
Take on the role of Lorelai, a young woman of humble means who learns that her true identity is the heir to a powerful empire!
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Languages: English**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A decent old school RPG. I played Skyborn first, which is how I got here. Deadly Sin is an earlier game, so it is rougher and less well-made... but it's also cheaper. If you're not used to this kind of game, it'll probably seem a bit slow and tedious to you. My playtime is a reflection of my tendency to want to find everything by exploring, and making some fights longer using the Steal ability a lot. I'm not a fan of excessive grinding. Positives: * The Threat system makes fights more strategic, instead of a matter of just spamming the same best attack skills every single turn every single battle. It is not as well-executed as the devs' later games, though. * Enemy spawning in each area can be disabled once you reach its crystal * Good story * Good music * Good art (non-stock for a lot of things) Neutral: * Depending on your play style, some of the late-game equipment may be totally useless to you * Dori, one of the two tanks you're expected to keep at the highest threat, is difficult to keep enemies focused on in the late game because her special attacks are easily overshadowed in damage by literally all 4 other characters, and her Challenge skill is far too expensive. * There are some things you may want to backtrack to get or that you assume you'll be able to get later, only to discover there is virtually no backtracking possible. * Enemies can Mug you; however, you're told this and that you need to invest in gems, which cannot be stolen and can be traded back for their full GP value. It gives setting out more of a sense of something you need to prepare for, since you don't know when you'll next be at a market. * The minigames were interesting, but not well-explained. Only discovered cats reduce the Alert level in the stealth game due to someone mentioning it online. Negatives: * Balance issues * Some late game grinding is necessary to fill out your skills * Many skills do not properly scale, becoming useless later on * Neither of the last two bosses are vulnerable to damage from the exorcism skill, which is absolutely insane, given both were vessels for demons. * Fights with normal enemies can be pretty time-consuming, especially if you use Steal a lot. [hr] As to people who gave up on playing the game due to the next-to-last boss fight against [spoiler]Vanity[/spoiler]: yes, the fight is badly balanced. One of the ways it's not balanced is she is 100% vulnerable to being stunned by Dori's Shockwave skill. Meaning if you can keep Dori alive until she has 12 OP (which should be round 2 if you max her OP gains out), you can stun lock [spoiler]Vanity[/spoiler] for the entire fight from that point on. Meaning you can totally disregard Threat and completely murder [spoiler]Vanity[/spoiler] without her being able to attack for the [u]entire rest of the fight[/u], as long as you keep using Shockwave (or rolling the dice by using Heroic Swing). I recommend maximizing Winchester's MP gains and having Innervate so he can recharge other magic users to make the fight go by faster. The last boss fight is only slightly harder, but definitely longer. The last boss has three separate parts: head, claw, and body. The head can be stunned (sometimes), and attacking the body while the head is not defeated or stunned results in counter attacks. The claw needs to just be defeated (lowest health). The body has massive physical resistance until the claw and head are defeated, so do not bother with it until they're out of the way. If you're not losing but wondering if there's a point to actually finishing the fight [spoiler]the game is scripted to tap out after the body has lost 10% of its health; it doesn't really have the HP it's listed as having.[/spoiler]
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i review games on steam after i 100% complete them! check out my reviews to see all the games i have completed! deadly sin is a fun and simple rpg with a pretty standard story and gameplay. i genuinely enjoyed the story, as well as the characters and art style. a overwhelming majority of the negative reviews harp on the last few boss fights, saying they're broken, unbeatable, etc. but as others have said, it's not impossible to beat them and it's actually a lot easier than people make it out to be if you use the right status effects. that is really the only critique outside of "x game is better" but this game is very solid for what it is, which is a decently-fleshed-out rpg that you can buy for less than a dollar when it's on sale. it's also this developer's first game on steam. and if this is anything to go by, i'm looking forward to playing the rest of their games and seeing how they progressed in making games.
it's really good, but sudden difficulty spike for the last chapter and poor economy prevents from enjoying the last chapter - a lot of grinding is required which is really not my thing anymore, and end game gear is outrageously overpriced...
Игра невероятно душная, слишком много гринда и однообразные ассеты, враги и не особо интересные боссы. Слишком много текста, местами явно ненужного. Мало экшена и куча бестолковых раздражающих головоломок. Спасибо хотя бы за гемы, что отключают монстров на локациях. Я не осилил, не советую остальным тратить время на это. Лучше поиграйте в другие более поздние игры разработчика.
Deadly Sin seems to be one of the better rpg engine games. i like your characters battle sprites, the fact you can see threat, and the option to turn on/off battles with a switch/gem (though the gem is near the end of a area and it only effect that screen). i don't like having no dungeon maps, and no (toggle-able) auto attack. i'm not sure if i'll finish the game as its just not pulling me in and i read the last boss is unbalanced with 1 shot kills. i still feel its a decent rpg engine game but its still made in rpg engine.
