
Embark on an original story, prequel to the award-winning games: A Plague Tale. As Sophia, journey to the Minotaur’s Island, outsmart deadly foes, unravel ancient secrets, and confront a mythical creature at the heart of a devastating curse.
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Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

Set 15 years before A Plague Tale: Requiem, play as Sophia, a fierce young plunderer, on the run but determined to uncover the secrets of her past. Dive into an original story blending combat, myth and fate with a brand new take in the universe of A Plague Tale.
Sophia’s journey leads to the Minotaur' Island, where she faces deadly trials, navigates treacherous trails, solves puzzles, all while fighting and staying one step ahead of the army chasing her. But the true challenge awaits, as the terrifying creature hidden behind the myth will soon resonate with her…


Sophia is a skilled, agile, and strong-willed fighter who engages in dynamic and violent melee combat. Followed by many enemies, each drawn to the Island to reclaim a mysterious treasure, you must navigate a treacherous maze. Rely on your agility, tricks and sharp reflexes to outsmart enemies, perfect your parries, and unleash powerful strikes to survive deadly encounters.


Shift between the Middle Age of Sophia and ancient Minoan times, where echoes of the past shape the battles of the present. Unfold a new story in the universe of A Plague Tale, through the entwined destinies of two heroes linked by fate and the Macula’s mysterious legacy.


Guided by the knowledge safeguarded in your notebook, follow in your crew’s footsteps to explore a richly detailed world, unravel its secrets, and face deadly trials. Use a stolen Minoan sphere to solve ingenious puzzles by manipulating light - a force woven by Daedalus into the island’s very heart.


It is said that only a few came back from the island. Lurking in the shadows lives a restless presence. It follows you around, seemingly knowing your every move, as it hunts through the island’s depths.
Every step is a risk. Every pause, a potential end. You can’t stop, only hide, outsmart, and push forward. Can you survive each trial and every step or will you join those who never came back?
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 4.9Kreviews | 93% | — | $6.5M |
| $59.99 | 7.6Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1660 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Mein REVIEW zu RESONANCE A PLAGUE TALE LEGACY - Als ich dat game paar stunden gezockt hab, hat mir sehr gut gefallen die Story bis jetzt & hoffe es ändert sich nichts später... :D Die Story & das Gameplay einfach nur wunderbar gemacht, da kann man sich nicht beschweren. Die Grafik sieht einfach nur Bombe aus, wenn man alles auf MAX macht, sowie ich xD Dat Game ist ähnlich wie ASSASSIN'S CREED, also macht wirklich sehr viel Fun :-) Natürlich gibt es wieder in dem Spiel sehr schwere Missionen, wo dein Gegnern sehr viel Schaden machen, aber ist machbar irgendwie 🤣 Ja, auch wenn ich paar mal gestorben bin, aber dat gehört sich halt dazu, wa? 😜 Wir spielen im game als SOPHIA, die sich an ihrem Vater's TOD rächen will etc... Also wer dat geame noch ned gezockt hat bzw die Geschichte von RESONANCE A PLAGUE TALE LEGACY erlebt hat, würde ich euch definitiv empfehlen zu 99,8%, denn ihr werdet auch so Spaß haben, wie ich😜 Natürlich hat mein 50€ definitiv gelohnt, dat game vorzubestellen, wie immer bei der guten MEMO 😜 Natürlich kann ich mein game wieder in 4K genießen 3840 x 2160 & die GRAFIK QUALITÄT auf MAX, bis es ned mehr geht. Wie immer bei der guten Memo 😜 Bei mir läuft dat game sehr flüssig mit der GRAFIKKARTE RTX 5080 GAMING PRO VRAM 16GB / RAM 32GB = 2x16 DDR5 - 5200MHZ DUAL CHANNEL / CPU: I9 - 14900KF 24x3.2GHZ MAX 5.8GHZ. Wat will ich denn da noch 😉 https://store.steampowered.com/app/2713000/Resonance_A_Plague_Tale_Legacy/
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Every market we collect.
