
Embark on a quest to recover the Three Rings of the Triskelion, as the last descendant of ancient Kung Fu warriors in Twilight Monk!. Experience a richly crafted Metroidvania, RPG, with intricately crafted dungeons, linked across a vast overworld spanning multiple continents.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.22/day in the week to Aug 4 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
▼Summary
Set in a hand-drawn world, this 2.5D action RPG blends metroidvania exploration, RPG elements, and a sprawling overworld map. With dungeon hubs, narrative depth, and level-up mechanics, it offers freedom and classic adventure in a richly crafted fantasy setting.

▼Story
The land of Speria is shrouded in darkness, with monsters ravaging villages. Survivors gather at Crescent Isle’s monastery, seeking hope from the Moonken Monks. Raziel Tenza, a Twilight Monk descendant, must stop the traitor Nox and restore peace, as internal conflicts threaten even the monks’ unity.

▼Main Features
Satisfy your desire for adventure as you dive into intricate dungeons.
Each dungeon holds secrets and areas you can't access initially. Gaining new skills unlocks hidden treasures, scrolls, secret passages, and puzzles, adding depth to your adventure.
Experience the nostalgia of classic JRPGs through the overworld map and towns!
While traversing the overhead world map connecting the dungeons, you'll frequently encounter enemy monsters. When a battle breaks out, you'll be teleported to a battle arena tailored to the surrounding terrain, offering combat experiences similar to those found during dungeon exploration.
Be sure to explore every nook and cranny of the towns scattered across the world map to fully immerse yourself in the classic JRPG experience!
Become the wielder of the 'Phantom Pillar.’
This mysterious artifact infused with ancient power, can be used for platforming, battle, blocking enemy attacks, or even to activate mechanisms and solve puzzles.
An original world brought to life through hand-drawn 2D illustrations.
Set in a hand-drawn world, this 2.5D action RPG blends metroidvania exploration, RPG elements, and a sprawling overworld map. With dungeon hubs, narrative depth, and level-up mechanics, it offers freedom and classic adventure in a richly crafted fantasy setting.


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[後半に日本語レビューあり] [h1]A Solid Hand-Drawn Kung Fu Fantasy Metroidvania[/h1] A 2.5D metroidvania action RPG where the last descendant of ancient kung fu warriors embarks on a multi-continent quest to thwart a traitor's ambitions. Set in the shadowed land of Speria, the story centers on a race to secure the three rings of the Triskelion. The game's structure is distinctive, blending a top-down overworld map with side-scrolling dungeon exploration. Random encounters occur while traversing the overworld, with battles unfolding in terrain-specific arenas. Inside dungeons, acquiring new skills unlocks revisits to earlier areas -- a design that draws from both classic JRPGs and metroidvanias. The next objective is always clearly marked on the map, a thoughtful quality-of-life touch. Combat centers on the Phantom Pillar, a massive chain-linked stone column. Beyond its use as a melee weapon, it also serves as a shield, a platform, and a puzzle-solving tool. Having a single artifact woven into every aspect of gameplay expands the joy of exploration considerably. Mystic Arts (ranged sub-weapons like daggers, axes, and chakrams) and collectible talismans that modify stats add further build variety. A monster hunting system that rewards players for defeating set numbers of each species also provides ongoing combat incentive. The hand-drawn visuals are impressively polished. The background art enriching the dark fantasy setting is colorful and retains a distinctive beauty even in the darkest dungeons. Over 80 enemy types appear -- bosses included -- each with unique designs that avoid lazy palette-swap filler. Saving is manual only; death sends you back to your last save point, creating a tension that demands frequent saving. Areas for improvement include combat feeling somewhat stiff in the early hours and a story that comes across as fragmented and hard to retain. The stiffness fades as your action repertoire expands in the latter half, however. It is also worth noting that one section near the endgame features a sharp spike in platforming difficulty. A solid metroidvania whose fresh pairing of hand-drawn visuals and kung fu action gives it its own identity. For genre fans who value exploration and combat, this is a title well worth picking up -- especially during a sale. HHF-chan's comment: "Kung fu vania! Swinging that massive Phantom Pillar around and smashing enemies feels sooo good!" [h1]手描きカンフーファンタジーの堅実メトロイドヴァニア[/h1] 古代カンフー武術の末裔である主人公が、世界を脅かす裏切り者の野望を阻止するため、複数の大陸にまたがる冒険へ旅立つ2.5DメトロイドヴァニアアクションRPGだ。