
F.I.S.T.: Forged In Shadow Torch is a Metroidvania action game featuring exploration, intense combat and challenging platforming.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 11 → 2.57/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99 | 7.3Kreviews | 86% | — | $3M |
| $15.99 | 5.4Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 893 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
中评,不推荐类银新人游玩 1. 战斗,连招系统初心很好,我觉得是类银可以发展的一个方向。但是小怪各个霸体,boss更是不用提,除了西塞罗都比较一般,西塞罗有点太疯狗了。基本就是弹反,然后伟大的电钻xyy,只普攻伤害差太多了; 1.1 不得不提连招训练,太狗屎了,能按的出来吗?最后找的按键精灵脚本(能打出来还是挺帅的; 1.2 手感也不是很好,动作衔接怪怪的,非常笨重,特别是水下,恶心坏了; 1.3 总体难度不高,boss血都比较少。弹反居然是摇杆控制的,不过还挺爽 2. 美术其实很不错,特别是旧城区那几个,能看得出来非常用心,但是后面就一般了; 2.1 3D场景很有趣,但关卡仍然是2D的,导致路线辨识度很差,需要频繁看地图有没有隐藏点,这点在全收集的时候会很折磨; 3. 关卡设计很垃圾,经常不知道哪个是主路来回走,传送点少到发指,后期全收集可费劲了(开叮加速); 3.1 水下🤮设计师是懒得设计关卡了吗,后面大块大块的水下区域,又空又没用; 3.2 各个大地图之间的连接也有点怪,并不能做到很顺畅地往返,还是要借助传送点,所以为什么保存点不能传送呢?脚底下的洞我感觉看着就是传送用的啊; 4. 全收集,地图上小犄角旮旯收集很多,但是经常有能力锁,而且是在跳跳乐的时候塞一个,所以回来收集经常还要再跑一次。如果要做全收集的话,还是提前看地图吧; 5. 优化很一般,经常加载场景卡顿 看得出来制作组有想法但是能力不足,要是有第二部就好了。算了,期待不远处的动物朋克吧,希望制作组能好好做
metroidvania clasico... muy entretenido... recomendado...
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 24 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Japanese, Traditional Chinese, French, German, Spanish - Spain, Russian, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 2.6Kratings |
| 82% |
| — |
| not modelled |
| $29.99 | — | 90% | — | not modelled |
| $15.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 894 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ほぼ初めてのメトロイドヴァニアでした。20時間プレイで要素すべて100%埋めることができました。 非常に面白かったです。収集要素も一部攻略サイトなど見ないと分からないものもありますが、基本的にMAPを埋めていけば集まる要素です。強化後終盤にもう一度訪れて回収しますが、サクサク進めて楽しかったです。 メインストーリーは終盤の遺跡だけが少しストレスでしたが(他の方も書いていますが時間制限つきでアイテムを運ぶシーンが苦痛、ダメージを無視して進めた)それ以外は良好、水中も結構楽しめました。 上級者向けのパリィだけでなく救済アイテム枠のランチャーなど、ある程度楽に攻略するための幅を持たせてくれているなと思いました。 以下攻略のコツなど 中盤以降の忍者ガエルに苦労する方はゲージ使用の飛び道具(ランチャー)をガンガン使っていくとよいです。 多分救済アイテム枠でボス戦でもかなりボス体力を削ってくれますよ アクション苦手な方ほど貯めパンチなど吹き飛ばせる攻撃を多用すると良いかと 中盤以降空中の敵多くなりますのでのジャンプ鞭で先に排除すると〇
好玩
Metroidvania 2.5D single-player fighter. I love the fighting game aspect where I have to perfect my combos and timing. And I love metroidvania where you explore and find secrets and fight monsters and upgrade myself to be able to explore more.
추천! 순수하게 게임플레이만 놓고 봤을 때 굉장히 잘 만든 수작이라고 생각
i enjoyed this rouge light game. rich story. cant wait for the next game.
very enjoyable game. I hope there is a second installment
总体来说打折十多块钱入手的话那这些问题都不是问题。比如优化有点问题偶尔卡顿、传送点少、连招系统有想法但是实用性不强。 很期待制作组下一个游戏动物朋克,在那里应该能把这个连招系统发挥出来了。
非常经典的流程中等的类银,地图设计的还不错,就是水下内容有点大而空比较可惜,氧气面罩是真的爽吧。另外各种角色的中配做的是真不错,结尾报幕的制作团队很多人都画了动物头像比较好玩。整体游玩下来可以说制作非常用心
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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