
MianXian is a 2D platform action RPG with Taoist cosmology, Diablo-style affixes, Metroidvania exploration across 40 maps, and unique Seal & Vessel systems for deep builds. Endgame Fissure mode offers a loot-extract-retreat loop with exclusive gear.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to "Within the Ten Directions" — a spherical world known as the "Hun Tian Qiu" (Heavenly Orb), created by the Three Marvel Ancestors using a power called "Marvel Source." Within this virtual cage, all beings and creatures follow the rules set by the three ancestral gods, living and dying in endless cycles, yet unaware that they are merely creations of the Three Ancestors.
As a "Tide-Seeker" entering this world, you will set foot on the蓬莱 Immortal Island, where yin and yang intertwine. The island is divided into eight directions by the Nine Stars Formation based on the Nine Palaces:
The East's Zhen Domain hides poison within its dense forests,
The Xun Domain is shrouded in blinding yellow sand,
The North's Kan Domain is wracked by ice and lightning,
The Li Domain rages with molten lava...
Only by mastering the corresponding Marvel Source abilities — poison resistance, mountain-moving, wind control, ice-melting, water-walking, etc. — can you venture deep into the secrets and unlock the nine奇门宫城 (Mystic Gate Palaces), such as the "Lin Shen Tang Palace," "Lei Ting Ni Palace," and "Huo Zhi Yan Palace," revealing the hidden Marvel Source paths within the interconnected tunnels of the palaces.
The Nine Stars Divine Disk has been shattered. Divine consciousness from beyond the Ten Directions is seeping into the world, possessing its beings. Only by restoring the Nine Palaces Divine Disk and balancing the yin-yang imbalance can you prevent the world from collapsing.
But every time you repair the divine disk, the intensity of the Marvel Source within the nine domains increases, allowing奇士 (Marvel Practitioners) to wield even more extraordinary abilities — while also triggering higher-intensity裂隙 invasions...
This journey is far more than simple cultivation and conquest. You will personally experience:
The Truth of the Soul:
Your three souls govern your will and growth, while your seven corporeal souls determine your combat traits.
The Movement of the Five Elements:
Five-element marvel techniques can be equipped onto your body.
The Cycle of the World:
In the merging realm, the yang soul ascends to the heavens, and the yin corporeal soul sinks into the earth. All things are reborn into the world after the Marvel Source is exhausted, re-entering the cycle of yin and yang.
The Betrayal of Faith:
The Ten Directions Mystic Gate teaches you to worship the Marvel Source and follow destiny, but the "Heaven-Contrasting Marvel Book" hints at another path — break through the mystic gate, and thus "leap beyond the Ten Directions, no longer within yin and yang."
Here, you are no longer just an ordinary Marvel Practitioner. You are an awakened one facing the very essence of the world:
You may accept fate and become a Follower of the Source, mastering talismans, alchemy, and mystic gate techniques, following the teachings of destiny;
Choose to become a Knower of the Source, using the rules to become the master of the world;
Transform into a Breaker of the Source, rebelling against the illusion and leading beings out of the cage;
Or even become an Annihilator of the Source — ending this created world with your own hands.
"The Source gives rise to the One, the One gives rise to the Two, the Two give rise to the Three, and the Three give rise to all things. Embrace yin and yang, blending energies into harmony."
Will you accept your fate, or break the shackles? All of this awaits you in Face the Immortal: The Ten Directions Marvel Practitioners — a 2D platform open-world ARPG that is not just about combat, but about the very meaning of existence. Here, every choice you make will change the fate of the world.
Join the QQ group 【Face the Immortal QQ Group】: 524970602, and talk directly with the developers!
