
This is a 2D platform ARPG game rooted in a Taoist mystical cosmology, blending Diablo-style equipment affixes, Metroidvania exploration elements, and light Rogue-like mechanics.
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About
Welcome to "Within the Ten Directions" — a spherical world known as the "Hun Tian Qiu" (Heavenly Orb), created by the Three Marvel Ancestors using a power called "Marvel Source." Within this virtual cage, all beings and creatures follow the rules set by the three ancestral gods, living and dying in endless cycles, yet unaware that they are merely creations of the Three Ancestors.
As a "Tide-Seeker" entering this world, you will set foot on the蓬莱 Immortal Island, where yin and yang intertwine. The island is divided into eight directions by the Nine Stars Formation based on the Nine Palaces:
The East's Zhen Domain hides poison within its dense forests,
The Xun Domain is shrouded in blinding yellow sand,
The North's Kan Domain is wracked by ice and lightning,
The Li Domain rages with molten lava...
Only by mastering the corresponding Marvel Source abilities — poison resistance, mountain-moving, wind control, ice-melting, water-walking, etc. — can you venture deep into the secrets and unlock the nine奇门宫城 (Mystic Gate Palaces), such as the "Lin Shen Tang Palace," "Lei Ting Ni Palace," and "Huo Zhi Yan Palace," revealing the hidden Marvel Source paths within the interconnected tunnels of the palaces.
The Nine Stars Divine Disk has been shattered. Divine consciousness from beyond the Ten Directions is seeping into the world, possessing its beings. Only by restoring the Nine Palaces Divine Disk and balancing the yin-yang imbalance can you prevent the world from collapsing.
But every time you repair the divine disk, the intensity of the Marvel Source within the nine domains increases, allowing奇士 (Marvel Practitioners) to wield even more extraordinary abilities — while also triggering higher-intensity裂隙 invasions...
This journey is far more than simple cultivation and conquest. You will personally experience:
The Truth of the Soul:
Your three souls govern your will and growth, while your seven corporeal souls determine your combat traits.
The Movement of the Five Elements:
Five-element marvel techniques can be equipped onto your body.
The Cycle of the World:
In the merging realm, the yang soul ascends to the heavens, and the yin corporeal soul sinks into the earth. All things are reborn into the world after the Marvel Source is exhausted, re-entering the cycle of yin and yang.
The Betrayal of Faith:
The Ten Directions Mystic Gate teaches you to worship the Marvel Source and follow destiny, but the "Heaven-Contrasting Marvel Book" hints at another path — break through the mystic gate, and thus "leap beyond the Ten Directions, no longer within yin and yang."
Here, you are no longer just an ordinary Marvel Practitioner. You are an awakened one facing the very essence of the world:
You may accept fate and become a Follower of the Source, mastering talismans, alchemy, and mystic gate techniques, following the teachings of destiny;
Choose to become a Knower of the Source, using the rules to become the master of the world;
Transform into a Breaker of the Source, rebelling against the illusion and leading beings out of the cage;
Or even become an Annihilator of the Source — ending this created world with your own hands.
"The Source gives rise to the One, the One gives rise to the Two, the Two give rise to the Three, and the Three give rise to all things. Embrace yin and yang, blending energies into harmony."
Will you accept your fate, or break the shackles? All of this awaits you in Face the Immortal: The Ten Directions Marvel Practitioners — a 2D platform open-world ARPG that is not just about combat, but about the very meaning of existence. Here, every choice you make will change the fate of the world.
Join the QQ group 【Face the Immortal QQ Group】: 524970602, and talk directly with the developers!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
很惊艳,非常好玩,买的时候只觉得画风很好,实际上动作美术都非常舒服。连击非常爽反应灵敏,,,,我真没想到