Latest in each market: best FR #57, worst BR #99 · 13 markets collected
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Czech, Korean, Polish, Russian, Simplified Chinese*, Spanish - Latin America +5 more
| $49.99 |
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| $59.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
虚幻5引擎的强大是有目共睹的,随着引擎的升级,同世代作品的画质也进一步提升,尤其是在光影效果和纹理细节上面。同时,也似乎出现了一大批投机取巧的工作室,他们并没有优化、调试游戏的能力,仅凭借一些想法设定,用素材库套皮拼凑出了一款有噱头、有卖点的产品,这些产品没有美观的UI,没有顺滑的操作手感,依旧保留了虚幻4存在的油性画面和暗处太暗的问题。 不过,也有工作室在精益求精,要用他们精湛的编程技巧,配合新世代下的强大物理引擎,彻底榨干最强硬件性能,手搓出一副视觉盛宴,像黑神话悟空就其中的代表作,另外无主之地4也是能手搓光栅堪比光追的神级作品。只是在如此视觉盛宴下,优化已经不是问题了,而是真的需要足够的配置。 除非,换一套引擎。 Asobo Studio同样也是一群手搓大神组成的游戏工作室,他们拥有自家的游戏引擎Asobo,给大家带来了第三部瘟疫传说——《共鸣:瘟疫传说传承》,它给人开门见山的第一印象就是,流畅,风景绝美,堪比前些日子育碧旗下的AC黑旗重制,质量直指3A!由于完全自家产,它的优化简直强到难以置信,在2026年依旧可用2016年的显卡(GTX 1060,Vega 64等)跑着DX12游玩,当然这是最低配置要求。它的光影同样也是手搓光栅,如今各家依赖光追,将提升画面的成本分摊给了玩家的硬件,这种手艺人真是难得! 在初尝一口,未知内馅的情况下,它都给足了玩家信心,真是一部打磨精良的,内容完整,值回票价的匠心之作。 正如前两作,Asobo这次依然是和法国浮世Focus合作,由他们负责发行,但在发行前竟然出了比较灾难的事故,游戏偷跑并已经被破解,还没发行便已盗版横行,非常令人恼火。更恼火的是这些破解者就是纯粹的市场破坏者,没有丝毫对同行码农的同理心,就是纯粹的炫技和恶心,自以为是大侠风范,其实不过是些得不到关注且渴望关注的古惑仔行为,下九流勾当。 《共鸣:瘟疫传说传承》取名为传承,其实是续写了二代主角索菲亚之前的故事,故事线发生在一代前面,还有索菲亚小时候的剧情,依旧有着不错的中文配音。但和前两作主打解谜、躲避不同的是,本作从一开始就定性为动作游戏,有打斗教程,需要正面对敌,是不折不扣的动作冒险游戏,是Asobo的第一次尝试设定转型! 虽说这个系列是带有点魔法元素的,否则初代也不能够召唤老鼠,但本作的冒险更加奇幻,不只局限于现实的中世纪世界,还有传说之地米诺斯,双重空间交织穿插。然而这样的设定竟让我有一种熟悉感,一个是冒险之旅犹如古墓丽影或者神秘海域的另一种表达方式,而魔法世界也犹如加勒比海盗那般的冒险旅途,西班牙卷卷毛为主角还有真人版海贼王的味道。 总的来说,我不仅很喜欢,而且将它塞入了我3A游戏收藏夹当中,除了整体团队的规模和游戏体量不足以叫做3A以外,其观感、体验足以媲美了。 [b] 评测出自: [u]网易 UU 鉴赏家培训计划[/u][/b] [b]感谢由 [u]网易 UU 鉴赏家培训计划[/u] 提供游戏[/b] [b][i] 加速 云存 领游戏,满足 热爱游戏梦![/i][/b]
[h1]告别鼠潮与弱小,这次让我们挥剑迎敌[/h1] 作为中体量3A游戏中最具传奇色彩的 IP 之一,《瘟疫传说》系列从发售就吸引了无数玩家的目光。2019 年的首部作品《无罪》以黑马之姿横空出世,2022 年的《安魂曲》更是将这一系列再次推向了顶峰。 在前两作中,开发组 Asobo Studio 凭着法国中世纪哥特风的细腻美术、次世代级别的视觉工业水准,以及最标志性的鼠潮,在玩家心中留下了极为深刻的烙印。但在这些玩法和画面的硬性配件之外,最真正打动玩家的,莫过于阿米西亚与雨果这对姐弟在绝望乱世中死中求生、血脉相连的故事。那种在黑暗中守护彼此、令人潸然泪下的情感冲击,让《瘟疫传说》成为了叙事驱动型游戏中的佼佼者。 而在刚发售的前传衍生作《共鸣:瘟疫传说传承》中,制作组并没有延续之前的辉煌老路,反而是做出了一次极其大胆且出人意料的减法与革新。 时间线倒退 15 年,主角不再是脆弱不堪、全靠潜行逃生的阿米西亚姐弟,而是换成了在《安魂曲》中极为抢眼的女海盗——索菲亚。 令人意外的是,游戏不仅换了主角,甚至连系列最具标志性的鼠潮和“姐弟情深”都被削减或删除,取而代之的是一场更加向传统线性动作3A游戏《古墓丽影》、《神秘海域》等作品靠拢的古代遗迹动作冒险。 [h1]从“躲在暗处”到“正面开干”的玩法转变[/h1] 前两作的体验核心是“脆弱”与“逃生”。面对身披重甲的士兵和见光死的鼠潮,玩家大部分时间都在小心翼翼地算计火把资源、投掷石子诱敌,这也带来了不同于其他动作游戏的体验,而一旦被重装兵近身就意味着宣告重新来过。 但在《共鸣:瘟疫传说传承》中,索菲亚作为一名游走于风浪与刀口上的海盗,按照人物设定来说其身手显然要强悍得多。而事实也是如此,制作组引入了一套硬核且极其强调正面对抗的动作战斗体系。 