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我觉得是一个游戏性非常高的游戏,游戏本身绝对有神作的潜力 1、体量够大,量大管饱就算了,还挺好吃的,剧情衔接非常友好,基本没有重复解密,虽然任务引导目前不太好,跟制作人聊了一下正在该进,相信未来的小玩家们会有更优秀的任务引导的 2、我们暗黑玩家最关心的build好玩吗?我只能说非常好玩!能配的东西,从装备,到属性,再到躯体,就没有不能配的,放心来爽刷爽玩就是了 3、剧情不拖沓,基本上都是线性剧情,地图也是线性探索(前提是你没漏),所以对于一个RPG来说,9个大图的剧情导向只能说非常爽了,20h左右的剧情通关时长吧(我也不知道我的游戏时长为什么会突然少了10h,可能是昨天连玩10h没被记录) 目前版本是还存留一些小bug,但是我相信制作组会完善它的 评分8.5/10吧
Update: I've talked to the developer (nice guy!!) and we resolved the issue regarding me losing an unusual amount of power (which is needed to do any basic move like punching or jumping). Basically, Unity didn't work well with my German Windows 11, but after changing the display language to English, everything worked fine. Props again to the dev, who took his time and tried to help! The visuals are pretty nice and remind me a lot of Warm Snow, which I also enjoyed a lot. Combat feels nice and punchy with good-looking effects. The affixes are the star of the show: instead of only getting your lazy "+x stat," you'll get cool weapon traits and effects (like ice spikes spawn on hit and then another affix enhances that with a spread on the ice spikes - you get the idea), making it fun to craft a build for yourself. On top of that, you can engrave different seals into weapons and armor, enhancing the build-crafting even more. There are, of course, minor bugs and gripes here and there, like missing translations or sounds in some places, or a little bit of effect clutter when a lot is going on, but the dev is actively listening and trying to resolve any issues with the game. It's still in Early Access, and even if there are some hiccups, the game is already more polished than many other Early Access titles or even finished games. If it looks interesting to you, I can only encourage you to give it a go. The developer seems passionate about the game and is actively listening to feedback to improve it. For the current price, it is already a great deal if you enjoy Arpg's or games in general with satisfying combat and deep build-crafting.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好评推荐,支持国产游戏 先说世界观和氛围感。 “十方之内”的设定挺有意思,九宫布局的九个区域特色鲜明——震域毒沼、坎域冰雷、离域熔岩,每个区域都有独特的环境机制和怪物,不是单纯换皮。虽然修仙沉浸感比较普通,但道教玄学的设定(三魂七魄、五行奇术)作为游戏背景还算有辨识度。 战斗系统很有深度。 5套武器有独立技能树,动作衔接流畅,手柄操作手感不错。最上头的是装备词缀系统,300多件装备搭配六爻奇印和八卦奇文,Build可能性很多。刷到一件好词缀装备的快乐,懂的都懂。 地图探索感十足。 40多张地图,隐藏要素多,有些区域要后期获得新能力才能回去,经典的银河城设计。裂隙玩法增加了重复挑战的乐趣,修复神盘后动态难度变化的设定也很有意思。 开发组态度诚恳。 虽然是抢先体验,但内容很充实。最重要的是真的听玩家反馈——QQ群里能直接交流,更新频率高,我遇到的一个小bug隔天就修了。后续还准备开放新阶段和剧情,很期待完整版。 小建议: 新手引导可以优化,前期系统太多有点懵。 部分UI还有提升空间。
首先要忽略掉类银河城的标签,本作在地图探索上可以说几乎没有什么让人印象深刻的地方。 面仙是一部强调战斗的2D平台动作游戏,大量的招式和技能非常不适合用键鼠游玩,即使是使用手柄也是少数让人觉得操作复杂的游戏,除了常规的攻击组合键,翻滚外还有完美格挡,这种已经上升到魂游的范畴了,一般的类银河城动作游戏是不会在战斗上太为难玩家的,面仙除了以上说的之外还需要应用到十字键来释放各种固定能力比如什么破防之类的,其复杂程度可以劝退大部分想爽玩的人。 然后面仙的学习成本也非常高,游戏开局就迎面呼上来一大堆文字和专有名词,玩家要花很多时间是理解和适应,其实说人话就是大家经常接触的东西,但是你非要给他们重新命名。 另一大超级问题就是画面,如果说有一定动作游戏基础的玩家勉强可以应付这复杂的战斗机制的话,那么严重光污染和肮脏的画面是压垮骆驼的最后一根稻草,严重到什么程度呢?就是我根本看不见敌我位置和处于什么状态,这叫我怎么进行高难度战斗? 角色养成方面也是又复杂又难看,举个例子吧,打开某个加能力的界面(魄修阵),屏幕上12根细线,貌似隐约可以看到细线上又很多节点,我们要在完全看不到光标在哪的情况下去选择要加哪个点,看到这里我彻底放弃了,套用一句经典台词,尼玛坑谁呢!