闇に覆われた大地「スペリア」を舞台に、聖なるアーティファクト「トリスケリオン」の三つの指輪を巡る争奪戦が展開される。 本作の構造は独特で、見下ろし型のオーバーワールドマップと横スクロールのダンジョン探索が融合している。オーバーワールドでの移動中には敵とのエンカウントが発生し、地形に応じたアリーナで戦闘が行われる。ダンジョン内では新スキルの獲得によって過去エリアへの再訪問が可能になるという、古典的JRPGとメトロイドヴァニアの要素を組み合わせた設計だ。次の目的地がマップ上に常時表示されるため、迷子になりにくいのも親切な配慮だ。 戦闘の中核は「Phantom Pillar」と呼ばれる石柱型の武器にある。鎖で繋がれた巨大な石柱を振り回す近接攻撃だけでなく、盾として防御に使い、足場として活用し、仕掛けを解くパズルの鍵にもなる。この一本の武器があらゆる場面に絡んでくる設計は、探索の楽しさを大きく膨らませている。さらにサブウェポンとなるミスティックアーツ(ダガー・斧・チャクラム等の遠距離攻撃)や、ステータスを変化させるタリスマンの収集もあり、ビルドの幅が広い。モンスターを一定数討伐すると報酬が得られる狩猟システムも、戦闘への動機付けとして機能している。 手描きによるビジュアルの完成度が高い。ダークファンタジーの世界観を彩る背景美術は色彩豊かで、暗いダンジョンでも陰鬱にならない独特の美しさがある。ボスを含め80種以上の敵が登場し、色違いに頼らない個性的なデザインが目を引く。セーブは手動のみで、死亡時には最後のセーブ地点に戻されるため、こまめなセーブが求められる緊張感がある。 改善点を挙げるとすれば、序盤は操作がやや硬く感じられる点と、ストーリーがやや断片的で印象に残りにくい点だ。ただし後半にかけてアクションの幅が広がり、操作の硬さは気にならなくなる。終盤の一部区間にアクション難度が急上昇する箇所がある点も留意しておきたい。 手描きビジュアルとカンフーアクションという独自の組み合わせが新鮮な、堅実なメトロイドヴァニアだといえるだろう。探索と戦闘を重視するジャンルファンにとっては、セール時を狙えば十分に満足できる一作だといえる。 HHFちゃんコメント: 「カンフーヴァニア!石柱ブン回しが気持ちよすぎるワー!」 [quote][b]Check out our Steam curator ([url=store.steampowered.com/curator/36364102-Horny-Hentai-Festival/]link[/url]) , YouTube channel ([url=www.youtube.com/curatorhhf/]link[/url]), and X(Twitter) ([url=x.com/hhfcurator]link[/url])![/b][/quote]
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Portuguese - Portugal
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is beautiful, the controls however suck terribly and the maps for the world and dungeons are useless. Those two major flaws make it a non-recommend except if it is on sale for under 10. It took me 18-ish hours to find every item and hunt every monster. I'm sure most players could do it faster. No guides or maps until I was trying to find the last two monsters for a hunt. The big thing off about the controls is everything feels floaty. Move even a little and you will accelerate and slide on the ice. There are platforming requirements that are only hard because sometimes it just feels like the controls are unresponsive. The dash skill seems like it would be powerful but it is barely controllable as well and most of the end enemies seem to bounce you out of it. Some of the power-ups might be neat but most of the time I found myself just using the bombs all the time. When shifting between a skill often means changing out equipped talismans it's just a pain to switch skills when there really isn't much difference in how fast they kill. The world map is extremely arty to the point that it is useless to find anything. If the game had load-screens it would work for that. The maps inside the dungeons barely represent the rooms as anything other than a box and half the time it won't even show your position in said box relative to any exit/entrances. It will give you the barest of positional information on where you are in the dungeon as a whole. Fortunately, none of the secrets are hard to find or complete. The map will highlight a box with a secret in it. The pause menu "atlus" will tell you which maps contain what secrets you missed. So it is very hand-holdy to make up for the terrible maps.
Не советую.. Игра знатно подогрела пердак. Играл на харде, чтоб 2 раза на ачивки не проходить (выбил все), мб это повлияло, хотя вряд ли. Ужасная боёвка обычным ударом - бить вверх нельзя, враг над тобой - ну, прости-прощай, парниша. Вперед бьет недалеко, если не брать амулет на увеличение цепи; есть вариант пинать колонну, но там тоже амулет нужен. К навыкам в виде разных оружий вопросов нет - каждый под свою ситуацию, но "ману" жрут много, а амулет на восстановление не быстро получаем. Бьют больно, ОЧЕНЬ, вначале смачно откусывают по 1 ячейке хп, а у тебя их 3, врагов много (иногда можно сказать, что ими насрано), пережить начало и не дропнуть самое сложное, а на последней локации бьют по 2,5 ячейки хп с удара, если не взяли амулет на увеличенную неуязвимость после получения удара - помрете быстро! Прогресс сохраняется только от отдыха у святилища, и после получения новой способности (там спрашивают) - поэтому чуток исследовал - лучше вернуться и посейвиться, хотя есть шанс, что тупо не дойдешь и помрешь - и всеее заааново, ммм, вкуснятина (нет)! По боссам всё нормально, каждый интересный, кто попроще, кто посложнее, но иногда локацию пройти сложнее, чем с боссом :D Многие в отзывам писали, что нужны маркеры, тут не понимаю, почему ставят отрицательный отзыв - если карту нашел/купил, да даже без этого всё вполне понятно: серая комната - не заходил; немного оранжевого цвета - что-то не собрал; четко нарисована - значит всё залутал. При исследовании много "прыжковых" упражнений, и это ад, особенно если внизу колья и у тебя отнимается по 1 ячейке хп при падении.
