
Eyes of War is a real-time strategy game set in the medieval era, offering both single-player and multiplayer experiences where you can control every unit in character mode. Build your castle, lead your army, and dominate the map. Eyes of War invites you to epic battles of the medieval era!
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About
Eyes of War blends RTS and Action RPG elements, creating a medieval warfare game where you can switch between the two gameplay approaches. In strategy mode, you build and develop your castle and make your army. In character mode, you control each unit from a third-person perspective, smoothly transitioning between soldiers to feel the battle up close and maintain your troops.
Compete with friends or AI in supported maps with up to 4 players, striving to become the ruler of the map. Continue your battles with the Strategy Game Mode and different game modes like the Arena Game Mode.
Build your castle, develop your city, create your army, and defeat your rivals!
In Strategy Mode, wage war with other players by developing your castle and army. Take control of any unit at any moment in the game. Manage and experience the war atmosphere in character mode. Be a leader and a hero by living the battle firsthand!
See the details of every corner of the maps up close in Character Mode. Roam within the city you built with great dedication and become one of the heroes defending your city against rivals!
Join online battles with up to four players. Fight against opponents for resources and the control of the kingdom. Use your strategies against real players, but watch out! The opponents won’t stand there watching your plans unfold…
In Battle Mode, build your army and take command of large scale battles with smart tactical decisions. In Arena Mode, enter one on one duels and fight your way to the top. For an even greater challenge, step into Survival Arena Mode where you choose a unique character and fight to survive as the pressure intensifies with each wave.
Engage in the struggle among four nations, each with its own unique culture, weakness, and strengths. Diversify your strategy by using units with different advantages from each nation and dominate your enemies!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish, German, Dutch, French, Italian, Spanish - Spain, Arabic, Simplified Chinese, Portuguese - Brazil, Russian, Urdu +5 more
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
遊戲中 中文 無法正常顯示
I really wanted to like Eyes of War. I was so excited for it that I even bought a copy for my friend so we could play together. The lack of a campaign isn't an issue by itself—not every RTS needs one. The problem is that, once you look at everything the game has to offer, it feels extremely bare-bones. The concept is fantastic. The ideas are there, the gameplay foundation is there, and the third-person perspective is genuinely interesting. Unfortunately, I can't recommend the game in its current state, especially since a developer has confirmed that there are no more content updates planned beyond bug fixes. One of the first issues we ran into was multiplayer. When I clicked "Multiplayer," there was no obvious option to host a game. I ended up joining the official Discord just to find out that pressing "New Game" is actually how you host a multiplayer lobby. That's a confusing design choice that should really be improved, and I'm sure I'm not the only player who's been caught out by it. The multiplayer content also feels very limited. There are only four maps, and the maximum team size is 2v2. That's disappointing, especially when RTS games like Halo Wars and Red Alert supported at least 3v3 many years ago. Another thing I noticed was the pacing. Even when I was doing as much as I possibly could—constantly managing my economy, expanding, producing units, and trying to stay on top of everything—the game still felt incredibly slow. I'd understand if I were new to RTS games, but I'm not. I've played plenty of strategy games, and this one never really reached the level of intensity or momentum I'd expect. I also ran into a frustrating issue in the tutorial. The first time I played, I built a Barracks in the wrong place. The game then wanted me to build a wall, but because I couldn't demolish or remove the Barracks, I became completely stuck. My only option was to restart the entire tutorial from the beginning. That's the sort of issue a tutorial should account for, especially since it's meant to teach new players rather than punish them for an early mistake The AI balance also felt off. On Easy difficulty, the AI rushed to Tech Level 3 while my friend and I were still on Tech Levels 1–2. Even stranger, the AI spent a huge amount of time building enormous walls across the map. Rather than creating an interesting defensive challenge, I was often able to simply walk around them because of the way the maps are designed. It made the AI's strategy feel ineffective instead of intelligent. More than anything, it feels like almost every system in the game needed more time to be properly fleshed out and carefully thought through. There are lots of good ideas, but many mechanics feel like first drafts rather than polished, interconnected systems The base expansion system also felt awkward. Instead of constructing a dedicated building or upgrade that expands your territory, you're expected to place long chains of buildings in a snake-like pattern just to claim more land. It feels unnatural and more like you're working around the game's mechanics than making meaningful strategic decisions. Combat was another major issue. We both built mounted archer units, but they simply refused to fire. At first I assumed it was just a bug on my end, but my friend, who was playing a completely different faction, experienced the exact same problem. The third-person combat is probably the game's biggest selling point, and it is genuinely a cool idea. However, after the novelty wears off, it mostly comes down to cheesing enemies or button mashing. Outside of the occasional finisher, there's very little depth to make it engaging over time. That's what makes this game so frustrating. It has all the ingredients to be something special, but it feels incredibly shallow and unfinished. The potential is absolutely there, but it needs more content, more polish, better balancing, improvements to the user experience, and a clearer long-term development plan before I could recommend it. 2/10 for me
Played for all of like 30 min but trust me its nothing but a good trailer. Doesnt explain anything and it runs TERRIBLY for the aweful graphics it has. Cool idea. need a real team
fun game but multiplayer is a bit wonky
Oyuna para vermeye değmez tam sürümü bile erken erişim bir oyundan kötü ayrıca oyunda bir sürü bozulma bug var kendi kendine kaynak siliyor kasıyor ve optimizasyon kötü 4 kişilik oyun 3 kişilik oyun kurunca yapı koymana izin vermiyor 1 vs 1 de kursan kendi kaynağını siliyor oyuna başlayamıyorsun oyun kafasına göre bozulabiliyor çok leş gibi bir oyun sadece konsept harika ama unity nasıl indirilir diye dün yazmış adamların yaptıiğı bir oyuna benziyor düşünce oxford yapım ilk okul mezunu.
guzel bir oyun
,
useless and boring, no need to waste time on this RTs, believe me I am a fanatic
Extremely buggy game. Sometimes it won't let you change factions, even if you pick a new one. Other times it won't let you build anything -- sometimes with specific factions and sometimes no matter the faction. In the tutorial that immediately begins when you first launch the game, you're required to build a wall. It won't let you build that wall. In the community tab, several people have brought up these issues but there's no response to most of them. It also doesn't matter which map you pick, you're just gonna get whatever the game wants to give you. There are also issues with the fog of war turning blue instead of black and units not wanting to move past what is already visible. Encountered all these issues in the 40 minutes since I bought the game. Not worth the $22 including tax
I'd like to see more updates
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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