
F.I.S.T.: Forged In Shadow Torch is a Metroidvania action game featuring exploration, intense combat and challenging platforming.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 11 → 2.57/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99 | 7.3Kreviews | 86% | — | $3M |
| $15.99 | 5.4Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 893 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Classic metroidvania staples all over this game Good platforming, varied levels, and one huge FIST Coulda used a sprint tbh
侧重战斗的银河城,可以搓连招。有三种武器可以切换,各有一套技能树,同时也有不同的跑图能力,特色鲜明。背景设定非常棒,画面的呈现也细腻到位。音乐不错但和场景不是完美契合。 问题也不少。后期跑图有点难受,地图还不显示传送点。水下部分第一遍跑的时候被剧情推着,有压迫感;但后期回去收集时就显得又大又空,移动还慢。副武器设计鸡肋。bug 有点多,我碰到的都是地图显示 bug 和贴图 bug,影响不大。故事非常套路,有些角色行为还不是很有说服力。部分成就的设计让人无语,还有描述错误的。 总的来说,长板很长,但瑕疵不少。我很喜欢它的长板,所以推荐。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 24 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Japanese, Traditional Chinese, French, German, Spanish - Spain, Russian, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 2.6Kratings |
| 82% |
| — |
| not modelled |
| $29.99 | — | 90% | — | not modelled |
| $15.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 894 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
For anyone considering buying the game and planning to play with a controller: don't buy it until the developer team fixes the parry mechanism, as so many reviews have pointed out. The first portion of the game is okay, but when parry becomes a thing starting from the middle of the game, some of the fights are a torture. You encounter bosses that basically require the use of parry but if you are using a controller, you won't be able to parry consistently. The process becomes very frustrating as you can't practice and improve but have to rely on luck to pass a boss. I've played most of the popular metroidvania games (ori series, nine sols, hollow knight, blasphemous, etc.), and have never encountered such an unreasonable control design that makes the game basically unplayable. And it is not possible to change the key mapping other than switching from joystick to dpad, which slightly fixes the parry but makes moving around ridiculously awkward. Graphics are great, story is reasonable, but the control design is seriously flawed to a point that makes the game play a bad experience for me.
Jogo bom, é tipo um filho de hollow knight que teve um certa influência de devil may cry. De longe o que mais pesa no jogo é se movimentar pelo mapa quando tu perceber que esquecesse de checar algum bequinho, mas fora isso impecável.
F.I.S.T. is a pretty solid metroidvania with a dieselpunk aesthetic mixed with anthropomorphic animals. The aesthetic suffers somewhat from it being an Unreal game - it looks very similar to many other Unreal games. You'll be fighting your way through hordes of robots on the grimy streets of Torch City with 3 distinct weapons that you unlock as the game progresses. All the weapons have unlockable combos and special moves that make combat more fun. In general, the progression is nice for a metroidvania, but the "sub-weapons" are completely useless besides the healing. Platforming is pretty responsive and you have a nice set of moves that expands throughout the game. It's not all that challenging, but it's interesting enough to not just become tedious. On the downside, this game loves reusing bosses/mini-bosses. Which is strange, as with regular enemies there is a surprisingly large variety. The story is pretty meh, standard hero down on their luck getting roped into saving the world again. There are some betrayals, there are some deaths, etc, but it does its job and kept me entertained enough together with the gameplay for the most part. It did feel like it was dragging towards the final 1/4 of the game. But if you're looking for a nice, short metroidvania to sink your teeth into, then I'd recommend F.I.S.T.
