map of tiles that have random encounters, towns, quests, or dungeons. When you're ready to go to the next map, you choose to. Your heroes that you start with or find begin with various stats, skills, and mood to grind. Of course, the more powerful you make them, and the more heroes you recruit, the more you'll have to pay them a day to keep them around! Graphics are perfectly serviceable for a game of this cost. Game play is definitely a grind of leveling your heroes while managing resources, but is satisfying. Music is meh, and basically an on loop singular soft piano tune. Play your own in the background. All in all? For the price, if you're looking for a game of this kind, I really think you can't beat it. .
Welcome to Glorified Taxi and Chaperon for a group of people called Heroes. You fly them places, tell them whos getting outta the taxi to go gather materials/Craft said materials into consumables/clear a dungeon. While inside the dungeon you tell them what type of attack to do or what type of consumable to use to ensure they either dont die or can attack next turn. Then after they clear out a dungeon, you collect all the money, materials and consumables while telling them to rest and giving them their allowance. If someone managed to get cursed or has some injuries like broken bones, you have to fly them off to a temple (or hope you have stumbled along somewhere to buy curse cures [never managed to find bone mending powder if it exists]) and pay to get them fixed up (Luckily on my best play through [as far as that got] I only started with 2/4 cursed members and used roughly 12 curse cures and visited a temple 5 times for breaks...by map3). What im trying to say is this is less management and more a daycare. I have not seen anything about equipment outside of the consumables for combat stat replenishment (health, stamina, mana, agility, clout and armor) and I havnt used any magic outside of Gathering Boost types and only one of those cause Combat Magic has seemingly strict requirements I have never met in combat. Its a text based adventure game with pictures. With that its not a bad game for what it is, but I cannot recommend it as its far less managing and far more babysitting....yet you cant even dress them up...so sad.
EDIT! THE FEW BUGS I MENTIONED IN MY ORIGINAL REVIEW WERE FIXED WITHIN HOURS OF ME POSTING IT!! THEREFORE, I'M GOING TO REWRITE MY REVIEW TO REFLECT THIS GAME IN ITS CURRENT STATE. Oregon Trail meets a Fantasy RPG I'm really enjoying this game! It scratches that itch that Oregon Trail used to scratch back in my grade school days while also scratching that fantasy, party-based rpg itch. You manage a squad of heroes as they zepplin around fantasy lands, battling creatures, harvesting/crafting, questing, and exploring. The concept is clearly very well thought out and the mechanics are very rich, especially for a game at this price point, without being overbearing. -The game does not overburden you with stats and micromanagement which usually turn me off from these "manager" type games. And it does so without sacrificing depth. -There is plenty of variety in hero builds, so you never know what sort of neat new skills and spells you are going to get. -The crafting is not cumbersome and feels integral to the gameplay loop -it's easy to hop in to the game for a few minutes and explore a few squares on the map, which is a plus for me, given my time constraints. This is a game that is well worth the price, especially with the dev who remains active fixing bugs and improving the game. If it looks like a game you'd enjoy, you'll most certainly dig it.
This is a proof of concept for a game, not a finished product.
First, the introduction into the game is really bad. You are asked to chose a starting character but are given no info on what the attributes and skills are good for. All you are told is you should hire a human or orc with high health and nigh clout. I started the tutorial and after the first battle I found a chest. I used up all my leaders stamina trying to open it but never even got close to opening it in time. So I started over, chose a new leader with a high locks value, and guess what, I again used up all my stamina without getting close to open that stupid first chest. Sorry, but that was it for me. A waste of time and money.
The idea is fun. I generally can deal with a lot of things being unpolished or incomplete in a game, if what is there is playable and fun. There are no tool tips, that can be worked around. The fact that the buttons disappear quite often was annoying until I found the fix buttons button (really if you can do that why can't the bug be fixed). The buy sale menu doesn't show anything until you double click the sell tab then you hit escape to click on the buy tab and poof everything is there. Weird but I can work around it so I'll deal. So ok, we are back to playable moving on, then a screen pops up to rescue a prisoner. Ok, but no buttons , fix button doesn't work and no way to get around it. I had to restart my machine to get past it (even task manager wouldn't work). Hmm one time glitch maybe? Nope. Add to that the auto save saves when you dump out of the game, you have a situation where the only option is to start over. To have this happen on every game I've started at some point, pretty much makes the game unplayable. So while it could be fun, there are just too many bugs in it to be worth spending any more time on it. Fix it please. I'd love to play it, but I play games to enjoy them not be frustrated by them.
Momentum
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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