
Ready to take on the management of a fantasy shop? Faire Trade allows you to do just that! From farming, to crafting, to selling, to hiring, to expanding, to pricing, to decorating to….. Well, the world's your oyster! Stay curious, adapt, and let your blossoming shop shine!
Modeled estimate, not a reported figure. How we estimate →
About
Welcome to the Flatlands, a land of charm and wonder! Your little shop is about to become the beating heart of the village. Stock your shelves with mystical wares and fantastical things, from fresh home-grown produce to masterfully crafted artisanal goods, making sure all of the townsfolk have everything they need – whilst also making a profit, of course! Build, decorate, and expand your shop to your heart’s content, meet eccentric travelers and locals, and uncover hidden tales along the way!
Stock your shop with a wide variety of products, from freshly farmed fruit and vegetables, to aromatic alchemical elixirs, to shining suits of armor. Keep up with the demands of your customers by varying your goods, and adjust your pricing to line your pockets in an ever-changing economy.
Start with a modest little shopfront offering a handful of wares, and grow into a bustling market that serves the whole town and beyond. Customize your shop layout and design, placing walls, windows, and doors wherever inspiration strikes. Profit, expand, rinse and repeat!
Fine-tune your store’s décor to your heart’s content with a free form furnishing placement system and hundreds of decorations & customizations to choose from. The more enchanting your store, the more customers will come flocking, and the more silver will fall on your counter!
Don’t want to rely on traders for your wares? Become an artisan! Craft your own stock at various workstations, including a tailor’s desk, an alchemy station, and even a forge. Grow your skills and become a master of your craft – the more advanced, the higher the price!
Manage your very own farm to stock your shelves with homegrown fruit and vegetables. Plant seeds, nurture them, and harvest fresh crops to feed the townsfolk.
Every villager has their own tale to tell. Get to know them, forge relationships, and uncover their quirks and secrets. Explore the town and discover different vendors. Who knows, you might even make some friends along the way!
With each new season comes new challenges, new products, and new customers. Keep a watchful eye on world events and changes through your map, adjust your strategy, and make sure your shop thrives no matter what the year brings.
Things becoming a little too much to handle on your own? Hire employees to help out around the store, so you can have some well-deserved rest and relaxation. Train them to sharpen their skills, keep them motivated with fair wages, or show them the door if they start slacking off - it’s all part of running a thriving business!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Currently, the game is quite underbaked. I do think some people will like it once the game has progressed further, but I don't recommend buying it in its current state if you want it as a game to play now. I like the general vibe, and I think it will be a worthwhile purchase eventually. It is mostly playable in the sense that the base functionality works, there's just a lot of issues and it feels very empty. The gameplay loop consists of checking what types of items will sell the best that day, buying any materials for crafting that you need, placing items out to sell, and opening the shop for customers. The customers buy stuff and leave. At the end of the day your shop closes and your staff (if you've hired any) go home. You can do more buying, crafting, make any changes you want to your shop, and then you go to bed and start it over the next day. There are events that happen throughout the year that influence prices and availability of ingredients. You can also have a garden and grow some ingredients yourself. This game is a bit empty compared to how most modern games are designed, and while some of that is due to it being early access, I think it's also the intended general design choice of the game. It kind of grows on you, so I'm not saying this as a complaint, but it's not going to be everyone's cup of tea. It's very quiet and nothing really happens, and sometimes that is nice. You can make your own rules about what items you sell, decide what type of crafting (if any) you want to do, be a gardener, baker, etc, but the game isn't really going to engage with you in response to those decisions so it's up to you. The game kind of punishes you for not being well rounded as well, due to the way prices fluctuate. I recommend *not* trying to specialize, unless you are okay with your progress being slower. The difference between being able to take advantage of the fluctuations in the market vs always selling the same type of items is huge. Assuming the best faith I can muster in regards to how this game will progress, you may like this game if you like no-pressure shop keeping simulators, designing and decorating the shop, and watching the market prices to make the most money you can. The empty world doesn't bother you, as you just want to run your shop. Judging early access games can be really tricky. I feel guilty doing it because I think the devs will improve the game, but for now I have to mark it as not recommended. I will change that once sufficient updates are released.
