
Bethesda Game Studios welcome you to Fallout 76. Twenty-five years after the bombs fall, you and your fellow Vault Dwellers emerge into post-nuclear America. Explore a vast wasteland in this open-world multiplayer addition to the Fallout story.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Bethesda Game Studios, the award-winning creators of Skyrim and Fallout 4, welcome you to Fallout 76. Twenty-five years after the bombs fell, you and your fellow Vault Dwellers—chosen from the nation’s best and brightest – emerge into post-nuclear America on Reclamation Day, 2102. Play solo or join together as you explore, quest, build, and triumph against the wasteland’s greatest threats. Explore a vast wasteland, devastated by nuclear war, in this open-world multiplayer addition to the Fallout story. Experience the largest, most dynamic world ever created in the legendary Fallout universe.
Immersive Questlines and Engaging CharactersUncover the secrets of West Virginia by playing through an immersive main quest, starting from the moment you leave Vault 76. Befriend or betray new neighbors who have come to rebuild, and experience Appalachia through the eyes of its residents.
SeasonsProgress through each season and unlock free rewards like consumables, C.A.M.P. items and more by completing limited-time challenges.
Multiplayer RoleplayingCreate your character with the S.P.E.C.I.A.L system and forge your own path and reputation in a new and untamed wasteland with hundreds of locations. Whether you journey alone or with friends, a new and unique Fallout adventure awaits.
Mountain Splendorland The story lives and breathes through the world of Fallout 76, which brings to life six distinct West Virginia regions. From the forests of Appalachia to the noxious crimson expanses of the Cranberry Bog, each area offers its own risks and rewards.
A New American DreamUse the all-new Construction and Assembly Mobile Platform (C.A.M.P.) to build and craft anywhere in the world. Your C.A.M.P. will provide much-needed shelter, supplies, and safety. You can even set up shop to trade goods with other survivors.
Fallout WorldsPlay unique adventures in Appalachia with Fallout Worlds, which is an evolving set of features that give players the capability to play Fallout 76 in unique ways with customizable settings.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 692 reviews with recorded playtime.
Reviews
Themes across 689 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I pre-purchased the game after loving Fallout NV and Fallout 4. I canceled my pre-order after hearing it was going to be a microtransaction MMORPG. Several years later, I picked it up on fire sale for $8. The beginning of the game isn't bad, but isn't good. It's basically a multiplayer version of the previous games, with no noticeable improvements. However, once you leave the starting area, things breakdown quickly. Despite years of development, the game is buggy as hell. I eventually rage quit after 500 hours because I fell into a insta-gib vat AFTER defeating the scorchbeast queen. The game was super choppy and the server kept going unresponsive. At a particularly inopportune time, the server bugged my jump into a non-jump, and I fell in to the pit. No biggie. I respawned and went to loot my body. Except, you can't. My loot was in an unsurvivable pit, and after years of development, not a single designer wanted to write the snippet of code that would spawn your dropped loot 5 feet to the right so you can retrieve it. Losing my loot wasn't the end of the world in and of itself, but it was the final straw in a long series of annoyances and failures that made me give the game up. So, in the end, like many terrible MMORPGs, the game is just decent enough in the beginning to get you to spend real world money, then the quality degrades precipitously at higher levels. Thankfully, I never bought any game currency, so I was only out my $8. TL;DR for a game this many years into it's development, it is still wracked with bugs and defects. The real test of survival isn't the bad guys, it's the devs.
This game is not entertaining at all. It wastes way too much time on quests. You buy the game, but you still have to grind through endless missions just to buy the gun you want. If you want to get anything decent, you are forced to pay for a monthly subscription. It feels completely restrictive and suffocating within its own limitations.This is not a true open-world game like DayZ, Rust, or Destiny 2. I sat there all day, clicking 'skip' on dialogues until my hand physically ached, and the quests still weren't done. One mission leads to another, completely draining your time. The worst part is, I don't give a damn about the quests or the storyline. All I want is to buy specific guns. If anyone wants to waste the next 10 years of their life doing quests, go ahead. I bought the game and can't even get a refund now. No wonder the whole world trashes this game.