bello graficamente , ma carente tecnicamente se amate il genere giocatelo ma c'è di meglio , nel complesso mediocre e il gioco non è fluido , ha continui microlag
Плохой сюжет, персонажи, скучные душные локации, музыка отстой
F.I.S.T.: Forged In Shadow Torch( metroidvania) - 9.9/10 Brilliant game. Even though it offered quite tedious challenges (and though I am not a big fan of them), it added greater variety and depth to the game, which I did not expect. Pluses: The main weapon – Fist – is very cool and it feels great to fight with it. There is no boredom here, there are new combos and special moves – just awesome. I had a bit of trouble with the combat mechanics at the beginning, but I think most of it was just nitpicking on my part. I had zero expectations for this title, and the game broke through them quite hard and multiple times. The visuals are great, and the game mechanics are brilliant.Fact, I didn't like the whip as a weapon at the beginning, but it had a brilliant charged (Charge Shot) and area-of-effect attack and I think its main function was to quickly close the distance to enemies and move around the map. Minuses: Quite tedious underwater levels and they open very late in the game – only when the oxygen mask and underwater dash help you move faster.Upper Torch Tower is a fatal sequence with lasers. Even those blocks in Abandoned Tunnel seemed much easier, and they were quite demanding at times.And the fact that technically you have to beat the game to even hit 100% of the map is a rather strange decision for me – but I'm glad that despite everything, the game counts it correctly after defeating the boss and reloading the save.Quite an absurd emphasis on combos, especially the need to do them to achieve 100% of the game – fact, I happen to like fighting games and somehow pushed through it, but for more casual players it might be downright impossible.The last boss – no spoilers – a huge damage sponge. Just like in Gravity Circuit, the boss could have been much lighter. He got 3 health bars and even with greater freedom of combos, it made me fight him for a ridiculously long time. Plus the game gives you Qi Blast so late in the game that it's hard to remember later that you even have such an ability. And in the fight itself, after using Qi Blast, it blocks your special attack bar for so long that it is quite tedious. In conclusion, the game broke my expectations anyway, I liked the characters, loved the gameplay, and the potential for combos is theoretically limitless, even though I have no idea how much one could keep enemies in the air for more than a few seconds. Highly recommend to every fan of 2D games!
趁着游戏荒加上打折品鉴了一下这款5年前的游戏,玩下来整体感受是可以算得上是国产银河城游戏的翘楚,制作相当精良,能够感受到开发者的诚意。银河城游戏的经典要素在本作中该有的都有,能够看到很多经典作品的影子,但也同样存在银河城游戏中的一些通病,说说几个不满的点希望开发者在续作开发中能够有进一步优化的思路。 1.银河城惯有的通病之一,主线推进途中各种收集要素由于玩家能力解锁只能“前面的区域以后再来探索吧”,强迫玩家反复跑图,而且被卡住的搜集要素对于游戏流程推进并不强相关,这种设计算是银河城的糟粕文化之一,如果某个区域在后续主要流程中没有需要玩家重复前往的必要,当前区域最好是能够基于玩家当前能力就能够完成探索,像岩西隧道和矿洞的关卡设计就很好。 2.游戏难度与主角性能的矛盾,可能是开发者非常害怕玩家由于游戏难度让一些苦手玩家难以通关,在难度设定上就设定了简单和普通两种难度,但即使普通难度也是非常的温柔,在战斗设计方面又花了很多心思让主角能够打出鬼泣式的连招,带来的问题就是无论是战斗还是平台跳跃都没有办法让玩家尽兴。游戏中有一个成就是把敌人浮空连击15秒,整个游戏玩下来好像除了西塞罗和木桩假人之外,没有怪物能抗住一套15秒的连招(还有精英怪强制霸体无法击飞)。还有就是怪物种类过少,开局在打刀兵枪兵盾兵结尾还在打刀兵枪兵盾兵,各种精英小BOSS战都是熟面孔。 总的来说瑕不掩瑜,以五年前的视角来看本作已经足够优秀,希望开发组能够做出更加优秀的续作。
游戏是个好游戏,买了好久了,看了下第一次玩是2023年,那个时候,这游戏的手感属实劝退我了,感觉和渎神不相上下。也是最近突然感觉没有啥类银河战士恶魔城游戏玩了,就又捡了起来。玩起来还行,但该说不说,小毛病挺多的,这手感就是其一,其次就是格挡,诶我去真的是,没见过设置这么难受的格挡,不能简单的设置一个按键啊,非得迎着攻击移动,总而言之,很难触发,除了打成就以外,几乎很难触发的。还有就是传送,每个存档点我以为到最后都能解锁传送,结果玩完只有那几个点,真的是三百六十五里路了。还有一点,玩完感觉怎么说呢,相对于类银河战士恶魔城而言,这游戏更像一个横版格斗游戏,个人拙见。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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