Deadly Sin, Estranhamente difícil, pouco carismático e que parece não saber o que fazer com tudo que apresenta ao jogador. Narrativamente o jogo é fraco e sua protagonista, que aparentemente não recebeu o direito de estar na capa do jogo, não tem personalidade o suficiente para nos atrair à sua própria história. Mecanicamente o jogo é confuso, mal explicado e, pra piorar, uma das mecânicas é capaz de gerar um softlock em que o jogador não pode obter nenhuma forma de experiência ou dinheiro. As músicas, apesar de boas, têm um péssimo loop e por vezes acabam bruscamente, deixando nada além de silêncio. Graficamente, os designs são bem qualquer coisa e, por algum motivo, o character design de uma das personagens que deveria ser um tank basicamente se resume a isto [url=https://knowyourmeme.com/photos/2310062-broly-culo-broly-ass] aqui [/url]. Não se decepcione com isto.
Deadly Sin é um jogo indie feito no RPG Maker VX. O jogo usa batalhas por turno e possui um sistema único de "ameaça" (threat), que determina a probabilidade de cada aliado ser alvo de ataques inimigos, que aumenta conforme cada aliado causa dano nos inimigos. O jogo usa diferentes barras de MP para os personagem: Lorelai, Belinda e Winchester usam magias tradicionais e o MP deles vai se regenerando aos poucos, o MP de Gladi se chama "EN" e sempre começa no máximo, já e o de Dori é o Overdrive (OV) e sempre começa no 0 (e aumenta atacando inimigos ou recebendo dano). Deadly Sin usa um sistema de arvore de habilidades, onde o AP ganho em batalhas é usado para desbloquear e aprimorar novas habilidades (e no ultimo capitulo pode ser usado para comprar níveis). Apesar de ter ideias interessantes, o sistema de batalha possui algumas falhas: você só pode usar 4 tipos de itens em batalha (eles não possuem descrição e nenhum deles recupera MP), o comando "Defender" é praticamente inútil e não reduz o dano causado pelos inimigos e você perde dinheiro fugindo das batalhas (e equipamentos são caros, principalmente nos últimos capítulos!). O custo de MP das habilidades também não é muito justo: a técnica do Gladi de roubar itens dos inimigos custa 50 EN, o mesmo valor que a sua melhor habilidade ofensiva, "Opportunity Strike". O jogo é balanceado na maior parte, com exceção de um ou dois chefes ridiculamente apelões, como uma certa mulher alada gigante que tem uma quantidade absurda de HP e que pode matar seus personagens num hit (e ainda impedi-los de serem revividos). Tive que abusar do bug "Lightfury+Shockwave" para passar daquilo. As dungeons são do tipo labirintos e possuem puzzles, mas que não vão muito alem de puxar alavancas e fugir de uma bola de fogo. Também tem o mini-game de infiltração do Glade, mas é meio zoado pelo jeito que os guardas não percebem ele. Falando em dungeons, no final de cada andar há um cristal que se tocado desabilita os encontros aleatórios; infelizmente, os encontros não podem ser reativados, o que pode custar caro se você precisar grindar. A história é interessante em tese, mas é muito mal contada; flashbacks são raros e muitas informações sobre os vilões (que são todos óbvios, rasos e possuem motivações genéricas) são apenas mencionadas em livros. A trilha sonora é boa e possui musicas exclusivas do jogo. Os cenários no geral são bonitos (levando em contas as limitações gráficas do RMVX), com a exceção do dirigível da resistência (feito com partes do barco do RTP do RPG Maker XP) e dum deserto que são 5 mapas idênticos. Deadly Sin não é um jogo ruim, mas também não é algo que eu recomendaria.
I've really tried to like this game - I just really can't get into it. The story isn't very interesting to me, and the combat was a little hard. I only but a half-hour into it, but I didn't really enjoy my time very much. This could be for you, but for me, it's a pass.
Pro: Story? Maybe. Con: Lets see. Everything else I guess. First, the controls are totally wacky. Only stick works, buttons are awkwardly chosen. No settings available whatsoever. So can't change controls, can't mute music and no, the muting of windows system sounds is not an acceptable solution if I want to listen something else while playing. Lack of information. Game has a "skill tree" and you need certain amount of skill points to get a new skill. Guess what, you have no way of knowing how many skill points you have at any given moment. Only way is to try and see if you can choose a new skill. Also you can debuff mobs, except again, you have no way of knowing if it went through or missed. Game doesn't tell if mobs are buffed/debuffed. What else? Balance is all over the place really, trash mobs taking an eternity to kill (fun fun) and really seem to give totally outta hat amount of exp. Also normal hits tend to do pathetic damage, so you're forced to use skills/magic every turn if you wanna get through before sun expires. Itemization is bit off too, but I suppose that's manageable. Though again, there are no info on your magic resistance and game happily uses defense and armor as same thing which might confuse some people. Despite all that, being a some sorta masochist, I spent 22h on this game and was on the end part when my rage meter finally got filled. I entered an area where a small flame follows you and you have to try and find a way through a maze with switches. Thing is, you're forced to follow the road, but flame can skip corners as it pleases, so it will hit you. You don't insta die, but you also can't heal. So basically only way through seems to be save scumming and that's not really something a good or even mediocre game would have you do. Thus it seems I will just uninstall because why bother. Game is pretty damn short anyway if you take out the forced grinding of levels.
戰鬥畫面還不錯喔@@... 中規中矩的
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