
Astro Tripper is a furious shoot-em-up experience inspired by the painful, knuckle busting video games of years gone by.
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Astro Tripper is a furious shoot-em-up experience inspired by the painful, knuckle busting video games of years gone by. An evolution of PomPom's 2001 award winning game, Space Tripper. Travel the surface of large horizontally-scrolling platforms, and pit your highly maneuverable craft against hoards of enemies eager to blow you to bits, eat you or worse.
Gameplay is simple. You are free to travel anywhere on the platform at anytime, but don’t fall off! Powerful Blue Lasers and Red Spread Lasers come equipped, so use both weapons tactically to get through tricky situations. Power up your weapons with power crystals dropped by destroyed enemies. Oh, did we mention the blasting absolutely anything that moves?
Enemies encountered are varied. Zippy UFOS. Fat Motherships. Tanks. Choppers. Slimy Slug creatures. Alien Insects. Aztec structures brimming with electricity. And of course, Big Bosses! 14 unique levels spread over 4 diverse worlds means there’s always something new just around the corner.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Italian, Spanish - Spain
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Astro Tripper is impossible to buy not just on steam but anywhere Digitally. However, there is a gamestop store in antarctica that might have few copies where you can get it. As for me, I got it from Arctic Tundra.
[quote=Ordinateur de bord] *BIP BIP* /démarrage en cours/... Système d'exploitation : Windows 7... .... Processeur : Intel Core i7 cadencé à 2.67 GHz... Processeur Graphique : GeForce GTX 660... Démarrage du programme en cours... Veuillez sélectionner le premier niveau... ... Difficulté ? ... ... Facile confirmé. [/quote] Ce vaisseau est petit mais l'habitacle est confortable. Bon ça commence, apparemment je suis dans une arène longitudinale. Tiens cette commande me permet de faire pivoter le vaisseau pour faire face à ma gauche désormais. Je vais devoir surveiller mes arrières. Ah, et ça c'est ... une commande pour changer de tir, il devient rouge et fait des arcs étranges. Je vais rester sur le tir bleu je pense, je vois mal le tir rouge s'avérer pratique dans l'immédiat. Les premiers ennemis arrivent. Je tire. L'arme perd en cadence drastiquement ! Au bout de 2 secondes, c'est fichu, vaut mieux attendre et laisser recharger l'arme. Bam ! Premier ennemi détruit. Okay, j'ai noté, il suffit d'attendre 2 secondes en chaque intervalle de tir. C'est plus stratégique que nerveux, mais ça me va. Par contre le vaisseau semble glisser comme sur de la glace, c'est très étrange. Je vais m'y habituer ... Un second ennemi, je vise et .. Bam ! [quote=Ordinateur de bord] ... Baisse de fréquence d'affichage visible ... Démarrage du programme FRAPS pour confirmation ... ... L'environnement visuel est diffusé à 45 images par seconde ... [/quote] Crotte. C'est pas ça qui va m'aider. Et moi qui pensait que le mode facile allait être un jeu d'enfant. Oh une vague d'ennemis, c'est parti je tire sur tout ce qui bouge ! [quote=Ordinateur de bord] ... Baisse de fréquence d'affichage notable ... L'environnement visuel est diffusé à 28 images par seconde.[/quote] C'est pas vrai ! Pourtant c'est pas mon premier programme, et ce n'est pas la dizaine de particules qui devrait en être responsable. Et ma machine est une vétérante de guerre, je ne vais pas me mettre à l'overclocker pour un programme de jeu basique comme celui-là ! J'ai du mal à saisir ce qu'il s'y passe. Oh, un ennemi à l'arrière, allez on pivote. Et bam ! Plus rapide tu meurs, haha. J'ai quant même failli me le prendre dans la tronche, ça devient difficilement lisible. [quote=Ordinateur de bord] ... Baisse de fréquence d'affichage notable ... L'environnement visuel est diffusé à 24 images par seconde.[/quote] C'est une plaisanterie ? Allez, j'arrête le programme. Je vais en profiter pour le désinstaller. On va voir le forum de discussions. Ah, apparemment je ne suis pas le seul à subir une baisse de performance risible. À peine une quinzaine de topics d'ailleurs, le jeu n'a pas l'air de briller par sa popularité. Nombre de joueurs actifs record indiqué par SteamCharts.com : "6". Vous cherchez une alternative ? Syder Arcade.
