
Idle Research is an addictive, resource management, incremental game with both idle and active playstyles. Research and craft colorful Flasks and Tubes to earn as much Energy as possible! Big numbers guaranteed.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media
About









Genres
Stats
Languages: English
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Enjoyed the game, but abandonment to make an (imo insuperior) sequel means it would be in bad faith to give this a positive rating, although i do recommend atleast giving it a shot
Hands down the clicker I’ve enjoyed the most in the last 10 years The exponential progression is incredibly smooth, the UI is clean and minimalist, and the automation is perfectly paced. It's highly addictive, completely free-to-play, and doesn't wall you off with aggressive microtransactions.
I do like the odd idle game but this is painful. Very little to actually do and it's apparently abandoned, so there really isn't much point in continuing. If you like idle games you might like this, but don't expect much from it.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Looks so simple, but it definitely isn't. It is a suprisingly complex games. Has many types of flasks. The main gameplay loop consists of you "Reasearching" new stuff, and each new level of flask/tube boosts the last one. This is a great way to introduce exponential scaling without making it too OP (in the beginning). Game sadly was never finished, but for a good reason! The 2nd part is being developed, and it looks great! (All achievements are still perfectly reachable, and the grind doesn't take that long, if you dedicate some time to it.)
3 stars. I much recommend getting leaf blower revolution or even revolution idle over this, as they have far more content and are more interesting. Sure, this game is cleanly made and lasts maybe 30 hours of idle (I have yet to 100% it cause why not at this point, most people are saying it takes about that long) but halfway in it just greets you with a repeat of the first section of the game that gets a lame battle system. It's literally a glass flask fighting another glass flask with a sword, and personally I do not find it very fun. No hate to the devs, if you need a new idle game to play this isn't the worst thing in the world but it feels like such a waste of time to me honestly. All you do is unlock jars in rainbow order and repeat, and it's kinda confusing at times. Doesn't even seem to be any lore. So I will not be recommending, but you're of course free to try it for yourself since it's free after all. -Kuro
way too little to do in terms of gameplay. incomplete game.
I think it was pretty good fun. number did go up. a bit clunky but that adds a bit of charm.
I only have this many hours to get 100% steam achievements on this game, and I eventually learned how bad this game is. Its lack of maintenance and updates show painfully, and it's a shame that the developer abandoned the game in such a state.
I really like this one and at this point I kinda doubt the future of the cylinders update. From what I understand of the sitch though there is a some gunky code that needs unraveled to get the update pushed so looking forward to the sequel and maybe one day cylinders will be there to make the numbers go up even faster!
Unfinished. Consider it abandoned. Don't bother.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.