
In a science experiment gone wrong, there's only one way to survive - traverse dynamic environments in over 1300 realistic vehicles, as fast as possible.
Modeled estimate, not a reported figure. How we estimate →
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About
Use more than 1300 realistic drivable vehicles, of all kinds, to get across challenging environments. The vehicles all have different properties and can get damaged, run out of fuel, get stuck, etc. You'll need to change them often - and can upgrade them, too.
In a teleportation experiment gone wrong, dimensional rifts opened. Suddenly, you find yourself chased by interdimensional time-whales.
Drive through the rifts and advance forward in time. In the year 2055 there is a special vehicle that will save you and all of humankind. The only problem? It is 1950 now!
Luckily you posses experimental teleportation technology that lets you store up to 3 vehicles on you, so you can switch between them at any moment on your journey, as you encounter various environments and obstacles.
Can you make it far enough into the future and save humankind?
A typical Switchcars run takes about 10 minutes. Every run is different and as you get better you'll unlock new environments, years, and vehicles. The game features 100 environment lane types, all procedurally arranged.
Over 1300 detailed and realistic vehicles, spanning years 1950-2055
Cars, bicycles, buses, trucks, trains, ships, planes, spacecraft, construction vehicles - you name it
40 powerups and upgrades that can be stacked on all vehicles
Made by a single dev in the span of 8 years
Switchcars includes an in-game editor, where you can create your own vehicles and props
The community has created over 2000 additional vehicles and props, so far. Check them out on our Discord server!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
You like the Video up here? Well, that is basically the game and I mean all of it. It has nothing more to offer. Fun for like 5 Minutes but it feels clunky though.. If you catch it for like 1$ it might be ok but 9$ is way too much for it.
This is game is a masterpiece. I have been watching its development for a long time and it did not disappoint when I finally got to play it. There are so many genius game design decisions that went into making it so much fun and thrilling. It is both a love letter of some of the most exhilarating C64 and Amiga games of my childhood, but also a modern and fresh take on how to push their vision beyond. I love the progressive difficulty of the game, and how the meta difficulty of the game adapts to your skill level with the year system. It is nice to be able to start the game at the edge of your comfort level and let the game push it further and further at your own pace. At start, I was struggling with a single alien's attack, and at some point I was able to survive and kite bunch of them at the same time. There are so many decisions to be made at any given time, both to plan ahead for possible world changes that you are hinted at, but also to survive any given map and to proceed the fastest to the next one. Also, there is the constant consideration of whether to keep a vehicle or ditch it for another; whether to invest all your upgrades for a super vehicle that may be out of commission when its fuel runs out or when it gets destroyed, or to spread them among all three slots of vehicles that you have. These different hard decision sets help individualize your play style and come up with a big picture strategy on how you play the game. I also love the variety of locations and vehicles. These do not only add a nice visual diversity to the game, but also found a great basis for presenting unique challenges and possible solutions to them. Overall, this game is now in my top 10 games among the 35 years of gaming that I had with tens of thousands of titles.
For some reason I dont understand... its just super great stupid silly fun!
Fun little time waster
While a good concept, the lack of controller compatibility and frequent bugs and crashes kills the enjoyment. After 10 years of development and 5 of those on Steam, the developer should have fixed these issues.
In concept, a really frantic, fun idea. Just don't buy it at the full cost because while having great ideas, it has pretty short legs. Don't get me wrong, it's a lot of fun. But the claim of "1300 unique vehicles" is....extremely generous. Since every car drives the same, just slightly different speeds and durabilities. And that applies to every boat, diesel train, boat, etc.. Just as long as you don't mind things ambushing you from off-screen that you had no real way to predict them. In terms of minor things, the game lists full support for the Xbox gamepad, but only ever displays PC control prompts. The game worked more or less flawlessly...other than the tutorial. Which broke twice. Since running off the screen makes the default cars despawn and the game doesn't replace them. Once left me stuck in that grassy stage. The other time teleported me to the second tutorial level and soft locked the game. So like...that's something you can deal with. Just, uh...try to never tab out while running the game. I tabbed out to Discord and noticed my case fans quickly ramp to 100% speed. Considering the game putting a trivial load on my Ryzen 5900X, this was alarming. I tab back into the game to close it and the fans.....calm right down. I tab back out to look at HWInfo64 and despite having basically no load on the CPU, my CPU is pinned at 81.6°C across all cores...which is the steady state temps of my 5900X under the NH-D15 while it has ALL cores at 100% utilization running heavy professional workloads. So, uh... Just one question. The ♥♥♥♥?
I don't speak spanish but the guy whose review says "tiene potencial pero los controles son horrendos" is spot-on. Cute graphics and idea tho
You will never get this kind of crazy chase in GTA. Not even close.
Run
6/10 It's a simple arcade style game with fast paced car action. Beware the worm! It doesn't offer anything groundbreaking, but I mean did anyone expect that? Fun to play a round or two at a time.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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