-: nuda, menu, otravný tréning, stereotyp, frustrácia, kolízny systém, prehnaná obtiažnosť, úrovne, atmosféra, bugy, cena, grafika +: spomienka na staré časy, audiovizuálne efekty, množstvo nepriateľov, bossovia Verdikt: Astro Tripper je v dnešnej dobe úplne zbytočnou hrou na PC. Po technickej stránke neoslní, ale skôr sklame. To sa ale netýka audiovizuálnych efektov, ktoré sú celkom dobré a charakteristické pre tento žáner hier. Po otrasnom tréningu nasledujú úrovne, ktoré sú fádne a ničím neprekvapia. Rýchlo sa dostaví stereotyp a nuda. Atro Tripper má prehnanú obtiažnosť a taktiež cenu. Jedná sa len o 5€, ale hry takéhoto typu sú voľne dostupné na viacerých herných weboch. Astro Tripper môže poslúžiť ako spomienka na staré časy, ale nie za tú cenu. Autori ju radšej mohli vytvoriť ako hru určenú pre mobily. Na PC nemá šancu na úspech. 26%
It's a brilliant arcade game. Loads of fun, flashy graphics, and although it's quite short I've replayed it many many times. For some reason this Steam re-release is optimized much more poorly than the Windows XP original and the framerate degrades pretty badly in some levels. The game is still playable and I highly recommend giving this one a try if you enjoy Defender-style arcade shmups.
I bought the original Space Tripper back in 2001 and it's still holds up well today. Astro Tripper updates and extends it to take advantage of better graphics and higher resolution screens without losing the core look & feel and is well worth the money. It's quick to get into and is one of those games that when you get killed, you say "that was my fault, I'll do better next time!". If you like classics such as "Uridium" and "Defender" this is probably right up your street and I fully recommend it. There's also a free demo so that you can try it before committing. This is always a good sign from a developer and I wish more would do it.
I consider Alien Zombie Megadeath, the other game from developer PomPom, one of the best arcade games of the latest years. Unfortunately I cannot say the same for Astro Tripper. Presentation aside (it's even more basic than AZM) the game is basically a defender inspired shooter but it's extremely difficult and frustrating. There are three difficulty levels, easy, hard and extremely hard. I've played at hard difficulty (never played a game in easy mode in my life) and I haven't been able to finish the first training level after a dozen game overs. Enemies spawn everywhere, they shoot a lot, some of them collide with each other suddenly changing trajectory, the play area is extremely narrow and, just to add some frustration, you can fall over the play area so you must be extremely careful while maneuvering your ship. Being a defender clone you also have to press a button to flip the ship direction, easier said than done given the overall difficulty. In the end it's not a bad game, it's just badly calibrated and for this reason I could only recommend it to hardcore space shooter lovers. Go play Alien Zombie Megadeath instead.
Poor ship manveurability creates an unnecessary level of frustrating gameplay. There exists a camp that thinks gameplay challeneges from limited gameplay mechanics is valid, but I am not in that camp. I think the era of games whose challenges come from the control scheme itself rightfully died out over a decade ago (and probably never should have existed). For a comparison, look at your typical bullet hell shooter, where the challenge comes from the number of enemies trying to kill you but you often have pixel-level precision in your ability to maneuver. Additionally, you get 3 or so lives, and then you get to start all the way over from the beginning. That's right, no continues. This is NES-era level frustrations, and the kind that you usually on saw in the arcade where they often employed tactics to consume as many of your quarters as possible. Where is the room for this kind of game design today? No where. Thumbs down. It's pretty easy to find some good side scrolling shooters/shmups on Steam, don't waste your time on this.
I love shoot 'Em Ups but this game should be between 99 cents and 2.99 i cannot recommend the game at it's current price unless you are a huge fan of arcade shooters. The game has okay controls and visuals but again the price is not right and in the 4.99 price category there are way better games than this. I'd give this game a 4 out of 10 as it's not for everyone, me included.
I played it alot - even the predecessor space tripper. I think it is a difficult but entertaining game. It is sure worth 5€ if you like old - school top down shooters. You cant learn the steering properly in under 2 hours - no need to pay attention to reviews with a playtimetime below that.
Astro Tripper is flashy-fasty-well done Arcade Shooter that you'll enjoy for sure. Although campaign is a bit short you'll want it to play over again.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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