
F.I.S.T.: Forged In Shadow Torch is a Metroidvania action game featuring exploration, intense combat and challenging platforming.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 11 → 2.57/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99 | 7.3Kreviews | 86% | — | $3M |
| $15.99 | 5.4Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 893 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
银河城苦手来说连击训练太难了,手柄宏调了很久才完成。
I was a bit wary about buying this based on some of the reviews I saw, but I'm glad I gave it a go. This was obviously a labour of love and I wasn't let down. If you're on the fence, maybe some of these points will help you decide whether to buy it or not: +1 Lots of gameplay. It kept going, but I especially liked that there were some areas you couldn't cheese and were only able to access secrets/get 100% map completion after you found all the upgrades +1 Some pretty cool mechanics and unlockable skills +1 Awesome art, biomes, character, and music design +0.5 Video game in my video game +0.5 Bosses were relatively easy--beatable in 1-3 attempts with a harder boss for the finale =0 At least one of the bosses became a recurring mini-boss. There were enough bosses (and variety of them) that I didn't mind much, but I'm glad it only showed up as many times as it did and not more -0.5 I found that I only used 2 ultimates for the majority of the game--I didn't need more and I wasn't punished for it. After unlocking the drill, I never used the fist again -1 TRAINING!!! The combos were incredibly difficult to complete and were not used at all--I beat all but the intermediate stage 2 because I'd rather die than mid-air fist>drill mid-air x3 -1 I didn't mind taking damage through the ult, but why were enemies able to interrupt mine when I couldn't do the same? Very annoying (especially during the final boss) -1 obligatory chase/run sequence
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 24 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Japanese, Traditional Chinese, French, German, Spanish - Spain, Russian, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 2.6Kratings |
| 82% |
| — |
| not modelled |
| $29.99 | — | 90% | — | not modelled |
| $15.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 894 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
小而精美的类银河城游戏,战斗主要偏连招向,当然像我这样民工XXX连也是能通关的,整体不难,后期有些跳跳乐有点恶心,动画动作方面明显是手K的稍微有点粗糙,总得来说在我这算是一个良作,期待制作组下一款作品
Es un excelenge juego, ademas furroooo
Классическая, практически из Палаты Мер и Весов, метроидвания. Жирный плюс - визуал, что на Деке, что на Пеке. Минимум новшеств, но и исполнено всё на нормально-высоком уровне. Единственный минус - отзывчивость кнопок в бою, в часности задержка ввода. На прохождение не влияет, но вот на "платину" - готовте нервы. Боевка в целом - хорошая, комбовомбо есть, на стандартном уровне сложности, к сожалению, покрутить эти комбо не на ком, Исследование - стандартно хорошее. Визуал и дизайн всего и вся - вот это жирный плюс. Дизельпанк с животными с присыпкой Китая без заскоков в ультракитайщину и фурятину - эт прям приятно.
前段时间看到续作《动物朋克》的实机才想起来自己库里有这部一直在吃灰的国产作品,全成就并品鉴了一番boss rush后惊讶地发现做的其实相当不错,在强者如云的类银分类中做出了自己的特色,放在21年这个时间节点放在国产游戏里更是质量爆炸。 先说优点,美术与动作算是突出的偏科强项。 精致的背景美术为本作提供了额外的探图驱动力,各种精心设计的广告牌和海报都很耐看,一定程度上弥补了地图设计的短板;霞飞街和火炬城的绝景相当有味道,在2.5d游戏中实现了“壮观”观感的呈现。UI与图标的小设计让我想起生化奇兵、耻辱等很多老游戏,既视感很强;3d的机械设计极其吸睛,看了附赠的原画,可以说建模做出了可信的自己的风格;可惜毛发的表现还是比较糟糕,不如说毛发实在太糙了以至于有点像某种风格化表达,哈基米都给我看出恐怖谷效应了。 动作更不必多说,三种武器来回切,打人形boss浮空连段的时候打出了鬼泣的感觉;游戏自带的连招教学非常适合快速上手并发散连招思维,可惜在预输入的手感方面有点奇怪,游戏应该是有预输入的,但又经常被各种后摇吞操作导致掉招,以至于高压情况下只敢打熟悉的稳定连段。游戏本身缺乏足够吸引玩家打出复杂操作的引导,甚至最开始明示可以用蓄力拳打回去的boss火箭拳都没有相关成就;流程中的小怪连不了几下就死了,而血量够厚的往往是不吃位移的大体形怪,只有类似战点的小怪房能有点意思,就差个评价系统了;这一切导致喜欢这套系统的玩家只能在武师父靶场打木桩,或挑那么几只人形boss打一打,因此boss rush模式格外适配本作风格(提一嘴里面的极难boss真是疯狗,给玩家各种连在空中下不来)。总体来说敌我双方都有蛮强的角色性能,打起来难度适中,只要操作起来总有办法,只打流程还是挺休闲的,比较舒服。 除开这两项外就没什么惊艳的地方了。剧情乏善可陈,各种没啥用的角色和看上去好像没做完的人物对话,可能是预算有限,很多以为还有后续的东西就戛然而止,最后呈现出来的内容除了neta抗日战争算是一个亮点,其余全是鸡肋,加上不太搭的配音,让人忍不住想跳过。音乐除了霞飞路的改编夜上海外都没什么印象,打开地图那个刺耳又响个不停的滴滴声真该删了。 地图、传送点和流程的设计在本作中可以算是一体的。地图基本是一本道,开得捷径只有少数几个在后续全收集中稍微有点用,传送点之间都远的一批,导致想去什么地方都要三百六十五里路,问题是类银有大量“获得新能力后回到之前地图前往之前到达不了的地方”这样的设计,配合上地图里通过后也无法关闭的恶心机关,硬生生地拉长了流程时间,逼迫玩家不得不使用“重回主菜单”大法。但吊诡的是退回主菜单重进并回到最后保存的地点能保留大部分收藏品的收集信息,却无法保留存钱罐、道具升级、击杀数和部分地图探索的记录,这在我全成就的途中造成了很大的困扰。流程设计也很吊诡,没获得氧气面罩前无法通过的水域不给说明就算了,在最终boss两个阶段间塞进一大坨解密真是人类能设计出来的吗,太恶心了。水下关卡更是重量级,地图恶心,又大又空,操作起来整个一航母掉头,一共3种小怪连掉落都没有,bug率也直线飙升,在水下墙壁附近很容易把敌人打没,怀疑是卡墙里了。 过场动画的动作和镜头那叫一个生硬,小作坊味道十足,击杀特写也用拉满的动态模糊来掩盖效果的不佳(截图没有一张能看清的),以至于本作无法给刚进入的玩家一个好印象,还不如用一些风格化ppt呢。 尽管游戏有诸多缺点,不少也挺让人恼火的,但长板足够有特色,在这种体量的游戏中已经足够吸引人了,对于喜欢类银+连招的人来说可能还真没什么代餐。制作组下一作看样子是3d的arpg了,三把武器可能是换成了三个角色随时切换?看着预告和实机该生硬的地方虽然有所优化但依然邦邦硬,配音依旧不太中听,放弃了自己的Z轴战斗换来的Y轴是否能带来足够的特色和吸引力呢?只能祝一切顺利。
антропоморфные гамасеки
ate a data presente o melhor metroidvania q ja joguei
Los juegos de plataforma son geniales, este es simple pero cumple con el objetivo
类银河恶魔城里的大粪,后期那几个地图给我跑恶心了,战斗系统华而不实打起来就基本民工连招
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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