游戏加入了大部分动作游戏中都拥有,且非常地道的弹刀格挡与精准闪避机制。面对敌人的黄光攻击提示,玩家必须抓准极窄的窗口期进行弹反拉出硬直,并顺势输出,而面对无法格挡的红光重击,则要迅速侧身闪避打出背刺(类魂玩家可太熟悉了)。这套战斗逻辑直接打碎了以往系列的战斗玩法,战斗手感也意外的不错,攻击干净利落,刀刃碰撞的打击感表现得十分优秀。虽然中后期的敌种重复度稍高,但是确实带给了粉丝玩家几分惊喜。 在画质表现与环境氛围营造上,制作组依然保持了行业顶级水准。这一次得故事将舞台搬到了与世隔绝的“米诺陶之岛”,探寻“马库拉”诅咒的真正源头。 游戏加入了全新的忒修斯之眼机制,索菲亚可以在古老的米诺斯文明遗迹中触发“时空共鸣”,在现代残垣断壁与千年前盛极一时的神殿之间建立连接。在游戏游戏得画面下,海岛的风光、幽暗的地道与巨大的古老机关都呈现出令人惊叹的细腻画面,只能说制作组底子还是很结实了。 但是成也革新,败也革新。当游戏去掉了阿米西亚与雨果之间那种深入骨髓的“互为救赎”后,《共鸣:瘟疫传说传承》在叙事张力和人物塑造上明显逊色于前作。 前两作之所以能成为无数玩家心中的神作,是因为阿米西亚为了保护弟弟雨果,不得不从一个无忧无虑的贵族少女一步步蜕变为冷酷的手滑杀手,那种在绝望和现实的双重逼迫下的不得不低头的心理蜕变代入感有些过强。 而本作的主角索菲亚则是一位干练、洒脱且魅力十足的女主角,但她在本作中的身世探索与心理弧光显得有些平铺直叙,缺少了前作那种强烈情绪共鸣。加上消除了鼠潮带来的窒息生存压强,游戏的整体氛围更像是一场规格极高、但情感略显克制的古迹探险之旅。 [h1]总结[/h1] 《共鸣:瘟疫传说传承》是一部带着明显试验性质的另类前传。它用顶级的视听画面、还算不错的全新战斗玩法以及充满神秘感的古文明解谜(解谜部分稍稍有些多,部分解谜逻辑没那么顺畅),交出了一份合格的新答卷。 如果你是《瘟疫传说》系列的忠实粉丝,想要补全马库拉诅咒的源头彩蛋,或者单纯想体验一场高画质的硬核遗迹冒险,本作绝对值得一试。但如果你期待的是原汁原味的前作味道,那么这趟海盗之旅可能会带给你截然不同的感受。 [h1][quote=] [table] [tr] [th] 欢迎关注 [b][u][i]U_U鉴赏家培养计划[/i][/u][/b][/th] [/tr] [tr] [th] 关注U_U鉴赏家,开启精彩游戏之旅。 [/th] [/tr] [/table] [/quote][/h1]
I love A Plague Tale. I played the first 2 games to 100%. The story is amazing in both games. Characters are unforgettable! So one could say I had really high expectations going into Resonance: A Plague Tale Legacy. Here I am, finally played it! (and to 100% too). I am a little mixed on how I feel about it and I will explain all of this below, so let's get to it! Usually I do a pro's and con's list but I am going to include parts about the story and characters because I think I need to explain my reasoning behind how I feel. https://steamcommunity.com/sharedfiles/filedetails/?id=3794368193 [h1][b] The Story and some issues with Sophia [/b][/h1] I have some questions. Why does Sophia act the way she does in Requiem when she has literally been through what Hugo is going through? Didn't Sophia have visions in this game? Wasn't Sophia [spoiler] also subjected to experiments? [/spoiler] Okay, skip forward to Requiem where she tells none of this to Amicia and Hugo. It feels as if the developers forgot all about Sophia and how she acted in Requiem. She was... I think 37 in Requiem and this game is set 15 years BEFORE. So Sophia has been through same as Hugo and this game confirms that. [h1][b] The Characters [/b][/h1] I want to mention 2 characters that I think didn't get the time they needed