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Languages: English, Spanish - Spain, Dutch, Italian, German, Russian, Turkish, Hungarian
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a really chill, cozy shop game. Definitely a nice upgrade from the OG Winkeltje. Love the large amount of craftable items. Looking forward to more expansions to craftable/farmable items (Chamomile) with future updates and more season-related decorative items since those are really cute. Great work so far, especially for such a low price!
Coming from the excellent title winkeltje as a springboard, Faire Trade is starting out strong with new features. Having multiple areas to customize and put all your stuff in was a great addition. Huge nostalgia factor for both titles. vibes are chill at home feels, go at your own pace. No need to rush. Its currently in early access, which I have no problem with, as I watched the previous game grow up. I'm so happy I get to re-live that and watch their new game do the same.
The game loop in this one is unique, addictive, and I find myself continuing to return to it over and over - super underrated shop simulator!
Really fun game. The producers of this game also keep up with bug reports and fixins.
The game is in Early Access during the time of this review, so please keep that in mind. For what's there at the moment, it's a simple game, but there's enough there to keep a person engaged for a good number of hours. Managing the shop is pretty easy, however I wish that during the tutorial, there was graphical UI showing controls for certain actions on screen (How to rotate furniture (done by using the mouse wheel), how to cancel out of placing down a structure when buying it (pressing the Esc key), How to pause the game (again, by Esc key), etc.) It would also be nice to have the prompt to use the R key to restock after a customer takes a product from a display while your mouse is still hovered over the display. A more eye-catching graphical UI element to show how long the shop is open for the day would also be nice. The timer shown at the top of the screen looks too similar to the other text next to it, making it blend in with the rest of the UI. Having it bolded, outlined, or in a different font at minimum would help make it stand out to the player. I hope that in the future, there's variance in customers' purchase preferences and maybe a chance for customers to decide to not buy anything if there's certain products not in stock. It feels like customers will just decide to grab whatever is in stock without rhyme or reason which makes it harder to feel immersed in the game's setting. Having this variance would possibly give more incentive to players to stock on a variety of products to attract more customers. Or maybe even encourage players to play into attracting only certain kinds of customers by having only one type of product. The game hasn't been out for a week yet, so I'm sure there's still a lot of work to do. While there is a good amount of gameplay elements to keep things engaging and interesting right now, I feel like further improvements could take this game to the next level.
The games is very much like Winkeltje but with a more open world concept. It's still in early access so there is still room for improvement.
В принципе, это как раз то о чём мы мечтали играя в первую часть Winkeltje: The Little Shop, симулятор магазина который будет бесконечным. Но, да, теперь чтоб обслужить клиента мы кликаем Мышкой. Вроде не кликер но именно этим отличается от первой части. Нам дали много плиток под "витрины" на продажи нам дали наёмных рабочих. Что же мы хотим теперь? Конеечно. 2 этаж xD спасибо за огромную площадь, но раз есть потолок есть и лестница и второй этаж. Да это 0.00001% можно ввести, но всё равсно будем надеятся ждать и верить))))
It's just bad. Doesnt even have half the content of the first game. First one is pretty good, but this... The game modes dont even read as information. Creative mode says it adds shadows or some crap, and same with the other two modes. Default mode says in the description that you can run. And the other game mode says something about mesh... Clearly in a massively UNPLAYABLE state. Buyer BEWARE, like most trash they shove at us these days... Here is what Creative mode tells you, so you don't think i'm just crazy or something. https://steamcommunity.com/sharedfiles/filedetails/?id=3766385818 Custom Mode: https://steamcommunity.com/sharedfiles/filedetails/?id=3766385883 And Default mode: https://steamcommunity.com/sharedfiles/filedetails/?id=3766385772 Dude is selling us a tech demo without core info to even let a player know what to choose in order to even begin the game.
Noch im early access, verspricht aber bereits jetzt Winkeltje zu übertreffen. Finde es bis jetzt schade, dass die Schulden-abzahlen-Herausforderung fehlt, aber wer weiß, was noch kommt.
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Players by region
Where this game's players are, estimated from review languages.
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