炼器那边能不能把需要的材料标记上?有时候看半天都不知道缺什么 背包里的装备能不能也出现在锻魂和炼器还有装印记的选项里 只能指定身上装备的东西也太扯了 躯体下秘境回来就没了 又要去重新装上 和仓库交互的时候 背包里的物品能不能自己分好类 十几页翻的眼花 菜单来来回回的地方太多 刚开始还可以 玩久了就觉得很繁琐 不能简化一下么 出招应该还可以更流畅一点的 很多普攻不好打断特别是过程中转方向 除了以上之外 对我来说就全是优点了 这个美术我是真喜欢
我觉得是一个游戏性非常高的游戏,游戏本身绝对有神作的潜力 1、体量够大,量大管饱就算了,还挺好吃的,剧情衔接非常友好,基本没有重复解密,虽然任务引导目前不太好,跟制作人聊了一下正在该进,相信未来的小玩家们会有更优秀的任务引导的 2、我们暗黑玩家最关心的build好玩吗?我只能说非常好玩!能配的东西,从装备,到属性,再到躯体,就没有不能配的,放心来爽刷爽玩就是了 3、剧情不拖沓,基本上都是线性剧情,地图也是线性探索(前提是你没漏),所以对于一个RPG来说,9个大图的剧情导向只能说非常爽了,20h左右的剧情通关时长吧(我也不知道我的游戏时长为什么会突然少了10h,可能是昨天连玩10h没被记录) 目前版本是还存留一些小bug,但是我相信制作组会完善它的 评分8.5/10吧
过于复杂了光是属性打开角色页面几乎占了一半的面积,城里那一堆功能npc让我想起了氪金网游。大多数人根本不愿折腾那么多像那些大型arpg就强化个装备加个属性技能。钱就不退了算是支持小团队,好评算作鼓励制作组了
本人是被游戏封面的背景立绘吸引而来的,围绕传统道教文化为题的游戏不在少数,但多数都是一个噱头但《面仙》和明显不是前者,它真想围绕道教玄学、阴阳五行和九宫布局做出一套自己的世界观,场景、美术和区域命名也确实撑起了这种气质。毒沼、冰雷、熔岩这些区域不只是换皮,至少在观感上是有辨识度的,配合偏水墨、偏阴郁的东方神话风格,整体氛围挺抓人。 与其说像肉鸽更不如说像《神之天平》,游戏有明确主线任务和支线,游戏的布娃娃系统很有传统皮影戏的感觉,美术也是相当有特色,比较难受的是游戏的部分UI交互逻辑仍有待优化,比如说在主页面没有设置,要进入游戏后才有,同时键鼠交互仍有待优化。 战斗系统也是这游戏很有分量的一块。它不是纯拼数值,也不是无脑砍砍砍,而是把搓招、武技、Boss博弈和状态管理揉在一起,玩起来有点像把动作游戏和类魂思路缝进了2D银河城里。刚上手会觉得复杂,甚至有些拧巴,但适应之后能感受到它的操作深度,打起来不是空的,是真有研究空间。再加上暗黑式词缀、装备构筑和地图能力解锁,刷宝、探索、打Boss之间也形成了比较完整的循环,这点挺加分。 但问题也很明显,最大的问题就是门槛太高。它前期丢出来的术语、设定和系统名词太多,解释又不够直白,经常是你看完说明还是一头雾水。不是内容少,而是内容太挤,玩家还没进入状态,就先被一堆概念糊脸了。再加上任务引导偏弱,很多时候根本不知道下一步去哪、该做什么,流程很容易从“探索”变成“瞎猜”。 更麻烦的是,这种不清晰还会被bug放大。你有时根本分不清是自己理解错了,还是任务没正常触发。装备词条、界面信息、部分效果反馈也还不够稳定,研究build本来应该是乐趣,结果偶尔会变成研究系统到底有没有生效。 所以我对它的评价是:这是一款优点和问题都很突出的游戏。它有美术风格,有世界观辨识度,有战斗深度,也有刷宝构筑的乐趣;但它同样存在说明晦涩、引导不足、UI细节一般和bug影响体验的问题。它不是不好玩,而是不够顺。如果后续能把这些影响节奏的地方继续打磨,它会是一款很有竞争力、也很有个人特色的国产独立作品。 [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
好玩,爱玩,刷的很开心,被揍也很开心
挺好的游戏,请加入云存档吧,没有云存档我要伤心啦,还有,介绍废话少点,找个理工男给你压缩下,言简意赅点,同时不要区分可弹反和不可弹反那么复杂,就格挡,闪避好的很,那样可以痛快的刷刷刷,目前底子真好,不能浪费了这个底子
好评! 游戏底子还是可以的暂时游戏才出内容上有点少(不过不影响过剧情,剧情都玩10多个小时吧) 胜在制作人更新很勤快,之前BUG修的也快,想支持的可以入手游戏,也可以加群了解下,据群内消息准备有个大更新,反正我个人是刷爽了 !!! 等大更新!!
Update: I've talked to the developer (nice guy!!) and we resolved the issue regarding me losing an unusual amount of power (which is needed to do any basic move like punching or jumping). Basically, Unity didn't work well with my German Windows 11, but after changing the display language to English, everything worked fine. Props again to the dev, who took his time and tried to help! The visuals are pretty nice and remind me a lot of Warm Snow, which I also enjoyed a lot. Combat feels nice and punchy with good-looking effects. The affixes are the star of the show: instead of only getting your lazy "+x stat," you'll get cool weapon traits and effects (like ice spikes spawn on hit and then another affix enhances that with a spread on the ice spikes - you get the idea), making it fun to craft a build for yourself. On top of that, you can engrave different seals into weapons and armor, enhancing the build-crafting even more. There are, of course, minor bugs and gripes here and there, like missing translations or sounds in some places, or a little bit of effect clutter when a lot is going on, but the dev is actively listening and trying to resolve any issues with the game. It's still in Early Access, and even if there are some hiccups, the game is already more polished than many other Early Access titles or even finished games. If it looks interesting to you, I can only encourage you to give it a go. The developer seems passionate about the game and is actively listening to feedback to improve it. For the current price, it is already a great deal if you enjoy Arpg's or games in general with satisfying combat and deep build-crafting.
首先要忽略掉类银河城的标签,本作在地图探索上可以说几乎没有什么让人印象深刻的地方。 面仙是一部强调战斗的2D平台动作游戏,大量的招式和技能非常不适合用键鼠游玩,即使是使用手柄也是少数让人觉得操作复杂的游戏,除了常规的攻击组合键,翻滚外还有完美格挡,这种已经上升到魂游的范畴了,一般的类银河城动作游戏是不会在战斗上太为难玩家的,面仙除了以上说的之外还需要应用到十字键来释放各种固定能力比如什么破防之类的,其复杂程度可以劝退大部分想爽玩的人。 然后面仙的学习成本也非常高,游戏开局就迎面呼上来一大堆文字和专有名词,玩家要花很多时间是理解和适应,其实说人话就是大家经常接触的东西,但是你非要给他们重新命名。 另一大超级问题就是画面,如果说有一定动作游戏基础的玩家勉强可以应付这复杂的战斗机制的话,那么严重光污染和肮脏的画面是压垮骆驼的最后一根稻草,严重到什么程度呢?就是我根本看不见敌我位置和处于什么状态,这叫我怎么进行高难度战斗? 角色养成方面也是又复杂又难看,举个例子吧,打开某个加能力的界面(魄修阵),屏幕上12根细线,貌似隐约可以看到细线上又很多节点,我们要在完全看不到光标在哪的情况下去选择要加哪个点,看到这里我彻底放弃了,套用一句经典台词,尼玛坑谁呢!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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