
Idle Research is an addictive, resource management, incremental game with both idle and active playstyles. Research and craft colorful Flasks and Tubes to earn as much Energy as possible! Big numbers guaranteed.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English
Engagement
Reviews
Themes across 74 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
number go up brain feel good
Enjoyed the game, but abandonment to make an (imo insuperior) sequel means it would be in bad faith to give this a positive rating, although i do recommend atleast giving it a shot
Enjoyable game, wanted to buy a few dollars worth of microtransactions to support it, but didn't find anything worthy in the shop.
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Hours played at review time, across 74 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not just unfinished and abandoned, but also trash. For an idler it doesn't do anything engaging or interesting, or anything at at really. There is only 1 set path to make progress, the player gets essentially no choices. I try not to be too harsh on idle games since the gameplay component is often just not playing but occasionally checking in. But this doesn't even give the player any kind of expression (like being able to upgrade the minimum income/h, or increase the chance for critical income worth 20x the normal, etc.) The visuals are unengaging, the tutorial is never-ending bloated, sloppy, and condescending like this must be the player's first time ever using a PC in their life, etc. There is no sense of progress, no satisfying moments where you can overcome challenges or enemies or tasks effortlessly that used to be challenging for you, no sense of completion that you've collect all of the things and your OCD can be pleased with your deeds, there is nothing. It's bad. The combination of unfinished *PLUS* abandoned is exceptionally terrible. Copying from another review - the links inside the game are dead (discord and instagram deleted, both YT accounts and subreddit abandoned.)
Hands down the clicker I’ve enjoyed the most in the last 10 years The exponential progression is incredibly smooth, the UI is clean and minimalist, and the automation is perfectly paced. It's highly addictive, completely free-to-play, and doesn't wall you off with aggressive microtransactions.
I do like the odd idle game but this is painful. Very little to actually do and it's apparently abandoned, so there really isn't much point in continuing. If you like idle games you might like this, but don't expect much from it.
I only have this many hours to get 100% steam achievements on this game, and I eventually learned how bad this game is. Its lack of maintenance and updates show painfully, and it's a shame that the developer abandoned the game in such a state.
Unfinished. Consider it abandoned. Don't bother.
3 stars. I much recommend getting leaf blower revolution or even revolution idle over this, as they have far more content and are more interesting. Sure, this game is cleanly made and lasts maybe 30 hours of idle (I have yet to 100% it cause why not at this point, most people are saying it takes about that long) but halfway in it just greets you with a repeat of the first section of the game that gets a lame battle system. It's literally a glass flask fighting another glass flask with a sword, and personally I do not find it very fun. No hate to the devs, if you need a new idle game to play this isn't the worst thing in the world but it feels like such a waste of time to me honestly. All you do is unlock jars in rainbow order and repeat, and it's kinda confusing at times. Doesn't even seem to be any lore. So I will not be recommending, but you're of course free to try it for yourself since it's free after all. -Kuro
way too little to do in terms of gameplay. incomplete game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $206K | 1.3K | 91% | $4.99 | |
| $87.8K | 249 | 67% | $8.99 | |
| $152 | 2 | 50% | $4.20 | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $0 | 0 | — | Free |