
Build, automate, and optimize a giant factory on 3D terrain using conveyor belts, trains, chutes, pipes, and airships. Sell your goods to nearby villages to expand their borders, increase happiness, and unlock even better technology!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 4.5Kreviews | 91% | — | $3.4M |
| $19.99 | 50ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 809 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Factory Town started as a very simplistic resource management game many years back in Early Access. But even after releasing it's 1.0, it still has many of the same issues I had with the game from the beginning. [h1]The Bad - General complains[/h1] Every game is exactly the same. There's no deviation of your progression because of it's very linear tech tree, no threat and no other random factors or events. Maps are quite small and seemingly not meant for long plays. It's gives the impression that there's just not much to do in the game. From the beginning there's a ton of micro-management and it doesn't get less in the late game. The happiness mechanic is boring and not an interesting way to make you build more complex things. The storage and distribution of resources not really great. Just place a barn wherever and it's contents are accessible everywhere. Because of that, you don't have to deal with distribution, because ... well, it doesn't really exist. [h1]The Bad - Logistics[/h1] Logistic blocks are a nightmare to use and unnecessarily confusing Logistic blocks will fill your screen with flashing and blinking lines and icons You rarely need more than the "grabber" calling in question the reason for the existing of the other ones Workers can put things directly on conveyor belts. you need to build a chute that they put the item in so it is dropped onto the conveyor belts. Wood pipes are more than good enough to transport water, so why do other types of pipes exists? Physics do not exist and bridges can be build without any support, so scaffold and buildings can hover in the air Conveyor belts have no corner piece unlike chutes, which is plain ugly [h1]The Bad - AI[/h1] The Worker AI is really bad sometimes. It will choose longer paths to travel for seemingly no reason at all. Certain entities like wagons tend to deadlock themselves because they cannot clip through each other. Sadly there's no one-way road to circumvent the issue. AI can't do diagonal movement. This gets especially ridiculous and annoying, when you have wider roads on use boats on water. [h1]The Bad - Visuals[/h1] The UI is just terrible for all but the simplest tasks. Using the many menus just doesn't feel great or makes much sense sometimes. There is little to no explanation in the menu of what each building or logistic block is doing. Buildings with upgrades do not look different from the ones without. You have to select each building to know if it has an upgrade or not. The town you build feels empty and hollow. Except for the workers, there's just nothing moving or producing sounds. Decorations do not exist. There's no different designs for houses. They look all the same like some dystopian soviet-era parody. Due to the simplistic graphics, the game looks so forgettable. I can barely tell it apart from other cartoony tile-based resource management games. [h1]The Good[/h1] The music sounds fine but is not something that you will listen to on its own nor will remember in the future. Although the games graphics look generic, it's still very consistent in all it's design. No items or building looks "out of place", as if all of the pieces come from the same box.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Simplified Chinese, German, Portuguese - Portugal, Russian, Traditional Chinese, Japanese, Portuguese - Brazil
Hours played at review time, across 811 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Le jeu lag toutes les 2 secondes en early game et j'ai Intel i7 et RTX 3080...
Fließbänder, Arbeiter, Eisenbahn, Schiffe. Viele Ressourcen zu verarbeiten in mehren schritten. Dörfer Spezialisieren. Sehr große Map (Unendlich) bis der PC nicht mehr kann (habs aber noch nicht erlebt) Der Tiefgang (Forschung und Herstellung) ist okay bis gut. Man muss schon ein wenig Planen, trotz Knuddelgrafik ;)
Great base-building factory/automation game that mixes in a little village happiness to deal with. Excellent chill experience of making your town and unlocking technologies while also completing the objectives on the campaign maps. Airships, boats and trains are a nice touch when it comes to solving logistical problems.
Ich kann dieses Spiel empfehlen. 07/10
This is my first factory game but I had lots of fun.
キャンペーンクリアしたので記念パピコ 高さの概念がある工場系シムで、敵が存在しないので仕事など作業の裏でプレイするのに良さげ。 クリアに必要な生産物の生産&納品を待ってる間に城みたいなのを築いたりすると敵が欲しくなってしまう。 街灯やらベンチなど装飾用の建築物もあるのが結構嬉しい。
such an awesome little production chain game, I really enjoy it
goated game
it's not bad, it's just not good
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13M | 11.6K | 90% | $34.99 | |
| $170.5K | 160 | 90% | $24.99 | |
| $1.6M | 2K | 80% | $24.99 | |
| $1.4M | 1.8K | 78% | $24.99 | |
| $1.4M | 1.3K | 85% | $29.99 | |
| $602.9K | 801 | 81% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 4.6K | 84% | $29.99 | |
| $3.4M | 17.8K | 49% | $7.99 | |
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| $3.4M | 7.8K | 88% | $14.99 | |
| $3.4M | 8K | 90% | $19.99 |