to develop nor the time to be introduced correctly and, in my opinion... found very underwhelming. Leni and Faro. I felt as if Leni got introduced to the game way to quickly for your relationship with her to be established correctly, for what's shown throughout the game. What is she to you? Your BEST friend? A lover? Someone you consider family? Then [spoiler] when she dies... the game clearly want's to make you feel something about her [/spoiler] I don't know about you guys but I just shrugged her off as if to go "Thank god. Let me play now". The other character I want to mention is Faro. He get's introduced at the start of the game as really sympathetic towards you after you find out your father sadly did not return from his "expedition" at the VERY start of the game. He then goes on to act like a maniac looking for his next fix. Treating you like you are nothing. Then the story comes together and he [spoiler] also dies on you. He holds a "wheel for light", severely injured while you complete the game. His death was also pretty emotionless as he treated you like garbage after being that father figure at the start. [/spoiler] Honestly... neither of these characters had the emotional impact compared to characters in the previous 2 games... this was a let down to me. [h1][b] The Combat [/b][/h1] I loved the stealth/sneaking around in A Plague Tale. It felt so unique to me. It felt good. Not something copy and pasted just to make a mechanic and say "WE DONE IT". Sadly... the combat was very boring. Repetitive and felt out-of-order for "A Plague Tale". For most of the time I was spamming X, with a little bit of holding X in and a dodge or parry here and there. Archers were no threat at all to me, shield carriers just got sparta kicked away from me cause you know... this game has "ABILITIES" and big armoured guys the size of The Hound from Game of Thrones got slashed at with my knife till they died. Nothing about the combat in this game was threatening at all. Compare this again to the first 2 games... you had to think with your head to get around enemies. Personally, I don't think this is the right path to go with A Plague Tale but alas, this is just my own opinion of course! [h1][b] Exploration wise [/b][/h1] Just as a final nitpick - why are there so many collectables? So many resonance fragments? I get the past