I’m a huge fan of Final Fight: Streetwise despite its negative ratings, and reading about how Trent Kaniuga did his best to save the game and turn it into what it was has increased my respect for that man tremendously. I really enjoyed his performance as Kyle Travers as well, which led me to keep an eye out for his future projects. It’s a bit late, but I learned about Twilight Monk’s existence about 10 days ago after replaying Final Fight: Streetwise, and it has been an enjoyable experience for me. The game mostly follows the traditional Metroidvania formula blended with two well-known, inseparable JRPG features: the overworld and random encounters. However, neither are the areas you need to reach too far apart, nor are the encounters frequent enough to hinder progression. It’s practically a nice twist and a good way to complete in-game hunts easily. You’re donning the role of Raziel, a Moonken who goes on a mission to save the world with his trustworthy pillar that he uses as a weapon. As you continue your journey throughout Speria, you acquire many abilities that help you on your quest to save the island. Apart from the classic upgrades such as double jumping and dashing, you also acquire sub-weapons, summons, and talismans that provide you with passive buffs. Clearing the hunts from the list rewards you with additional Talisman Slots and many other beneficial items such as summons. Although I ended up using the fire summon most of the time, the other ones also have their uses in certain situations. The same could be said about the sub-weapons as well because I only ended up using the bomb. Your main means of attacking the enemies is your pillar, but you can also put it down and use your fists. You can even kick the pillar and bounce it off of the enemies if you have obtained the corresponding talisman! The amount of damage you deal is based on your level; therefore, it’d be wise to max it out before the last few bosses, since they are fairly challenging. Speaking of challenge, Twilight Monk made me sweat on hard mode, all due to its lack of auto-save and respawning enemies upon re-entering rooms. I had to carefully calculate my every move and focus on surviving until the next save point. Some people consider this a bit unfair, but I didn’t have any problems with those decisions. And finally, the things I liked most about the game are definitely the soundtrack, its art style, and worldbuilding. It’s all thanks to these 3 things that the game has become a memorable experience for me. Establishing an identity for a game is not an easy task, but Twilight Monk manages to do it well thanks to those factors I’ve mentioned above, despite not being the perfect example of a Metroidvania. It’s definitely worth checking out for this reason alone. [h1]TL;DR[/h1] A decent Metroidvania blended with the overworld and random encounters from the JRPG titles. It doesn’t feature an auto-save system, and the enemies respawn after each room, but it features a great art style, decent gameplay, and a memorable experience thanks to its soundtrack and worldbuilding. Twilight Monk is definitely a title that’s worth checking out if you’re into Metroidvanias!
Rigoberto Patapocha se parte la pierna y se le quea toa pocha, recomienda este juego
As a huge fan of the Metroidvania genre, as well as a fan of Trent Kaniuga's work, I was really looking forward to playing this game. I know there have been other reviews where people didn't like that the character only attacked to the side, or that you can only save at a save point, but none of that bothered me in the least. Twilight Monk scratched an itch for me. I found it to be a lot of fun, it had great graphics, funny and entertaining characters, and overall a sense of replayability that I look for in my side scrollers. Could the ending have had more punch to it? Maybe? But for me the journey and discovery of secrets was more than enough to keep me entertained throughout. Looking forward to the next installment of the series if it happens!
Great combat, abundant save points it doesn't make you walk for miles after you die just to get to the point you were. Fair amount of exploration, great design, nice music, lots of scenarios and beasts to defeat. Great for learning the metroidvania genre, but it poses its difficulty, even for pro gamers.
*BOSSES- are dummy easy if you're patient enough on early to mid game, mid to the last half have some cheap aoe blast range with additional damage with NO HEALING on use (1 Revive pot avilable) * STORY and characters are simple and bleh * EXPLORATION and upgrade progression- might be the best part of the experience Although you have to progress abit more to get double jump and dash, so early game pretty much at the mercy of annoying bats and projectiles after doing jump attacks * DASH based gameplay, no parrying or blocking
Pros: 1. Responsive controls. Although bosses are so-so even for a hard mode. 2. Fresh and new look for a metroidvania for me. Anime-style. 3. Story is good. 4. When you die, you will really restart from your last save. All progress prior dying will be gone. 5. Enjoyable and grinding for monster hunt and collectibles are not so time consuming. Cons: 1. Only one type of base attack. No combo. Although there are many ember-based attacks to choose from. 2. Final boss is the easiest boss. LOL! I chose hard mode on first playthrough and it's easy to beat. 3. No New Game+ so if like me, you 100% it on first playthrough, you can uninstall immediately. Overall: It's fun, not stressful. Highly recommended.
Very good metroidvania. The only strange thing is that the game is a sequel to a comic, so some dialogue refers to things you don’t know. But gameplay-wise, it’s very solid: good combat, good exploration, and a helpful feature for 100% completion. Overall, only good things to say.
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