游戏未来可期,但现在感觉还需要打磨,我是有点想打个不推荐的,但考虑到确实底子很好,说一下自己的看法 手感不能说差,只能说一般吧,搓招时给我这种第一次玩搓招游戏的我一点震撼:↑↓←→间隔必须分开一点,不能太快转动摇杆,不然识别不出来,所以比较麻烦的我直接用快捷键。 剧情没有网上说的那么谜语人,基本上还是拯救世界那一套,而富有古典文化的色彩,但是指引很差,毕竟大量对于现代人而言较为陌生的字词总要反应一会,然后就会迷迷糊糊地跟着任务指引走,再然后就会发现指引在你与任务目标同一层时不显示,同时较为复杂地地图加剧了这种找路的迷糊感。 美术方面我看一直有人说刺眼睛,但现在来看还好,而且画风很符合游戏的文化背景,还是挺不错的。 游戏机制其实还是好懂的,但在任务里对于游戏机制的的提示比较薄弱,很多要专门看帮助里的介绍,甚至有的还找不到,比如为什么在找专门打奇印的npc那里打奇印会导致奇印消失,地图上的复活点不是字面意义上的带着包囊里的东西重生而是回到你交互的存档点,奇术似乎都是一种被动,会根据不同类型的攻击、防御触发。 现在我卡在上天门然后被踹下来的阶段,迷路了,可我却很难提得起兴趣继续探索下去,因为总能发现一些不理解的新东西,学习成本在不断上升。 但总体来说,这个游戏是值得期待的,内容量很大,也算配得上这个价格,动作与刷宝的结合本身我也比较感兴趣,但我更期待正式版后或者后面更加完善的版本。我是觉得如果这款游戏如果优化好了是能大卖的,非常有特色。
不好意思,玩不来搓招游戏,天生手残。
哎哟我操你死妈的,你个畜牲东西,你他妈一个搓招游戏,武技触发方式都能标错。那个什么鸡巴技能,清清楚楚明明白白地写着↓↑ X,我他妈的试了几百遍都没按出来,我怀疑过是不是记错连招了,我怀疑了手柄是不是坏了,我用键盘也试了,我还测试了指令输入的间隔时间,都几把的没用,直到我反复开关技能页确认连招的时候突然发现那原本全标着用X触发的武技不知道为什么全标成了用LT触发,这时候我才恍然大悟,估计是你这个逼养的有bug,我他妈的真是操了,我抱着试一试的心态尝试了↓↑ LT,你妈逼的,还真搓出来了,你妈的大臭逼就生出了你这个傻逼,一个以搓招为核心的游戏连他妈连招表都能标错,你还卖你妈呢。就算知道了正确的连招你妈的也难搓的一逼,狗屎。地图平台识别度也低,boss不知道为什么打我不掉血,奇印不知道怎么安装,进到后面安装页面那个奇印也不知道啥效果,装没装上都不显示。真的恶心。
有中文 有成就
除了类似恶魔城的玩法外,包含了道教乾坤的内容,越玩越觉得道教学说充满底蕴,对道教有兴趣的玩家一定要入手。音乐非常动感,但是我觉得和道教不是很匹配,道教应该讲究温婉绵长之音,这点我觉得做的不太好
上来就塞了一堆东西进来,真要陆续能实现游戏能不错 被真正意义上的第一个蜘蛛boss教育了.... 看来还得熟悉下各种格挡和起身 引导做得差了些,塞得东西太多了,具体干嘛得要不就一股脑告诉你,回头想看看具体干什么的貌似没找到图签类的东西,有点难搞啊
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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