and present collectables but man... so many damn fragments to collect just takes your attention off of "WHATS GOING ON". Gotta go check this corner for a collectable, hold up! I didn't sign up for a collectathon. The first 2 games didn't have all of this. It's that bad the devs had to reduce the resonance fragments (pretty sure they did). [h1][b] Other things I liked/Pro's [/b][/h1] ⚫The soundtrack is gorgeous. I really loved the soundtrack for this game. ⚫I had no issues playing this game at all. No crashing, FPS drops, stuttering. Nothing, which is rather refreshing from a new game! ⚫The game looked gorgeous from start to finish! Here's one of my favourite spots: https://steamcommunity.com/sharedfiles/filedetails/?id=3794368555 [h1][b] What I didn't like/Cons [/b][/h1] ⚫I didn't feel as drawn to Sophia as I did with Hugo or Amicia de Rune from the first 2 games. I just don't know what it was. ⚫Game only lasted me 11 hours. Compared this to the first 2 games, you get almost double, if not triple the playtime. ⚫A little overpriced for what it offers. I wouldn't say it's worth £44. Maybe around the £25-30 mark. [h1][b] TL;DR/My Verdict [/b][/h1] At the end of the day, everyone has their own opinion. For me Resonance: A Plague Tale Legacy is not going in the right direction I personally would like to see the series going. Full - somewhat - braindead combat. Underdeveloped characters, in my own opinion of course and some plot holes in the main character and story... I feel as if this was made by people that haven't really paid much attention to the previous games. Not only that, game was a tad short for the price. I'd recommend waiting for a sale to be honest, at least 30% off. I am sorry to say but coming from the previous 2 games to this, I feel let down in the direction you guys are going. I personally rate it a 4.5/10. [h1][b] An interesting direction but in my opinion, the wrong direction for this series [/b][/h1]
Esse game segue o nível de qualidade da série Plague Tale com maestria e originalidade. Excelente trilha sonora, jornada, direção de arte, ótimos personagens e um bom combate. Um ponto que pode ser negativo pra algumas pessoas é a quantidade de puzzles que são MUITOS! Então se vc não curte aconselho a não pegar o game, mas se curte o trabalho de qualidade da Asobo Studio é mais que recomendado.
