
Build, automate, and optimize a giant factory on 3D terrain using conveyor belts, trains, chutes, pipes, and airships. Sell your goods to nearby villages to expand their borders, increase happiness, and unlock even better technology!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 4.5Kreviews | 91% | — | $3.4M |
| $19.99 | 50ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 809 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is good. It took me a little while to get the hang of it, but after that I was building my little town. Hardest part for me to understand was getting water to buildings. After you figure it out it's easy, but at first it was hard to know what to do. The cuteness is great and the game play it a cool mix of colony sim and automation game. Definitely will put more hours into this game.
This is a great little chill and relaxing game. Enough to keep you going for a while and each map introduces you to new things. People stating that it isn't Factorio obviously don't get that this is a much smaller developer and the game isn't meant to have the complexities that Factorio has. I play both games for different reasons and both are great to play because of this.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Simplified Chinese, German, Portuguese - Portugal, Russian, Traditional Chinese, Japanese, Portuguese - Brazil
Hours played at review time, across 811 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An interesting blend of city management and factory building +vertical belt stacking with a high cost +Need to satisfy citizens to progress +waste products to manage +/- terrain makes building and planning challenging, but terrain sculpting is a thing so there's little point to it later on +/- most recipes are simple to automate, balanced out by the large quantity of them to manage -very finicky logistics system -game acts like automation isn't the goal sometimes
Factory Town offers an engaging and intricate take on the city-building and factory management genres, delivering a charming yet complex simulation that appeals to players who enjoy automation, logistics, and strategic planning. Developed by Erik Asmussen, this indie title places you in charge of developing a burgeoning settlement into a thriving industrial hub, where every decision impacts the efficiency and growth of your production lines. Its blend of resource management, crafting, and transportation challenges creates a satisfying sandbox experience that rewards creativity and optimization. At the heart of Factory Town is its open-ended gameplay loop centered on harvesting resources, constructing factories, and automating production chains. The game excels at allowing players to experiment with various layouts and systems to streamline the flow of goods, from raw materials like wood and stone to refined products and advanced components. Players are encouraged to think holistically, as each factory’s output feeds into others, necessitating careful planning and efficient transport networks to maintain a smooth operation. The gradual expansion from a simple village to a sprawling industrial complex offers a steady sense of progression and accomplishment. One of the standout features of Factory Town is its transportation system, which is both intuitive and strategically rich. Players can build roads, mine carts, and even rail systems to move goods between factories and warehouses. The mine carts provide a dynamic element, as setting up optimized routes with switches and junctions becomes an engaging puzzle in itself. This emphasis on logistics makes the game stand out in the automation genre, as it requires players not only to build but to maintain a functioning supply chain that adapts to increasing complexity and scale. The game’s art style is simple yet charming, with colorful and clear graphics that make it easy to distinguish between different buildings, resources, and vehicles. The interface is designed to be user-friendly without sacrificing depth, offering detailed information and control over production priorities and inventory management. While the visual presentation is not flashy, its clarity and aesthetic appeal serve the gameplay well, keeping the player focused on strategy rather than distraction. Sound design in Factory Town is subtle and ambient, providing a pleasant background that complements the gameplay without overwhelming it. The mechanical sounds of factories and carts in motion, combined with soothing music, create an immersive environment that encourages long play sessions. The auditory feedback also aids in monitoring factory operations and alerts players to bottlenecks or idle machinery, reinforcing the game’s focus on efficiency. The learning curve in Factory Town is approachable for beginners but offers enough depth to satisfy veterans of the genre. Early stages introduce core mechanics gradually, allowing players to familiarize themselves with resource gathering and basic factory construction before diving into complex automation and transport systems. The freedom to experiment means there is no single “correct” way to play, fostering creativity and problem-solving. This open-endedness, however, might overwhelm players who prefer more guided experiences or clear objectives. Multiplayer support, while not the central focus of the game, adds an interesting dimension by allowing players to collaborate on building factories and sharing resources. This cooperative aspect encourages communication and teamwork, offering a different pace and style of gameplay compared to the solo experience. Overall, Factory Town stands out as a thoughtful and enjoyable simulation that combines city-building with deep automation mechanics. Its focus on logistics and supply chain management provides a refreshing twist on factory simulators, requiring players to balance expansion, resource flow, and production efficiency. With its accessible interface, charming presentation, and open-ended gameplay, the game is a rewarding experience for those who enjoy strategic planning and creative problem-solving in a relaxing yet challenging environment. For fans of building and management sims looking for a new challenge, Factory Town offers a compelling and endlessly engaging playground. Rating: 9/10
Some of the Quality of Life stuff in this game, the roads and paths for me, is horribly obnoxious, to the point that it was infuriating. At best, there are controls that are never clearly explained. At worst, the game forces you to delete things that you've already setup, in order to recreate a better structure at times. That gets old REALLY fast. I got through a few of the campaign levels before I got fed up with it, and called it quits. Guess you get what you pay for though...
適当にやっていると村の中がめちゃくちゃになってくるが、それでも面白い
such an awesome little production chain game, I really enjoy it
Petit citybuilder qui ne paye pas de mine au debut, mais qui se complexifie rapidement. A la sauce Factorio en mode chill, ce jeu est plutot sympatique que je recommande !
Although looks are a bit deceiving, the complexity is definitely there. Great little city builder and factory game! Can't wait for Factory Town 2! Lets go!
Ich kann dieses Spiel empfehlen. 07/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13M | 11.6K | 90% | $34.99 | |
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| $1.6M | 2K | 80% | $24.99 | |
| $1.4M | 1.8K | 78% | $24.99 | |
| $1.4M | 1.3K | 85% | $29.99 | |
| $602.9K | 801 | 81% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 4.6K | 84% | $29.99 | |
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| $3.4M | 7.8K | 88% | $14.99 | |
| $3.4M | 8K | 90% | $19.99 |