
Magic Research is a text-based incremental game about Magic. You are the headmaster of a newly-created institution of Magic. Will you be able to lead your school to win the prestigious Tournament of Magic?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
No, the negative reviews actually had a point this time. It hadn't sounded like a big deal, but it really is. Basically, the first bit of the game is fine... until you unlock exploration (combat) and retiring (prestige) and suddenly it becomes far too clear what the problem is. So these are two separate issues basically boil down to combat being bland but giving a low % drop from enemies to give crafting materials that you need in excessively large amounts. Like some of the first items you need require 64 drops of wool from a moderately rare sheep enemy in the second zone after you defeat the first zone's boss. The problem is... the respawn time on enemies is very slow, your kill rate is slow, and you don't get to keep your items between prestiges. You have to manually craft the items, and use those items to get to the next area. It's a slow, tedious process that doesn't really look like it's ever going to have any way to actually automate it from the way the game's set up, which seems to match what people with hundreds or thousands of hours of play time have said, so yeah. You restart and... you manually have to do a toooon of stuff, veeeery sloooowly, and the prestige itself gives very little in return while requiring you to change to a different primary school of magic each time and it doesn't count anything but your primary for your prestige exp. ...And picking a primary doesn't seem to actually do anything else past that. It literally is just an artificial restriction that says "you have to research all these different types of magic to progress, but only one per prestige counts towards your next prestige" which is awful. Almost every system in magic research is... kind of clunky at best. The menu really is a nuisance to navigate as others have said, and given how often you have to navigate through it to perform even basic functions, that's kind of a problem. Because it means you'll often be checking like 8+ different screens to do something like build one building, and it won't actually list anywhere what the full effect of that building actually is. It's the most messy menu system that takes up the maximum amount of useless wasted space, while providing the least amount of useful information at the same time, and requiring the maximum number of moving around for simple tasks. The creating of materials and upgrading stuff is alright, a bit on the slow side, and sort of a nuisance to do because of the previously mentioned factors, but really, the main issue is just that you have to do a bunch of manual stuff with every prestige, and doing anything manually in magic research is like pulling teeth. Note it also is absolutely not an idle game (that's fine for me but may bother other people) nor is it a clicker, so being labelled as an idle clicker is kinda misleading. It's still an incremental game, but you may not care much for it if you really wanted to be able to idle more than a minute or two at a time, or to use an autoclicker to have something active to do. You really can't speed it up, and you can't idle either because of how it caps out on resources almost immediately. The other reviews tried to explain this, but they really weren't clear enough on exactly how bad it is. I can't really recommend magic research though, there are just far too many vastly better incremental games out there that do what it wants to do better than it does by orders of magnitude. Like 10x, 100x, 1,000x better games out there. Go get Orb of Creation, or Kiwi Clicker, or Farmer VS Potatoes, or Idle Wizard to name a few, probably in that order, which do the same kind of thing vastly better across the board. This just isn't it.
我心中半放置游戏的T0。 想放置能放置,想操作也能操作,收益都很高。 能通过分配学徒自动化各种操作。 也能通过手操越级打boss,提前拿到增幅。 后期boss也不能无脑数值碾压,还是考验策略和游戏理解的。 我尤其喜欢故事线这个类似成就的部分,每个故事线任务收益都很高,完全击中成就党的好球区!每次转生都有明确的目标。
Game becomes way too repetitive at one point, and progress grinds to near halt as you need to redo more and more of the combat zones while still requiring semi-frequent check-ins. First 50-ish hours were good, anything past that not so much.
Not a horrible game, although i highly recommend buying Magic Research 2 over this game. I got this in a bundle and played it for a while, but it's pretty apparent it has short comings. Lots of repetition and over-maintenance of certain small time things. the second game fixes these things and makes the overall gameplay flow better.
