
Eyes of War is a real-time strategy game set in the medieval era, offering both single-player and multiplayer experiences where you can control every unit in character mode. Build your castle, lead your army, and dominate the map. Eyes of War invites you to epic battles of the medieval era!
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About
Eyes of War blends RTS and Action RPG elements, creating a medieval warfare game where you can switch between the two gameplay approaches. In strategy mode, you build and develop your castle and make your army. In character mode, you control each unit from a third-person perspective, smoothly transitioning between soldiers to feel the battle up close and maintain your troops.
Compete with friends or AI in supported maps with up to 4 players, striving to become the ruler of the map. Continue your battles with the Strategy Game Mode and different game modes like the Arena Game Mode.
Build your castle, develop your city, create your army, and defeat your rivals!
In Strategy Mode, wage war with other players by developing your castle and army. Take control of any unit at any moment in the game. Manage and experience the war atmosphere in character mode. Be a leader and a hero by living the battle firsthand!
See the details of every corner of the maps up close in Character Mode. Roam within the city you built with great dedication and become one of the heroes defending your city against rivals!
Join online battles with up to four players. Fight against opponents for resources and the control of the kingdom. Use your strategies against real players, but watch out! The opponents won’t stand there watching your plans unfold…
In Battle Mode, build your army and take command of large scale battles with smart tactical decisions. In Arena Mode, enter one on one duels and fight your way to the top. For an even greater challenge, step into Survival Arena Mode where you choose a unique character and fight to survive as the pressure intensifies with each wave.
Engage in the struggle among four nations, each with its own unique culture, weakness, and strengths. Diversify your strategy by using units with different advantages from each nation and dominate your enemies!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish, German, Dutch, French, Italian, Spanish - Spain, Arabic, Simplified Chinese, Portuguese - Brazil, Russian, Urdu +5 more
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Скажу так игра должна развиваться и игра похожа от части на Sparta и это приятно и по этому я ставлю лайк этой игре но минусы этой игры это то что нету компании и камера наклонена как-то не правильно и из-за этого дискомфортно играть
Eyes of War is an ambitious medieval warfare title that attempts to merge two traditionally separate experiences into a single, flexible framework: large-scale real-time strategy and direct, hands-on action combat. Developed and published by Good Mood Games, it positions the player not only as an omniscient commander issuing orders from above, but also as a physical participant on the battlefield who can fight, defend, and die alongside their troops. This dual-identity design is the defining feature of the game and shapes nearly every aspect of how it plays, succeeds, and occasionally struggles. At the strategic level, the game follows familiar RTS conventions. Players establish a foothold by gathering resources such as wood, stone, and gold, constructing buildings to support economic growth and military production. Barracks, resource structures, and defensive fortifications gradually form the backbone of a growing medieval stronghold. Unit recruitment and army composition require planning, as different troop types fulfill different battlefield roles, from frontline infantry to ranged support. While the strategic layer is approachable and readable, it intentionally avoids excessive complexity, favoring clarity and momentum over deep economic micromanagement. What truly distinguishes Eyes of War is the ability to seamlessly transition from this top-down command view into direct control of any individual unit. With a single action, players can drop into a third-person perspective and take control of a soldier on the field, engaging enemies with melee weapons, defending chokepoints, or leading charges firsthand. This shift dramatically alters how battles feel, transforming abstract troop movements into visceral, ground-level experiences. Seeing a plan unfold from within the chaos of combat adds a sense of scale and immediacy that few strategy games attempt. Combat in character mode is straightforward and intentionally accessible. Swordplay, blocking, and movement prioritize responsiveness over complexity, allowing players to contribute meaningfully without mastering intricate mechanics. While the action does not reach the depth or finesse of dedicated melee combat games, it serves its purpose as a complement to the strategic layer. The true appeal lies not in perfect dueling systems, but in the emotional weight of fighting in battles you personally orchestrated moments earlier. The interplay between these two perspectives creates emergent gameplay moments that define the experience. You might notice a weak flank from above, then jump into a unit to personally reinforce it, buying time for reinforcements to arrive. Conversely, after fighting on the ground, returning to strategy mode offers a clearer understanding of how individual skirmishes fit into the broader conflict. This constant shifting of scale encourages players to think both tactically and emotionally about warfare, blending oversight with involvement. Beyond standard skirmishes, the game offers alternative modes that emphasize different