
Experience the original F.E.A.R. along with F.E.A.R. Extraction Point and F.E.A.R. Perseus Mandate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Be the hero in your own cinematic epic of action, tension and terror. A mysterious paramilitary force infiltrates a multi-billion dollar aerospace compound, taking hostages but issuing no demands. The government responds by sending in a Special Forces team only to have them obliterated. Live footage of the massacre shows an inexplicable wave of destruction tearing the soldiers apart. With no other recourse, the elite F.E.A.R. (First Encounter Assault Recon) team is assembled to deal with the extraordinary circumstances. They are given one simple mission: Evaluate the threat and eliminate the intruders at any cost.
Extraction Point kicks off where the original game ended – with a bang. As the helicopter which the F.E.A.R. team is on attempts to leave the vicinity, it instead winds up crashing. The F.E.A.R. team is thus forced to seek out an alternate extraction point, all the way battling the now free Alma and her paranormal minions across a destroyed city.
As the first F.E.A.R. team and Delta Force fight for control of the situation, a second F.E.A.R. team is sent in to shed some light on Armacham Technology Corporation's (ATC) dark past. As a member of a secondary F.E.A.R. team, you are brought in to discover more information regarding the secret project at the ATC facilities. The multiplayer component for this expansion is no longer available.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 960 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Daha önce deneyimlememiş biri için F.E.A.R., altıncı nesilden gayet jenerik bir koridor FPS oyunu olarak görünebilir. Nitekim pek çok yönüyle ortalama bir oyun olsa da çağdaşlarına göre farklı ve başarılı yaptığı birkaç nokta olmakla beraber çok ufak bir kümeyi kapsayarak kendi alt türünü oluşturmuş bir yapım. Mevzubahis noktalardan ilki, GOAP da dedikler hedef odaklı eylem planlama kabiliyetine sahip düşman yapay zekası. Yüzde yüz isabetle çalışan bir sistem olmasa da yer yer Replica kuvvetlerine karşı gerçekten bir silahlı çatışma içerisindeymişim gibi hissettiğim oldu ki bu, modern tek oyunculu FPS'lerde bile hala eksik olan bir durum. Silahlı çatışmayı bu denli derinleştiren tek husus yapay zeka değil tabi, dinamik çevre ve dönemine göre başarılı fizikleri de önemli birer pay sahipleri bu konuda. Çatışma mekanikleri dışında yakın dövüşte de çeşitlilik sağlamaya çalışılmış. Ana karakterimiz Point Man sadece silahın dipçiğini kullanmakla kalmıyor; yeri geliyor havadayken dropkick atıyor, yeri geliyor düşmanlarının ayağına da kayıyor. Oyunun Reflex Time adını verdiği ağır çekim mekaniği de basit dursa da çağına göre oldukça yenilikçi bir entegrasyon. Oynanış üzerine saydığım bu özellikleri bir kenara bırakıp F.E.A.R.'ın özünde bir korku oyunu olduğunu düşünürsek, Japon korku sinemasıyla ilgiliyseniz de bence göz atmanıza değecek bir oyun. Bana göre korku yönü diğer tüm korku oyunlarında olduğu gibi burada da zayıf kalıyor ama olsun.
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 962 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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RIP Monolith
It's definitely showing its age but the combat was really fun.
Наконец-то мои руки добрались до этой серии игр. Я ни раз слышал хвалебные отзывы о ней, и могу сказать не зря. Я прошёл всю основную игру, а также 2 дополнения. Стоит отметить что в игре есть не плохой сюжет, достаточно простой, но интересный. Также в игре просто невероятная атмосфера, и моментами она правда может испугать. Но всё же игра в первую очередь шутер, и она не забывает об этом, поэтому большая часть игры это перестрелки. Сами перестрелки ощущаются очень хорошо благодаря совокупность всех факторов, а именно очень неплохой ии противников, физичный движок игры, свет, и то что поверхности не остаются такими же чистыми после боя. От стен отлетают куски, пыль может перекрыть тебе обзор, если вдруг враг дал очередь в стену рядом с тобой, от самих врагов кровь летит в разные стороны и остаётся на поверхностях. Разнообразия оружия в игре хватает, и стрельба в игре ощущается не плохо, если не забывать о том что это всё же не претендует быть симулятором или на какой-то реализм. По поводу дополнений особо сказать нечего, это отдельные компании, но сами дополнения мало чем отличаются от основной игры, и мне они не особо понравились, потому что они больше ощущаются как хорошая фанатская модификация, а не как хорошее длс на игру. Из минусов игры стоит отметить только то что она не очень хорошо работает на современных системах, но всё решается фанатскими патчами. Моя итоговая оценка игре 8,5/10
Good story, but on normal settings still pretty challenging game
Buen juego, buena trama y entretenido
The best of Monolith. An absolutely classic FPS for mouse and keyboard players (most of my playtime was offline). This is the only game in the F.E.A.R. series worth playing. Very immersive enemy A.I. because of their frequent communication/call outs to one another. One of only two games with slow-mo mechanics I actually enjoy (the other being Max Payne), partially because of the impressive physics and particle effects. Also a very artistic use of lighting and dreadful atmosphere makes the game's visuals hold up today.
Um fps de ação e terror já consagrado pelo tempo, sempre ótimo de jogar de vez em quando.Jogabilidade de combate ótima, com i.a dos inimigos bem feita e um clima de suspense/terror muito bom.Embora já antigo permanecerá uma peróla do mundo dos games
[h1] One of the best games I've ever played in my entire life, and I mean it. [/h1] [b] This iconic game is perfect [/b], the dreadful aesthetic, the creepy vibes and atmosphere, the lightning of the LithTech Jupiter EX engine, the sometimes realistic and sometimes goofy physics, the tactical power fantasy action and gunfights in sections of the game, the variety of weapons you get to kill and turn your enemies into an explosion of gibs and blood with it's cinematic slow-mo, the unsettling audio design that's made to build tension, the sudden unpredictable terrifying hallucinations that you get and see, the supernatural dreadful horrifying narrative with It's environmental storytelling and It's own intelligent and unique AI that is very ahead of It's time that makes the enemies feel so much more human compared to other games (which is what the game is also mostly known for) along with many many many other things are what makes this very intense psychological game a timeless, unique [u] masterpiece. [/u] [h3] HOWEVER... [/h3] (this could count as a disclaimer) During my playthrough with the main base game that worked quite well with it's very good optimization for a 2005 game, the multiplayer did not work sadly, maybe unless you maybe did some searching here and there on the internet, which isn't very convenient, considering they could have tried to fix the multiplayer, not only that, but the expansions (or DLC) that are included when buying the base game, which are "F.E.A.R.: Extraction Point" and "F.E.A.R.: Perseus Mandate" gave me this error on startup: "security module cannot be activated" Error 8016, which I haven't found a fix for it yet, even after trying Run as Administrator or Compatibility mode, it gave me the same error, even though it only happened to me, I'm not sure if It's happening to anybody else or not other than the ones who also wanted to fix this error and posted a discussion about it. Also.. easily one of the other drawbacks of the game is that some maps could seem a bit copy-pasted, with the boring office layout that tends to be full of re-used assets, and towards the endgame levels the enemies can feel "bullet spongy" along with some sections that can feel quite frustrating. But even with all the downsides that the game has, this game still shines for It's strengths and merits, I will always fully recommend this game and it's expansions (incase you manage to play them one way or another) with all my heart and soul as it will always be a must-play in my eyes. [b] 10/10. [/b]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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