I preordered Resonance like 2 months ago purely cuz I trusted Asobo. After Innocence and Requiem they honestly had enough goodwill from me that I didn't even need much convincing? And then there was Sophia, she was easily one of my fav characters from Requiem, so when they randomly announced an entire game with her I was genuinely shocked lowk when they revealed it I thought there was no way this thing was coming before 2027 but nvm.. Plague Tale Innocence and Requiem are both easily in my top 10 games. Those games were so emotional, especially Requiem.. I had pretty high expectations for Resonance maybe a little too high, and that's probably why I feel a little mixed about some things even though I still really liked the game [h1]Sophia[/h1] Anna Demetriou absolutely killed it n she better at least get nominated for Best Performance at thegameawards cuz she was genuinely amazing in this game.. Sophia already had alot of personality in Requiem, but giving her a whole game obviously lets us see way more of her n some of the slower n more personal moments with her were honestly some of my favorite parts. Asobo has always been really good at characters n this game proves it again [h1]Sophia n Theseus[/h1] The whole Sophia n Theseus switchin thing was also really good at first I wasn't sure if I'd like constantly switchin between both of em cuz I thought it might get annoying n ruin the flow whenever smth interesting was happenin. But smh it actually works really well their sections feel different enough so switchin between them never really got annoying, n the way both of their stories slowly connect was lowk one of the best parts of the game for me. [h1]Combat[/h1] Dude, how did the same studio that used to treat combat like some random thing between story sections suddenly make this? I'm not gonna say Resonance has the best combat ever made cuz it doesn't. There's enough variety too so most fights don't feel exactly the same, n the game actually makes you use different stuff instead of just spammin the same thing every fight n it still has a lil bit of that Asobo jank sometimes but compared to where they started with Innocence, the improvement is kinda insane. [h1]Story n Pacing[/h1] The story overall was great too n the mystery kept me interested almost the whole time n the game gives you info slowly instead of just throwin a ton of lore at you all at once. The pacing was also MUCH better for me compared to Requiem. I love Requiem but smh that game had some weird pacing sometimes.Resonance felt way more consistent.There are still slower parts obviously but most of them felt fine. [h1]The Emotional Side[/h1] I expected a lil more from the story emotionally. Maybe that's unfair cuz Innocence n especially Requiem set the bar way too high. Those games made me care so much about everything that was happenin. Resonance does have emotional moments, but it never hit me the same way. There were some scenes where I knew the game wanted me to feel something huge n I was just like yeah that's sad ig still a good story tho but just not on that level for me. [h1]The Lore Changes[/h1] My bigger problem tho is the lore like they changed so much about how the plague works that sometimes this barely even felt connected to Innocence n Requiem. Like smh I understand addin more to the universe. That's fine. But some of this felt less like addin new lore n more like straight up changin the old lore. [h1]Graphics[/h1] Visually tho the game is beautiful. Their environment artists genuinely don't really miss. Some places had me just walkin around doin absolutely nothing cuz I wanted to look at everything. The lighting, locations, character models n all the lil details look really good. Asobo games have this specific look that I really love n Resonance def still has that. [h1]Soundtrack[/h1] The soundtrack tho? Omg. Prob one of my fav parts of the whole game. Some tracks made certain scenes like 10x better. Plague Tale has always had amazing music n Resonance continues that. I love you Olivier Deriviere sm for that [h1]The Piracy Situation[/h1] One thing that genuinely sucked tho wasn't even about the game itself. The game gettin pirated like 7 days before release was honestly heartbreaking to see. People like me were waitin for this game for a long time, preordered it, paid for it n actually wanted to support Asobo n smh the whole game was already online before people who actually bought it could even play it. I know a lot of people hate DRM n badly made DRM can cause problems. But stuff like this lowk makes me understand why some studios use it sometimes. There are people who actually pay money for games n wanna support the devs. Seein a studio spend years makin a game just for it to leak before release? it does suck [h1]Overall[/h1] But ignorin all of that, Resonance is still another really good game from Asobo. I don't think it's as good as Innocence or Requiem. N it's def not as emotional as either of them was for me. I expected a lil more from the story n I'm still confused about some