
Experience the original F.E.A.R. along with F.E.A.R. Extraction Point and F.E.A.R. Perseus Mandate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Be the hero in your own cinematic epic of action, tension and terror. A mysterious paramilitary force infiltrates a multi-billion dollar aerospace compound, taking hostages but issuing no demands. The government responds by sending in a Special Forces team only to have them obliterated. Live footage of the massacre shows an inexplicable wave of destruction tearing the soldiers apart. With no other recourse, the elite F.E.A.R. (First Encounter Assault Recon) team is assembled to deal with the extraordinary circumstances. They are given one simple mission: Evaluate the threat and eliminate the intruders at any cost.
Extraction Point kicks off where the original game ended – with a bang. As the helicopter which the F.E.A.R. team is on attempts to leave the vicinity, it instead winds up crashing. The F.E.A.R. team is thus forced to seek out an alternate extraction point, all the way battling the now free Alma and her paranormal minions across a destroyed city.
As the first F.E.A.R. team and Delta Force fight for control of the situation, a second F.E.A.R. team is sent in to shed some light on Armacham Technology Corporation's (ATC) dark past. As a member of a secondary F.E.A.R. team, you are brought in to discover more information regarding the secret project at the ATC facilities. The multiplayer component for this expansion is no longer available.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 973 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game kinda rocks!
Si hablamos de accion con terror este es sin duda el mejor juego que podrias jugar 10/10
very solid horror shooter, still one of the best AI in all games
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 975 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tem uma sessao muito longa no predio... tirando isso os detalhes do game a fisica dele e seu enredo. esse jogo e muito bom! tendo uma promocao compra !
FEAR 1 is the best corridor shooter ever made. Tight, close-quarters environments make the moment-to-moment gameplay tense; a smart AI employs a variety of distinct strategies to try to kill you, coordinates as a team, and best of all, you can pin enemies to walls. The game runs a bit abysmally at higher resolutions, and for the life of me I struggle to read anything in the UI, but the game is also old as hell. My last complaint is that the story is nonsensical. Now onto the positives: The gameplay is euphoric. As you shoot, blood piles up, walls break and become covered in bullet marks, and dust explodes everywhere. With permanent environmental damage mods, every combat aftermath looks like a warzone. Lovely. Play this game on its highest or second-highest difficulty, and don't use slow motion. It is a skill issue (it's a joke, but seriously, you don't need it. The AI has a decent reaction time, and in slow motion they seem to be lobotomized, which takes away part of their tactical footwork). On a more technical level, FEAR still has one of the best AIs in gaming to this day. Anyone who says otherwise is either ignorant or has no idea what they're talking about. Whether it's flanking, taking cover, retreating, flushing you out with grenades, or punishing bad decisions, the AI excels at all of it. But it never becomes too much or overwhelming. "Just right" is the best way to describe it. A must-play. 7.5/10.
Obowiązkowy Tytuł dla Każdego Gracza, Który nie Patrzy na Grafikę, Wybacza Drobne Niedociągnięcia (Zdarzały się Błędy ale w Żadnym Stopniu nie Wpływające na Jakość Rozgrywki) lecz na Fabułę, Rozgrywkę i Wciągającą Zabawę. Plusy: 1. Fabuła - Z Każdym Etapem się Rozwija, Przyciągając Mnie aby Grać Dalej by Zrozumieć o Co Chodzi. 2. Grafika - Jak na Upływ Czasu, Gra Reprezentuje Solidny Poziom Graficzny - Nie Odrzuca, W Miarę Realistyczne Podejście do Sprawy. 3. Bronie - Jedna z Lepszych Produkcji Oferująca Wybór Broni według Naszego Upodobania lub Preferencji. Pistolety, Strzelby czy Nawet Działko Energetyczne. 4. Rozgrywka - Przyjemnie się Walczyło z Przeciwnikami za Pomocą Zdobytego Arsenału. Widać Skutki Jej Użycia w Zależności, czy to Był Pistolet, Karabin czy Wyrzutnia Rakiet lub Działko Energetyczne. Dawało to Satysfakcje Pokonując Zastępy Wrogów a Im Wyższy Poziom Trudności tym Większa Chęć na Kontynuowanie Gry. 5. Efekt Slow Motion - Jeden z Kluczowych Elementów Produkcji. Wraz z Połączeniem Poprzednio Wymienionych Punktów, Gra Dawała Jeszcze Więcej Satysfakcji - w Momencie, Gdy Używam tej Zdolności i Eliminujemy Wroga w Budynku za Pomocą Jednego Magazynku Strzelby, Karabinu lub Polujemy na Nich z Oddali Używając Działka Energetycznego Jednego po Drugim. Minusy: 1. Błędy Techniczne - Drobne Błędy jak Wtapianie się Przeciwników w Ściany lub Podłogę. Budziło to Ubaw i Śmiech, dlatego nie jest to na Tyle Istotne aby Brać to na Poważnie. Podsumowując - Gra 10/10. Dlaczego Tyle ? Problem z Recenzjami Graczy Polega na tym, że Ludzie Startują z Pewnymi "NADZIEJAMI" czy "OCZEKIWANIAMI" nie Zawsze Proporcjonalnymi do Tego, Co Gra Oferuje. Natomiast Ja, w Wieku 28 lat Przeszedłem Tą Produkcję Dając Jej "SZANSĘ Z CZYSTĄ KARTĄ". Wiedziałem, Kto i Kiedy ją Wyprodukowano Dlatego Nie Miałem Wobec Gry Żadnych Oczekiwań. Skupiłem się na Jej Przejściu i Podsumowałem Jej Najważniejsze Aspekty. Fabuła, Grafika, Rozgrywka, Błędy Techniczne. Było Warto Zagrać w F.E.A.R i na Pewno Przejdę Całą Trylogię. Gorąco Polecam.
nice AI
F.E.A.R, a game that shows incredible enemy AI and amazing atmosphere, especially due to the eerie graphics that still hold up well even from 2005. Enemies will flank, stop you from flanking, and generally make the game feel immersive and very real.
SARDI
Outstanding, I did miss this in 2005, starts cold and slow but hits like a truck later. Tactical shooter with light horror elements, persistent tension, clever narrative, a few but gooood jumpscares.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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