
Recruit over 1,000 Letalis, conquer coliseums and explore a non-linear world packed with secrets.
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Languages: English, Spanish - Spain, Japanese, French, Italian, German, Portuguese - Portugal, Portuguese - Brazil, Spanish - Latin America
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Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Man, I would love to give this game a positive review, but I just can't right now. There are too many issues with the game right now that add in unnecessary frustration. The game is enjoyable when it's working, but it suffers from pulling too much from the GBC era inspiration in the wrong ways. 1. Extremely little documentation in game: You get a team of five Letalis to run around with, that can be promoted at certain Ranking breakpoints. However, the game doesn't give you nearly enough understanding as to what certain aspects of these Letalis mean. Each one has a Fighting Style, but it is entirely something you have to discover on your own as to whether their fighting style is strong or weak against certain other fighting styles - books exist to tell you about it, but they're few and far between. You can Promote your Letalis to give them bonus stats, but apparently NOT Promoting them can unlock abilities to use in the field, but ONLY if they have a particular demeanor, and at no point is it ever really elaborated on what you can or cannot do without doing trial and error. It also doesn't inform you that two of the early classes - Valkyries and Templars - are Genderlocked, so you can't promote Male Valkyries or Female Templars despite being able to acquire them at the market. 2. It lies about Low Grind: The game promises a low-grind experience, but couples it with not giving you enough information for you to strategize the play you do have to do. So you end up having to grind anyway, to get the correct sort of Letalis to tackle the puzzle or challenge you're facing against. You also have to inevitably grind up anyway, as when you Promote a Letalis, you gain access to new armor pieces, though these appear to be randomly generated and thus the stats they give can be less than ideal - for example, giving my Valkyrie a bonus to using knives, or my Templar a bonus to using Hand Tools when I would want these characters to have bigger weapons and leave the quick-strike knife strategy to my Ronins or the Hand Tool bonuses to someone I don't want to bulk up with a shield. In addition, the game features a Nuzlocke-esque Permadeath system, where your characters have a "Will To Live" that has a chance to save them if they fall in combat, though this decreases with each death. If a character bites the dust, you now need to go back and get a new one, grind them up again, and hope that they've got the right traits for what you're aiming for. 3. Old school charm with old school stability: I've crashed maybe seven or eight times now in my efforts to get through a particular area. A specific mob - a Cyclops - has repeatedly crashed my game every time I kill it. This shouldn't be occurring with the level of frequency that an early game mob should be doing - I can understand if a late game, less frequented area has a mob that might crash things as it's evaded thorough testing, but this is something early and prominent that ruins the experience. Even if the game is in Early Access, stability issues like this should be ironed out before the game is put into EA and it *certainly* shouldn't be continuing to plague the game months after it's release into EA. I'm not the only one dealing with crashes apparently, and while the devs are quick to hop in and look into issues, it sours the experience a ton. Overall, when it works and you have the want to sink in time and want to interface with the old school, barely explained mechanics ala the original Pokemon games, this is fantastic. The battle system is quite fun and has a decent amount of depth to it for something so simple, and the game presents itself with this nifty little Roman charm. But I can't recommend the game for the average gamer, nor to fanatics with the stability issues and the mechanical conflict between low-grind and limited control over your Letalis.
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Hours played at review time, across 48 reviews with recorded playtime.
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Played one of the very first Early Access versions for about 8 hours, and before release I decided to give it another shot. I ended up finishing the game and honestly couldn't put it down. I'm still going back to complete side quests and hunt down all the secrets I missed. The game is packed with little secrets, optional content, and puzzles that really reward exploration. The retro Game Boy-inspired style is awesome, the pixel art is great, and the gameplay does a really good job of capturing that classic feeling while still feeling fresh. The permadeath mechanic can feel a bit unfair at times, especially if you lose a Letalis you've invested a lot into. But that's also part of the game. You need to prepare your team before tackling certain areas and be careful with Letalis that are close to dying. As you progress, the game also gives you more tools to level up your Letalis more efficiently, so it doesn't become an endless grind. Overall, I had a great time with Letalis. If you're into retro RPGs with rewarding exploration, hidden secrets, fun side quests, and a good challenge, I'd definitely recommend it.
