
F.I.S.T.: Forged In Shadow Torch is a Metroidvania action game featuring exploration, intense combat and challenging platforming.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 11 → 2.57/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99 | 7.3Kreviews | 86% | — | $3M |
| $15.99 | 5.4Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 893 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good pacing and ability acquisition. I've enjoyed the story so far. The controls are a little hit and miss in terms of inputs, but the weapons definitely offer multiple styles. I got this on a discount and have really enjoyed it so far.
This metroidvania has one of the greatest worldbuilding I've ever seen! Dieselpunk is a rare fictional genre, but this game nailed the aesthetics! The combat is a bit slow, but easy to get used to it. What's more, 100%-ing is not a big deal either! (except for the combat challenge... they could have left it out). So if you love metroidvania games, give it a chance! :)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 24 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Japanese, Traditional Chinese, French, German, Spanish - Spain, Russian, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 2.6Kratings |
| 82% |
| — |
| not modelled |
| $29.99 | — | 90% | — | not modelled |
| $15.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 894 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jogão de mais , platinei no PS5 e agora vou platinar na Steam , o jogo tem uns probleminhas com shader stutter porém são corrigidos/amenizados com o DXVK Gplasync , sugiro fortemente usar .
Очевидно не удачный представитель жанра метроидвания: 1. кат сцены скипнуть нельзя, разработчик решил, что будет не уважать пользователей, но растянет время игры 2. игра явно теряет фпс непонятно из-за чего, оптимизации нет либо ее крайне мало, с моим компьютером я вообще не должен видеть никакого просидания кадров, но этой игре удается подлагивать, а выше 120 фпс вообще ощущение как будто играешь на 30 кадрах 3. боевая система не понравилась, но тут вкусовщина, кому как, для меня минус 4. тотальное не уважение к игрокам, один телепорт на локацию, в некоторых локациях вообще нет, так как это метроидвания, то приходится возвращаться в старые локации, но тебе приходится просто кучу времени бегать, почему нельзя на сейф поинтах делать быстрое перемещение, у меня кроме неуважения к игрокам и растягивания геймплея других причин так делать нет 5. да кто вообще делает такой челлендж для прохождения на любой сложности как "тренировка" да это же на столько скучно и так сложно, что зачем это все делать я не понимаю, прохождение даже на продвинутый уровень это намного сложнее, чем вся игра целиком, ну по интересности понятно, что это унылое г, из-за этого даже пробовать не хочется
难度适中,美术超神
Ui
战斗画风都是好游戏,但是地图毁掉了全部体验,地图设计是一坨,全是浪费时间的跑图,打完boss要原路跑回去真的是恶心啊,而且你跑到存档点以后发现想去下一章地图需要跑到现在这章地图的入口,最重要的是你过来路上接触的陷阱和机关 你要再过一遍,我真的玩笑了。
整体是一款中规中矩的类银河恶魔城游戏,但不得不说其中的连招系统在实战中的作用并不大,以我而言基本用3~4中招数就可以通关整个游戏,但连招的存在也可以提高上限吧吗,交给大佬来操作了。流程15~20小时,体量还行,推荐打折时购买,喜欢类银的小伙伴们可以试试。
中華 武侠映画のわかりやすいノリ シナリオ的に勧善懲悪過ぎないバランスだし、主人公の[b]いろいろな意味での不完全さ[/b]がいい味を出していて、好きなキャラクターだった。 ステージ移動に関しては他のレビューのとおりワープ地点が圧倒的に足りない。そこは次回作等で改善してほしいところ。ただし目的地や次に何をするかがわかりやすく親切なので、移動に困ることはなかった。 アクションも堅実な作り。 PVを見ると尖った印象を受けるが、アクションがかなり丁寧に調整されているように感じた。ボス戦も3,4回のトライでクリアできるようにきっちり難易度を調整さており、テストプレイをしっかりやったんだろうなという感じで好印象。 ただし最終ボスでは難易度が上がる。自分は半分ハメ技みたいな攻略で勝ってしまった。 クリアが大変と感じる人もいるかもしれないので、一応以下に記載する。 [spoiler]ボスを画面端に吹っ飛ばしてから電撃、をずっと繰り返すだけ。ある程度ボスのパターンも覚えて対策する必要はあるが、普通に攻略するより楽だと思います。[/spoiler] 唯一残念だったのは、師匠のコンボ修練(上)が成功判定にならなかったこと。バグなのか細かい条件があるのかは不明。他の人がクリアしている動画等を見ながら同じようにやってみたりしたが、結局、解決できず。関連するトロフィーもろもろ諦めた。
[i]Metroidvania[/i] con un [i]combat system[/i] che richiama quello dei moderni [i]beat'em up[/i] e [i]hack’n'slash[/i]. Sviluppato da un emergente studio cinese, già al lavoro sul [i]prequel[/i] [b]Zoopunk[/b], il gioco si distingue per una grafica 3D estremamente curata e ricca di dettagli. L’ambientazione mescola animali antropomorfi e atmosfere [i]dieselpunk[/i], mettendoci nei panni di un coniglio chiamato a salvare il proprio mondo da un malvagio esercito di robot. Non mancano tutti i cliché del caso, dalla gatta [i]femme fatale[/i] ai ratti affiliati alla [i]Mafia[/i]. Il sistema di [i]combo[/i], pur contribuendo al [i]gameplay[/i], non è essenziale per la progressione a differenza dei potenziamenti e delle abilità, che sono invece indispensabili per superare gli ostacoli e accedere alle nuove aree. L'avventura dura circa 12-15 ore e può arrivare alle 18-20 ore per completare la mappa al 100%. [b]PRO[/b]: - comparto grafico e ambientazione davvero riusciti - [i]gameplay[/i] solido e ben strutturato - numerose citazioni e riferimenti ai [i]fighting game[/i] [b]CONTRO:[/b] - [i]combat system[/i] interessante, ma poco centrale - avrei gradito meno sezioni subacquee [b]VOTO: 8[/b] [b]F.I.S.T Forged In Shadow Torch Switch[/b] non inventa la ruota, ma nel complesso è un buon [i]Metroidvania[/i] improntato sul combattimento e l'esplorazione.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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