
Create a party, layer on new classes, and uncover the mystery behind the seeming reappearance of a long-gone city in this classicly-styled RPG.
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About




Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Played and beat the itch version, then bought the steam version because the game genuinely deserves it imo. It's very well-made, even if it has some quirks to it. I'd reccommend playing with the gamefaqs guide.
Its a good game for jrpg fans
It is quite rare for me to give up on a game before finishing. Regrettably, False Skies drags on too long and has some very rough difficulty spikes at different points in the game. It is only possible to attempt to escape a battle after every enemy has attacked you that round. Some enemies hit for 50% of my HP per attack. Enemies grow stronger faster than I do. Some enemies counterattack *everything* and thus they get multiple attacks per round doing entirely too much damage. Once I took 70% of my HP from one round of being poisoned. Its just too much tedium and the story isn’t rich enough to justify it.
Amazing game! A real, full JRPG with a complex story. This was a wonderful experience!
A great class-based RPG, with enough freedom of choice, yet enough structure to keep it from being completely open. Each character can have 4-5 class choices, each a different tier list of classes, yet within each tier, you can choose whichever class you like. A flexible system without the 'every character eventually does everything' trap some similar games fall into. As for the story and characters, it starts a little slow. It's hard to pinpoint when it really picks up and grabs you, because when it does, you don't remember the slow period. You're cruising along, chasing both character and plot development with a 'just one more level' fervor. Seriously, if you're a fan of classic turn based RPG's, you can't go wrong here.
Obviously the concept behind this game is from the early days of RPG, however this is based on 30+ years ago and fails for games created these days. No clear progression or one button map access are hugh breakers these days.
An overall recommend, with two sizeable caveats: The encounter rate is slightly but persistently too high (as other reviewers note), making dungeons that are otherwise impressively long and intricate simply feel like too much of a slog. Items that prevent encounters are available and by the back half of the game affordable, but they too simply don't last as long as they need to much of the time. You will want to have the game's guide at hand. Not as big of an issue if you're not a capital-C Completionist, but the game has its fair share of points-of-no-return and missables, including a less-good ending that's made unavailable by a minor and essentially unrelated action on the way to the true final fight. Not only that, finding some of the higher-tier classes in time to benefit from swapping into them can be tricky without guidance - the game expects it to be not a big deal if you need to whip up a new character to leverage new class options, but it can still be vexing in practice. With all of that said, the setting and story are both unique, and I found it worth my time to play through. Things that seem like deeply weird narrative moments make clear sense in hindsight, even the tough to pin down tech level of the world. If the game is about one thing, it's about [spoiler]hubris[/spoiler]. If it looks appealing to you, I'd consider it worth the risk to try.
Just got the game, already sunk 6 hours into it (with many more to come) and I'm having grand ol' time! Even though so far it's a lot of fetch-quests and the premise of the game isn't affecting the party (yet?), having a combat this quick, with so many classes to mix and match, there's a lot to do and experiment with that I'm sure by the time ♥♥♥♥ goes down i'll be just fine. And just discovering what kind of world I'm walking in just satisfies me at the moment. On that note: I was first expecting a fantasy world a la classic Final fantasy but there's warps teleportation, telecommunication and radio towers, people in robes and swords, guns and robots, like... It feels different, it's not too fantasy/medieval nor too futuristic... which makes it stand out and feels refreshing. It doesn't feel grindy, maybe it's just me who prefers to take on extra fights to get my levels up, but there's enough happening between encounters that it doesn't feel grindy, imo. Just the game I was wanting: a modern take on the classic jrpg formula, with lots to do.
It's a nice throwback to the early Dragon Quest games, but the problem is that this game be DRAGGIN' ASCE (to utilize a town from the game). This thing feels like it takes forever. A game like this really doesn't have the depth or justification for being as long as it is. I don't think that I've ever traveled as much, back-and-forth through as many micro towns in a game before. I stopped paying attention to the story hours ago, and am just following where I'm supposed to go with markers in the text, and a walkthrough so I can be done with this thing as quick as possible. Is this game 40+ hours long or what? It feels like double that. The class system is pretty simple, but does offer some bonuses. The game is quite easy in general. Nothing tactically profound in any way. Just a raw throwback style RPG. Really by the time you get the 4th class the game should end soon after this. Instead it appears to be going on and ON and ON AND ON!! I might still be playing this a month from now for all I know.
Really cool turn based RPG! Pretty long, especially for the price, with lots of interesting classes and skills to mess around with.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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