
A 3D ancient and fantasy RPG console game is created by Beijing Joyfun. Users will have a fabulous adventure and start their own legend in a fictional world based China’s traditional mythology.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 90.5/day in the week to Jul 17 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 803 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这种画质和战斗玩了一会心里就作呕难受身体不舒服,实在玩不下去
后期太不平衡了 小怪各种秒杀主角 玩不下去了
劇情到最後面我真的是睜一隻眼睛閉一隻眼睛努力地給他忍耐的看下去.... 玩完後就再也不碰這款遊戲了. 可以吐槽的點太多不說 總之就...嗯... 要玩這款遊戲的人要有些心理準備 在劇情上X
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 7.8K | 64% | $16.99 | |
| $2.7M | 3.1K | 74% | $29.99 | |
| $2.7M | 18.1K | 97% | $4.99 | |
| $2.7M | 3.7K | 65% | $29.99 | |
| $2.7M | 16.2K | 71% | $8.49 | |
| $2.7M | 4.1K | 86% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.8K | 78 | 86% | $9.99 | |
| $18.2M | 30.4K | 78% | $34.99 | |
| $555.5K | 1.6K | 71% | $14.99 | |
| $7.8M | 32.1K | 93% | $14.99 | |
| $7.6M | 23.6K | 86% | $24.99 | |
| $4.6M | 11.1K | 82% | $17.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 805 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
剧情是真的尴尬
故事背景以山海经,非常不错的题材,画面很好,战斗独特,帅气,很值得玩,很多地方很感人
没地图,到处空气墙,自己找存档点存档,建议手柄游玩。 走几步就是长剧情,圣母男主的剧情emmm,剧情对话无法加速只能全部跳过,本来晚上打算玩一会儿看完就睡觉了,愣是看剧情看到凌晨,只能直接结束程序退游戏,不玩了,还是视频通关去了。
优秀的回合制游戏,画面唯美(发售时可以说是惊艳),配音完美,演出精彩,尤其是几段舞蹈真的是太漂亮了。。。唯一的缺点就是剧情不完美。综合评价这是一款十分优秀的国产良心单机游戏,如果你愿意静下心来体验会发现是一种享受。如果你比较喜欢快餐游戏或者对国产游戏有成见,请慎重购买。
自动存档太垃圾了,存档丢失
这个时代看的话故事很过时,男主很圣母,但是也是个好游戏。 没有水时长的迷宫,对我这种剧情党来说十分美好,但对有些人来说反而是缺点,因为这个游戏的战斗占比很小。 硬伤是前期剧情拖沓,后期剧情赶工,前期埋了很多伏笔的地方一笔带过。(很多人应该玩了个开头就弃了吧) 神舞是个讲大爱的故事,可能太过于伟光正会丧失掉很多玩家23333,期待神舞2! 推荐剧情党入坑!
優點: 1、用Unreal Engine 4引擎打造的人物與畫面極度優美 2、故事也跳脫一般三國、劍俠等傳統故事,改以遠古神話傳說為基底,打造一般不同以往的故事劇情 3、戰鬥系統豐富,有武器升級、靈藥升級、靈魂鑲龕、配件強化能力、招式眾多搭配劍魂、元靈系統招喚神靈援助等等 缺點: 1、一直線的劇情,自由度極低,再加上動畫交代劇情時間太冗長,人物若操縱5分鐘,劇情會交代15分鐘,遊戲連貫性大大降低 2、有些劇情太跳趟,轉折太生硬,上一秒身亡哭的梨花帶淚、下一秒手拉手你儂我儂;又例如是上一秒被劍貫身,下一秒腰桿挺直勇往直前,太離譜,心裡不免OS:尛 3、小遊戲難度極高,不通過又無法繼續遊戲,降低遊戲連貫性,我是來玩遊戲的不是來被遊戲虐的 結論: 我是特特價入手的,入手時記得不到百元,以這入手價格玩這遊戲真的很值,但這遊戲真的只適合特價時入手,我記得剛上市時還要799左右,這價格是買不下手的。聽說神舞幻想2胎死腹中,如果有推出的話,我也是會特價時才入手,畢竟這遊戲步調吾很不習慣,特價時入手可以接受。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.