
Experience the original F.E.A.R. along with F.E.A.R. Extraction Point and F.E.A.R. Perseus Mandate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Be the hero in your own cinematic epic of action, tension and terror. A mysterious paramilitary force infiltrates a multi-billion dollar aerospace compound, taking hostages but issuing no demands. The government responds by sending in a Special Forces team only to have them obliterated. Live footage of the massacre shows an inexplicable wave of destruction tearing the soldiers apart. With no other recourse, the elite F.E.A.R. (First Encounter Assault Recon) team is assembled to deal with the extraordinary circumstances. They are given one simple mission: Evaluate the threat and eliminate the intruders at any cost.
Extraction Point kicks off where the original game ended – with a bang. As the helicopter which the F.E.A.R. team is on attempts to leave the vicinity, it instead winds up crashing. The F.E.A.R. team is thus forced to seek out an alternate extraction point, all the way battling the now free Alma and her paranormal minions across a destroyed city.
As the first F.E.A.R. team and Delta Force fight for control of the situation, a second F.E.A.R. team is sent in to shed some light on Armacham Technology Corporation's (ATC) dark past. As a member of a secondary F.E.A.R. team, you are brought in to discover more information regarding the secret project at the ATC facilities. The multiplayer component for this expansion is no longer available.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 960 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
they're all deserve to die
good
bellissimo sparatutto tattico con armi molto speciali e solite come pistola, forse un po' difficile
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 962 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
AAAAAAAAAAAAAAAAAAA NO POR FAVOR NOOOOOOOOOOOOOOOOOOOO AAAAAAAAAAA TENGO MUCHO MIEDO
As a fan of good enemy AI in fps games, I've heard about F.E.A.R. for a while, but probably due to how "generic" it looks I put it off for a while. After thoroughly enjoying Trepang2, I decided to finally give it a shot since it was the main inspiration of that game. I didn't mind that the environments looked similar a lot of the time since the gameplay was so fun, but I wish they switched up the enemy types more often. You'll be fighting the same type of soldiers for like 90% of the game, and only occasionally be mixed up by flying droids, turrets, and mechs. Usually only the mechs and heavy enemies will be mixed in, and the turrets and flying bots were usually only by themselves and felt like a "gimmick section" for the most part. But overall it was a great experience and slowing time to shoot guys in the face with a shotgun never got old.
A frenetic action FPS with horror elements, unlike any other. More than 20 years after its release, it still plays and feels fantastic, with incredibly satisfying gunplay and enemy AI that forces you to think and use every tool and skill at your disposal. Using bullet time is extremely rewarding and makes you feel like a super-powerful commando. Alma is a character who gives this game a unique touch, drawing inspiration from Japanese horror and giving us a terrifying and cruel story. Without a doubt, a true FPS classic that's a delight to play.
So tactical I forgot this is a horror game. Play it on high difficulty for a great FPS experience. Graphics are amazing for something from 2005.
Wyborny FPS, gdyby wyszedl dzisiaj to by pewnie byl w Unreal Engine 5, wazylby na dysku 100gb i nie mialby tej samej atmosfery, fizyki i swietnej AI wrogow. Jedyny problem, jesli chcecie zagrac w gre na komputerze Windows 10/11, trzeba pobrac EchoPatch
Мне не понравилось
good game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $3.1M | 12.5K | 86% | $9.99 | |
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| — | 4.4K | 87% | — | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $5.2M | 3.1K | 79% | $59.99 | |
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| $5.2M | 7.2K | 85% | $29.99 | |
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| $5.1M | 7K | 54% | $59.99 | |
| $5.2M | 7.3K | 85% | $19.99 |