
An entire town builder experience packed into a living spreadsheet. Build housing, assign workers, then craft and sell a huge variety of items to level up your town and expand your civilization across the world!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Simplified Chinese, Turkish, Russian, Italian, Portuguese - Brazil
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It is a very good idle game. Not the deepest, but it is fun to see the towns grow. There are also a few modificators you can activate on new game, once your first town reaches certain levels.
Maybe a bit clunky, but otherwise fun if you like to tinker with your idler.
维多利亚3人称小工业小镇
とても良く出来ている生産ゲーで、一定の時間が一瞬で溶けていくのは間違いありません。 ただクッキー焼くのもそうなんですが、最終的にはひたすら待つしかなくなり、工場ゲーなどのようにひたすら巨大化していく等のエンドコンテンツ後の規模拡張のようなやりこみは不可能で、無限研究が虚無なため実際のプレイ的な楽しみは数十時間という程度でしょうか。 値段と合わせちょっと手を出す程度に楽しむには非常に良いゲームです。
Fun and interesting idea, but the gameplay lacks variety. At some point, the game gets rushed too fast, and you can complete it in a couple of hours. On top of that, there is an achievement that makes you wait 30 days for it to unlock, which is quite harsh, as there isn’t much to do during the waiting time
[h1]9/10[/h1] Also liked the non-idler "Factory Town", give it a try!
I love this version of Factory Town. Nice idler style!
It is fine, but honestly, maybe just play Factory Town instead. Technically speaking, factory games in general are idle games already.
It is a fun idle game that does not last for years. I enjoyed having to fine tune the resource management until the end game. Other than getting used to an overwhelming GUI, the game is solid overall. You should be able to complete all other achievements well before hitting the 30 day mark.
great game
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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