Edited Review: I have refunded this game and Magic Research 2. I had 2.9 hours in this game, and I had not yet launched Magic Research 2. This is the worst steam deck experience I’ve ever had. I bought both this and the sequel on sale, and well, I’ve learned my lesson. This dev is ignored by me. I will never purchase another item from them again. Firstly, I’ve never seen any game crash the SD as much as this game. And I mean a hard crash. Edit: This is the only game that has given me the dreaded Steam Deck black screen problem. Yes, a full reboot (holding power button for 10 seconds or so to force shut down) works most of the time. If a full reboot did not work, a second full reboot would fix the issue and allow the steam deck to boot normally. I have played and am still playing many, many other games on the same Steam OS version, and this is the only game in my 2+ years of owning a deck that has given me a “force shutdown black screen” issue. And it did so EVERY SINGLE TIME I played the game (I played it three times total). Secondly, the dev is an AH. He auto-saves every five seconds, and there is no way to shut down the program other than “ending” it (end task, x button on window, or exit program on steam os for example). Well, I guess if you shut it down at the exact wrong time, you might just lose your save. It happens to many people, check the discussions. Edit: I never lost my save, but the black screen crashes forced me to stop playing. I was worried about the safety of the steam deck. So, people ask for a save button, an exit button, and disable the auto saves (or at least make it an option). This AH does none of that, and instead doubles down and copies this to the second game. I don’t even want to play this thing anymore. I’m worried it is going to harm my steam deck.
good game. While the art is nothing impressive, the game has several fun systems to play around with. The writing isnt anything fantastic, but it passes with some storylines that kept me intrigued and wanting to get to the next one. At times it can be confusing how to progress further, like getting stuck on a boss, and the game doesnt do very much to help you in that regard. the "offline progression" is unique, allowing you to store time and use it to advance the game when it could be more beneficial. all in all I give the game a 7.5/10 worth the couple of bucks. if youre unsure and if it ever goes on sale Id say take the deal!
Just 100%'ed it. Good game. A bit more active than I would have liked, and I'm not a fan of relying on prestige mechanics to make meaningful progression, but I still recommend it if you enjoy semi-idle incremental games. It also feels like the very endgame content is only really possible with a specific build, and I would have enjoyed it if there were options for each school of magic to potentially complete the endgame content and challenges. Now to go and get started on Magic Research 2.
Numbers go up. Dopamine. This game has a satisfying progression loop and "offline time" system. The end of the game is achievable**, which is not always the case with clicker games. **likely in much fewer hours than I have on record. I left the game open but untouched overnight several times, but that's not the most optimal way to progress. Depending on your current cycle state, using the "offline time" system is more efficient.
Katsuni's and Marshbouy's reviews are correct - exploration is actually just a grind. It's great to play the demo to see where the game came from and try levelling up some of the original skills, but I wouldn't bother finishing the whole game because combat sucks in this version. Buy if you want to support the dev; but even if the original story is kinda cool, just play MR2 (the sequel) instead - it is superior in pretty much every way.
An excellent text-heavy incremental game. Lots of unlockable mechanics, an engaging enough story, and challenges that require strategy to complete. I played the sequel ([i]Magic Research 2[/i]) first. Both have active gameplay for an incremental game (without devolving into encouraging autoclicker or macro use), but [i]Magic Research 1[/i] is the more active of the two since items are not automatically used in combat. I also found [i]Magic Research 1[/i] to be much more challenging for the majority of playtime, with tough bosses and limited mana regeneration. Of course, the more difficult and obtuse an incremental game is, the more awesome bonuses they can have for the players to unlock. [i]Magic Research 2[/i] expands on this base game, with a few new unlockable mechanics. In [i]Magic Research 1[/i], the retirement system slightly differentiates runs with the picking of a primary element and spell school, but the benefits these selections confer seemed minor and not properly conveyed. Also, replaying the game to catch back up to where you left off sort of felt like a way to extend the game length. [i]Trimps[/i] remains my favorite incremental game, but I did love [i]Magic Research[/i], and the series remains second or third alongside [i]Orb of Creation[/i]. You might as well play [i]Magic Research[/i] before moving onto [i]Magic Research 2[/i], though it's not necessary story-wise or anything.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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