I so far am really enjoying this game, there’s lot of pros, and obviously some cons that I hope as time goes on, they either add features, or improve upon them. PROS - Combat is simple but engaging, I enjoy the weapon system and how each Letalis has a weapon preference and it can help you build them each differently - Exploration is fun, and I keep finding areas to go back to cause of new abilities I’ve acquired - The music is very retro and enjoyable CONS - I feel like some things could have better explanations, such as how Letalis evolve - Hopefully they add a tracker that explains what each psyche does as they are finished - Random encounters happen very frequently, which sometimes is a little tedious Things I hope are added: - I think increasing the level cap could be fun in a New Game+ scenario, if they add that - Maybe some more Letalis Classes, just cause I like variety - Reconfiguration of Keybinds Overall as you can tell, I’ve quickly put almost 6 hours of gameplay in. I really enjoying the experience and am extremely hopeful for the additional content they will add, and making this one of the best retro gladiator experiences to exist :)
RPG inspired by classic Gameboy RPGs like Pokemon and SaGa (Final Fantasy Legend). After a little tutorial segment, it just drops you into a world lets you go anywhere. Lots of quests everywhere and tons of options to develop your team so you can win the matches for badges and unlock more progression. It's the kind of game where you can just mess around and experiment. I would recommend this to anyone who likes Gameboy RPGs and would like to experience a modern take on it. Graphics are honestly nice because it really feels like Gameboy graphics, and there's lots of variety in the sprites. Music is kind of strange, different tracks are made in different styles. I would prefer it to sound a bit more like Gameboy.
[h1]TL;DR: A promising early access gem on its way to becoming a classic[/h1] An addictive hardcore [i]Pokémon-Nuzlocke-Souls-like[/i] that has the potential to become an instant classic once it hits version 1.0. It’s a unique blend of [i]Pokémon[/i]’s creature collecting with [i]Nuzlocke[/i]'s permadeath and [i]Souls[/i] games’ punishing yet rewarding combat and exploration. The difficulty feels challenging but fair, keeping you on your toes without feeling outright frustrating (most of the time). [h2]World[/h2] From the start, the world is kinda "fully open", allowing players to explore even some advanced areas right away. Gradually, as players earn medals in coliseums (similar to [i]Pokémon[/i] gyms), they unlock abilities to overcome obstacles like bushes and rocks, expanding the world even further. [h2]Combat[/h2] The combat system encourages experimentation, both with class types and weapon loadouts. The damage penalty for repeating the same ability twice in a row during combat adds a strategic layer, making players carefully consider the setup of their Letalis to maximize their utility and damage output in combat. On top of that, the game offers an abundance of special weapons as rewards for quests, battles, and hidden locations. These unique weapons add even more depth to the combat, giving players plenty of reasons to keep exploring and experimenting. [h2]Difficulty[/h2] [b]Beware, though, that the difficulty curve at the start of the game is really steep.[/b] Until you get the grasp of what you can do, you’re going to hit your head against a wall, and it will claim the lives of many of your Letalis. If the developers keep refining it, fixing the bugs, and polishing up the rough edges, this game could easily stand among the greats. If you’re a fan of tough-but-fair gameplay and a world full of surprises, don’t miss this one!
Letalis scratches the itch Gamefreak fans have felt for twenty years and never had satisfied. This game presents RPG pokesque combat with an equipment-based move system, and a truly innovative approach to story advancement. Secrets and additional combat abound - the main quest is only the beginning. The mechanics of this game are satisfying and take some experimentation to understand. Truly a dark horse among thousands of clones.
Good stuff. Plays well on Steamdeck. This is a very neat little game, despite not being much of a Pokemon fan it turns out gladiators make everything cooler (empirically true). You explore, do quests, make money, and - of course - fight to the death. The game has a little bit of a twist on the classic formula in that your fighters have a limited number of times they can be knocked out of battles before they are gone for good. I believe this is similar to Nuzlocke in Pokemon but again I am not all too familiar. The game can be a little bit tricky, but certainly not unfair or overly punishing, and I have yet to lose anyone for good. It provides a reasonably wide variety of strategies and combat can be as cerebral as you want it to be. Different classes perform differently against others but personally I have been ignoring that and playing blindly, and so far it has been quite enjoyable. There seems to be a lot more to this game than I have messed around with so far but initial impressions are positive.
only a little time in but so far its pretty cool. i'd say you gotta work on the english localization, but other than that, its fun! having different Letalis that you meet along the way that want to join you is a fun addition. battles are pretty simple but have a advantage/disadvantage system of which Letalis works for which enemies.
This game is really fun! It's a diamond in the rough waiting to be polished. Even though it’s still in early access, it’s highly enjoyable. Fans of Pokemon-style games and hardcore games shouldn’t miss it. I can’t wait for the full release.
A labor of love, fun creature taming RPG reminiscent of the old DQM games, with a lot of variety and more mechanics than you would expect
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