
An entire town builder experience packed into a living spreadsheet. Build housing, assign workers, then craft and sell a huge variety of items to level up your town and expand your civilization across the world!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Simplified Chinese, Turkish, Russian, Italian, Portuguese - Brazil
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
There are times in [i]Factory Town[/i] when the logistics become intimidating. Growing pains show up as congested roads and conveyor belt spaghetti. If you want a break from that, to guide the progression of a town and its fledgling industry [i]without[/i] the responsibility of figuring out [i]how[/i] to move all their goods from here to there, that's what you'll find in [b]Factory Town Idle[/b]. It's not one of those idle games that stretches on for months or more. I ran through it in just under 69 hours [i](nice).[/i] The first half of the game follows a path through a series of different biomes, each with its own particular resources and constraints, and your towns need to exchange these resources through the trading post to progress through the tech tree. But… it does feel rather half-baked after that. I had exhausted the tech tree while my towns were hardly more than 60% of max level. From there on, the upgrades were just a generic numbered series. The distinction between the biomes becomes less and less, as trade flows between towns instantly and we can mitigate the region's shortcomings. Clearly not as much thought put in to this stage of the game as Factory Town's campaign. I was engaged with it enough to play to completion, so I am giving it the 👍, but with caveats. Don't pick this up hoping to find a staple of the [i]idle[/i] genre. Pick it up as an inexpensive part of the Factory Town bundle if you want to escape conveyor belts for a while.
Her şehirde farklı ekonomi ve ticaret yapılarına bile dikkat etmemiz gereken bir oyun. Fiyat olarak bile uygunken indirimdeyse muhakkak alın diyeceğim oyun.
[b] My review after 100% completion: [/b] This would be a neutral review. The game is neither good or bad. Gameplay is similar to other idle games in which you collect resources to upgrade your buildings in order to collect more resources for the upgrade, until you trigger the achievements. Late game requires some grinding which is acceptable. It’s not a bad game I would say. Recommended? Yes, for those who want to get more achievements in Steam profile with a fair price.
基本的にはよくできてる放置ゲームなんだけど街が8個ある意味が分からなかった。街ごとに得意分野と苦手分野があるけどそこを考慮するようなゲーム性になっていない(放置ゲーなのでごり押しで全部解決する)ところと、苦手分野は結局後で消せるので、そうしたら本当に同じ操作を8回させられるゲームになる。そしてその状態で無限編に突入するので結果的にこのゲームは永久に同じ操作を8回するゲーム、ということになる。何より新しい街が解放された時の感情が「嫌だな」なのがよくなかった。
Прикольная idle игра
Netter Idle. Keine Probleme beim Spielen in 92 Std aufgefallen. Gutes Spiel für nebenbei.
Ich bin süchtig und ein Zombie bei diesem Game :D
Tolles Game für zwischendurch. Habe auch unter Linux keine Probleme damit!
I thought this was a nice chilled easy, simple, game to run in the background. And then I unlocked the River....
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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