aspects of its design. Arena-style encounters focus more heavily on direct combat, while survival-based challenges test endurance against waves of enemies. These modes strip away much of the economic layer and highlight the action side of the game, offering variety and a change of pace from traditional base-building scenarios. Multiplayer support further expands replayability, allowing multiple players to compete or clash, each balancing strategic control with personal combat decisions. Visually, Eyes of War adopts a functional medieval aesthetic. Environments, castles, and units are clearly readable, prioritizing battlefield clarity over ornamental detail. While the presentation lacks the polish and spectacle of higher-budget strategy titles, it effectively communicates scale and movement, which is critical given the number of units often present on screen. Large battles can feel chaotic and impressive, even if animations and textures sometimes betray the game’s indie scope. The game’s ambition does come with trade-offs. Neither the RTS systems nor the action combat reach the depth of genre specialists, and players expecting highly refined mechanics on either side may find certain elements underdeveloped. Performance can also fluctuate during especially large engagements, where unit counts and effects strain the engine. These issues do not undermine the core concept, but they do remind players that Eyes of War is built around experimentation and fusion rather than technical perfection. Overall, Eyes of War stands out as a bold hybrid that prioritizes player agency and immersion over strict genre purity. Its greatest strength lies in letting players experience medieval warfare from both the command tent and the front line, creating a sense of ownership over battles that few strategy games can match. While rough edges remain and balance between systems is not always perfect, the game offers a distinctive and memorable approach to large-scale combat that will especially appeal to players eager for something different within the RTS space. Rating: 7/10
Задумка интересная, реализация дерьмо. Дублирую отзыв т.к он полностью описывает игру: За что ставить подобному убожеству положительные рецензии, не понимаю. Построек толком нет, воинов толком нет, карта ОДНА И ТА ЖЕ, всегда, та самая, на которой ты начинаешь обучение. ИИ тупой, у всех, что у игрока, что у компьютера. Конечность ресурсов тоже вызывает вопросы - как я должен еще получить ресурсы, если на моем огрызке карты (дальше игра тебя сама не пускает, ммм, вкуснаааа) всего лишь один рудник?
super jeu avec tellement de possibilités!
BUGS
Strateji severler için oyunun oynanış ve bakış açıları çok iyi. 30 yıla yakındır strateji sever bir kişi olarak ufkun bu oyun yapımında ne kadar öteye taşınabildiğine şahit oldum. Emekleriniz için teşekkürler.
Can't even enter the game in coop. Waste of money.
good.
Hello. Thank you for adding the Arabic language, but there are errors in the localization. I hope to add a story mode to the game. I hope to add more game customization options in the strategy mode.
🎮 Eyes of War – Savaşın Tam Ortasında Olmak! 🇹🇷 Eyes of War, izometrik strateji deneyimiyle başladığınız bir savaş simülasyonunu, bir anda first-person bakış açısına geçerek tam anlamıyla savaşın içine sokuyor. Oyunun sunduğu bu geçişli oynanış tarzı, hem taktiksel düşünmeyi hem de birebir çatışma deneyimini aynı potada eritiyor. Kendi komutan karakterimizi kontrol etmek, sadece haritaya uzaktan bakmakla kalmayıp siper alarak, nişan alarak ve doğrudan çatışmalara girerek savaşmak gerçekten farklı bir heyecan katıyor. Özellikle birliğinize emir verdikten sonra cepheye dalmak ve sonuçları bizzat yaşamak unutulmaz anlar yaratıyor. Moral sistemi, harita üzerindeki küçük detaylar ve ses tasarımıyla birleştiğinde ortaya son derece sürükleyici bir atmosfer çıkıyor. Oyunun hem strateji tutkunlarına hem de aksiyon oyuncularına hitap edebilmesi büyük bir artı. 🔹 Öne Çıkanlar: First-person bakış açısıyla savaşın içinde olma hissi Karakter kontrolüyle gelen özgürlük ve aksiyon Derin strateji + gerçek zamanlı çatışma dengesi Savaş atmosferine uygun ses ve çevre tasarımı Eyes of War, sadece emir veren bir komutan değil, aynı zamanda cephede savaşan bir asker gibi hissettiren, kesinlikle denenmesi gereken özgün bir yapım! 🎮 Eyes of War – Right in the Heart of Battle! 🇬🇧 Eyes of War begins as an isometric strategy simulation, but quickly throws you straight into the chaos of war by switching to a first-person perspective. This seamless transition blends tactical planning with intense frontline combat in a unique and thrilling way. Controlling your own commander character adds a whole new level of excitement. You're not just giving orders from above — you're taking cover, aiming your weapon, and diving into battle yourself. Especially after commanding your units, charging into the frontlines and witnessing the results firsthand creates unforgettable moments. When combined with the morale system, subtle map details, and immersive sound design, the result is an incredibly engaging atmosphere. The fact that the game appeals to both strategy lovers and action fans is a major strength. 🔹 Highlights: Feel like you're inside the war with a first-person perspective Freedom and action through direct character control A perfect blend of deep strategy and real-time combat Immersive sound and environment design matching the battlefield Eyes of War is not just about being a commander who gives orders — it's about feeling like a soldier fighting on the frontlines. A truly unique experience that’s absolutely worth playing!
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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