
FOR EVERY CHOICE, A CONSEQUENCE.Fully re-mastered with HD visuals and audio, Fable Anniversary is a stunning rendition of the original game that will delight faithful fans and new players alike! The all new Heroic difficulty setting will test the mettle of even the most hardcore Fable fan.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.14/day in the week to Aug 26 → 5.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 14.8Kreviews | 86% | — | $11.5M |
| $39.99 | 3.6Kratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 988 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Clunky game. Easy game. Fun game. also buggy loading screen for the whole gamee(it has to finish loading the game or u will make whole pc stuck if u try to window the game before it load the inital logo) still worth it on discount
Fable Anniversary perfectly preserves the anarchic, fairy-tale spirit of the 2004 original while wrapping it in an Unreal Engine 3 coat of paint. It remains a fascinating artifact of Peter Molyneux’s ambitious era of game design, where the world functions as a highly reactive, satirical sandbox. The environmental overhaul is gorgeous, introducing volumetric lighting that beautifully pierces the canopy of Greatwood and casting dramatic shadows over the stones of the Heroes’ Guild. However, the graphical update acts as a double-edged sword, as stretching the original stylized character animations over high-resolution textures frequently pushes the NPCs directly into the uncanny valley with their wooden movements. Furthermore, the game structure proudly shows its age, remaining a series of interconnected corridor maps divided by constant loading screens that interrupt the flow of exploration. The absolute triumph of the game is its physical manifestation of morality and lifestyle. Instead of keeping alignment buried in menus, Fable actively morphs your character's flesh. Walk the path of righteousness, and your skin clears, your hair bleaches white, and a literal halo appears over your head surrounded by butterflies. Succumb to villainy, and you sprout jagged horns, your skin turns an ashen grey, and smoke billows from your boots. Your attributes dynamically alter your frame as well, with heavy Strength investments creating a comically muscular powerhouse, Skill lengthening your limbs, and Will covering your skin in glowing blue arcane veins. Even eating too many pies or drinking too much beer results in a visibly overweight hero who gets mocked by the local populace, ensuring your character is a living autobiography of your choices. Combat is a highly satisfying, arcade-like trifecta of melee, ranged, and magic that relies on the aggressive Combat Multiplier mechanic to farm experience. While swordplay and archery feel traditional, the Will magic system completely shatters game balance in the most entertaining ways possible. Activating Physical Shield allows you to channel damage into your mana pool, protecting your health bar and letting your experience multiplier soar indefinitely. Combining this with Slow Time and Multi-Strike lets you teleport behind enemies and erase entire health bars before they can even turn around. Outside the wilderness, the economic and social simulation lets you buy up entire streets by assassinating the local homeowners to lower property values, rent the houses back to survivors, and use a radial expression menu to burp, flirt, or flex your way into the hearts of the terrified public. Complete with the excellent expanded content of The Lost Chapters, which adds the frozen Northern Wastes and a climactic dragon boss fight, the game is a massive twenty-five-hour epic. Despite its sluggish UI and rigid world boundaries, Fable Anniversary is a masterpiece of moral freedom and whimsical creativity.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Portuguese - Brazil, Russian, Traditional Chinese*languages with full audio support
Hours played at review time, across 996 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
você pode simplesmente ser um cafetão e virar dono de bordel, esse é a magia de um bom rpg, JOGÃO
Pros, magic, adventure, scenery, can fight and defeat baddies. Cons, cannot choose own name, movement too choppy makes one feel dizzy, can only play as a male not a female.
the game is hard to get into after playing something like elden ring. the story feels very shallow. combat is bare bones, can be fun bet gets boring in 90 minutes. overall underwhelming.
yes
nice game frfrfrfr
This game is something extremely special to me, from my childhood. Just the story, the characters, the fights, the TWISTS! So good! If you can make it past the outdated graphics and voice acting, very endearing and full of character!
Sono cresciuto con questo gioco. Magari sono accecato da qualche bias. Non lo so. Sta di fatto che questo è uno dei giochi più belli di sempre. GDR allo stato puro. Divertimento assicurato.
I like
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.5M | 17.2K | 83% | $39.99 | |
| $11.5M | 34.2K | 95% | $19.99 | |
| $11.5M | 19.4K | 94% | $9.99 | |
| $11.5M | 18.6K | 91% | $29.99 | |
| $11.4M | 14.7K | 84% | $29.99 | |
| $11.4M | 28.9K | 94% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.2M | 8.3K | 92% | $9.99 | |
| $18.1M | 53.1K | 95% | $14.99 | |
| $10.6M | 28.7K | 95% | $14.99 | |
| $4M | 10.8K | 89% | $14.99 | |
| $2.8M | 5.3K | 85% | $19.99 | |
| $0 | 0 | — | $19.99 |