This review is subject to change but my recommendation of the game never will. Look, I love this game. I have played it since the early days on Xbox (with no NPCs) and loved it back then too. I fell into the trap of spending money in the atom shop because I loved the C.A.M.P. building. About a year and a half ago, I stopped playing completely because I wanted to stop paying for Xbox Game Pass, stop paying for Fallout 1st, and stop being tempted by the atom shop. I recently got a PC and started completely fresh at level 1 with no atom shop items. My friend started a new character as well, and we both decided we would play the game but not spend an extra penny. Guess what?! It's still fun. Don't spend any money in the atom shop or pay for Fallout 1st, and you won't feel so guilty about how poor your family currently might be. At that point, Fallout 76 is free fun. Like I said, I love this game.
No
When I saw all the complaints surrounding Fallout 1st and the game in general, I was expecting the worst to be honest. But I was glad to be proven wrong in my expectations, this game is rough around the edges and can be better I won't lie and I still strongly dislike the concept of "creating a problem to sell the solution." but Fallout 1st barely even grazes that territory with the only exception being the scrapbox which is pretty helpful for not forcing you to play tetris with your inventory if you're going past level 50. Overall its a good game, I dunno if I would buy it full price with my current knowledge of the game. You can also bang an assaultron in this game so that gives it a big boost in opinion on my end.
have played majority of the fallout games. i originally gave this game a decent chance years ago on my xbox than decided to give it another go on pc. especially with the success bethesda has had with the tv series i fugured the game has to be better by now. unfortunetly time did this game no good. compared to other fallout titles this game still feels souless. i miss the old fallout games. this game never should of been made multiplayer. we dont care. i buy fallout for a story rich immersive single player experience. the fallout 76 title feels like an entirly differnt game from others in a negative way. Bethesda just focus on the fallout 3 and new vegas remake pls. update and remaster the games you know that work.
What do you get when you put the guy responsible for the Nuka World DLC in charge of a game? This pile of ♥♥♥♥ and Starfield. ♥♥♥♥ Bethesda.
don't bother, the game is a pile of game breaking bugs and is a clear example of Bethesda saying a huge F U to their fan base.
Incredibly dull to play
I really like this game but bruv, bethesda has cultivated packrats with their games then they make a multiplayer game where you can only sell 1400 caps worth of goods per day... PER DAY!!! How backwards is that? Sure there are player vendors in the game but with no way to advertise your merchandise on a listing outside of the world you exist in, makes it really difficult to sell your stuff to people who are looking for it and vise versa which just leaves my stuff lingering in my stash box. Tedious for those people who are needing something but needs to hop from one world to another just to get what they're looking for. I use to play this game on xbox and this wasn't a problem on there because xbox has a group finder thing in the dashboard so the advertising was done there. But if player vendors are added to a game, there should be an in game method to advertise This really my only gripe with the game. I can't really play when my stash gets full so I go onto another game then come back onto this game, sell my stuff, loot some more. And no, I'm not buying fallout 1st, greedy bastards can stick it where the sun don't shine, I already paid for the game, I ain't paying for a sub too. Infact, they should pay ME to keep playing, How about that.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Traditional Chinese, Russian, Simplified Chinese, Spanish - Latin America +1 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| Oxygen Not Included | $74.9M | 142.8K | 97% | $24.99 |
| 007 First Light | $72.4M | 42K | 92% | $69.99 |
| Dragon's Dogma 2 | $75.1M | 115.7K | 62% | $39.99 |
| Dead Cells | $72M | 181.9K | 97% | $24.99 |
| Metaphor: ReFantazio | $71.4M | 42.1K | 90% | $69.99 |
| Subnautica 2 | $71.4M | 123.4K | 91% | $29.99 |