of the lore changes. Anna Demetriou gave an amazing performance. The combat is surprisingly good n the pacing is lil better. The soundtrack is amazing asf and the game is beautiful n yes it actually runs properly. N most importantly it still feels like a game made by people who actually care about the world they're makin. I really love Asobo as a studio. Even when they do smth I don't fully agree with, at least they're tryin new stuff instead of makin the exact same game again n again. Resonance might not have emotionally destroyed me like the previous 2 games. But I'm still really glad this game exists and I really hope this isn't the last time we see this universe. Story 8/10 Combat 8/10 Characters 9/10 Soundtrack 10/10 Graphics 9/10 Performance 8.5/10 Overall 8.5/10
Hello my friends :) I checked out Resonance: A Plague Tale Legacy on the Steam Deck and the Steam Machine and was pleasantly surprised. On the Steam Deck, you have chapters 1-2 (I haven't played any more yet). With a medium preset and upscaling, I get a stable 30 fps, and with a low preset and upscaling, around 40-50 fps. :) If you also want to use frame generation, you can have a nice 60-70 fps game. :) So far, I'm really surprised and can recommend it right now. :) Here's a test video on the Steam Deck: https://youtu.be/dl-ePFiVHrQ Here's the video on the Steam Machine: https://youtu.be/F-N5N8WOln8
Немного контекста: я обожаю серию A Plague Tale. В меня очень попала эмоциональность рассказанной истории в дилогии, хоть прекрасно и понимал, что у игр есть свои явные недостатки. Тем не менее мне так понравилось, что я ожидал как ненормальный продолжения, строил теории, не мог списывать со счетов концовку после титров с явным намеком на современность (и Ковид?). И вот наконец-то вышел спин-офф. https://steamcommunity.com/sharedfiles/filedetails/?id=3791941421 Надо сразу прояснить, что от игры к игре заметен рост. Первая часть - геймплейно достаточно топорная игра с акцентом на стелс и головоломки, во второй добавили больше локаций, экшена, постановка выросла, а третья - меняет на корню геймплей, делая акцент на ближний бой и напоминая структурно скорее Uncharted 4. Без откровений. Увороты, парирования, пинки, добивания. Играется это просто приятно. Да, теперь нет главной фишки - целого океана крыс, но на замену им приходит нечто иное. Не забывайте, что у нас тут по сеттингу средневековое дарк фэнтези. И в плане выдержки атмосферы - только аплодисменты, потому как разработчики умеют нагнать безнадеги и эмоционального накала. https://steamcommunity.com/sharedfiles/filedetails/?id=3794208769 Я не знаю кому продали душу разработчики из Asobo, но Resonance выдает какую-то нереально красивую картинку и производительность. И какое тут сочнейшее окружение! То Венеция в закатных лучах солнца, то пещеры и подвалы, то островные берега - контраста тут хватает и все это бросает так много цвета, интересных деталей окружения, что просто хочется вкушать и постоянно зажимать кнопку скрина. https://steamcommunity.com/sharedfiles/filedetails/?id=3791714260 Resonance: A Plague Tale Legacy дало мне именно то, чего я и хотел - простую в своей подаче историю, которая цепляет актерским перформансом (главной актрисе реально веришь!), выдает нереальную красоту на мониторе и приятна в управлении. Просто шик. Кайфовал как ребенок. Настоятельно рекомендую. P.S. Радостно, что приключение, как игровой жанр, постепенно восстает из пепла. В этом году уже вышла 007 First Light, теперь Resonance. Ну кайф же
I really loved the previous two games - they have a charm I haven't seen in many games, the special bond between the characters, the very beautiful world pulls you into the atmosphere. I got that same feeling in the first hour of the new game, Resonance Plague Tale, but [b]unfortunately that only lasted the first hour, and all the rest of the game's hours felt like a completely different game.[/b] Let's start with the good: [b]the world is beautiful, the music adds a lot to the atmosphere, and the puzzles are very good.[/b] Unfortunately, that's where it stops. The new combat mechanics are perfectly fine - nothing I haven't seen before in games from 2013 - and [b]the animations can be very choppy.[/b] The game tries very hard to be Uncharted for a large part of it. [b]Unfortunately, it doesn't come close.[/b] All the other 10 hours you spend in the same place, with the same atmosphere, with no change or anything interesting happening - [b]you're walking through a cave for around 9 hours of the game, which is very exhausting.[/b] The story is simply nice up until the final scene, the post-credit scene - [b]I didn't really understand how this game connects to Plague Tale.[/b] Overall, the story is very reminiscent of one of the Dark Pictures games, which is a pretty "okay" level. [hr][/hr] To sum up, as someone who really loves and connects with the previous two games, [b]I unfortunately can't wholeheartedly recommend this one.[/b] It's not bad, but it's also not very good.
10/10
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