
Extraneum is an old-school, sci-fi single-player first person shooter with an emphasis on exploration and secret hunting. Fight your way through biohacked monstrosities and stop their progress before they take control of the entire world.
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About
Thanks to your high resilience and your even higher scores on the Universal Weapon Handling Assessment, you were lucky enough to get hired as a security guard for top secret Project EXTRANEÜM (pronounced ex-strain-yum). You had no idea what this project was all about, but you certainly didn't sign up for a total overrun of the facilities by alien looking monstrosities.
Looks like you're doing overtime today. Grab your trusty knife and your standard issue SMG and send these abominations back to hell where they belong.
EXTRANEÜM is a brutal old-school first person shooter with an emphasis on exploration and secret hunting. Shoot monsters and find upgrades as you progress through the laboratories of Project EXTRANEÜM in search for the truth... and a way to put an end to it all.
24 levels, with 3 unique boss battles waiting at key points of the campaign
12 unique weapons and 12 enemy types
Hidden upgrades for your health, armor, and ammo
Tons of secrets and hidden areas for your exploratory pleasure
No generative AI has been used in the production of this game.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a pretty good albeit basic boomer-shooter that hearkens back to the era of 90-degree walls and completely flat height. It's very simple, Gruesome difficulty is a good challenge, the graphics are adorable, the music/sound are well done, and the weapons are mostly all useful and feel good to use. It also works well on Intel Arc, which is cool. It does get a little repetitive though, the enemy variety is limited, normal difficulty is incredibly easy (I didn't die once other than for an achievement), and secrets are not handled great. There are lots of health/ammo/armor upgrades that you will likely need, there are hidden data disks that give you lore and unlock secret levels later on in the chapter/game, and there are miss-able weapon upgrades that unlock awesome alt-fire modes. Having those things in the game is great, but me having to wall-hump every single surface on every single level in the game really slows things down. Something like unlocking "secret sight" after beating the game normally would have been much more enjoyable and would have rewarded going back to replay things. Overall, it's a fun simple boomer shooter, and I enjoyed my time with it. I don't think I'll be returning though.
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Languages: English**languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Polecam tą grę z wielu powodów, a szczególnie jeśli chodzi o stosunek ceny do jakości. Sporo fun'u. Aż chce się odkrywać kolejne sekrety i upgrade'ować bronie.
I normally try to start a review with some witty take, but I’m not sure I have it in me for Extraneum, mostly because it does not deserve that kind of treatment. Less so to say that the game is not worth the time, more because it is the kind of title that simply is. Extraneum is quite overlooked. It is an extremely competent Wolfenlike title, in that it operates entirely on a single plane and lacks the ability to look up and down. There is height and depth to the levels, but they don’t come into play. It plays a lot like a number of its peers, such as Wizordum, Project Warlock or Exophobia with the tile based world lacking anything beyond right angles, but tends to keep things far more simple in the core gameplay of those other titles. In this regard it may seem to be a little to simple for most folks, but impresses with the fact it is so well executed in its intentions that it’ll likely pull you in and discover there is a lot more depth under the surface than anticipated. To clear out an almost irrelevant point: plot wise there is nothing really to talk about. Mad scientist makes virus that changes people into his horde of violent footsoldiers along with a bunch of weird mutants. There are post chapter screen dumps to detail things, but it is just you going “I’m going to kill the mad scientist!” That said, this is somewhat akin to Carmack’s admission that games have stories and he is watching porn, and that is not what you come to these things for. You come for the shooting, level exploration and (in a lot of boomshoot cases) the vibe from the aesthetics. The aesthetics here are a little off the beaten path of most contemporaries. The visuals have a very clear pixel art style that does not match any one era of gaming. The nearest comparison may well be the Metroidvania like Exophobia, but here there are more colours. It is like an alternative reality, where there was a psydo-3D capable gameboy that came out in 1997, but where Exophobia was from the limited, almost monochrome first version, Extraneum is for the follow up in 2000. This is not to say it looks bad, but I feel this would likely be very at home on a Steam Deck. Gameplay wise, the core of it is very, very simplistic. You have a centered weapon sprite that you use to shoot the many, many enemies that come at you from all angles as you run through the single floor mazes the levels are made from. It rarely changes up the formula, so in most cases you need to be ready for little novelty beyond what the game throws at you with the first couple of levels. For some this may seem limiting, but this gameplay core is thankfully well tuned. Most enemies feel like they require the right number of shots to kill (well, excluding the silly mother octopus things being spongy), and their numbers compliment that, meaning you are likely going to be constantly be challenged at an appropriate level. For shooting things, Extraneum feels almost spot on. This spot on feel extends to the level design. While the maps can sometimes devolve into large, twisting mazes that can be a little hard to navigate, their consistency is almost immaculate. There are never moments where you look at one of the abstract rooms and think “this does not fit”. All areas feel like the environments they depict, be it sewers, parking lots, factories or mines. The “vibe” for Extraneum is sky high. This immaculate design leads to some interesting elements, namely secret hunting. Since the levels never really have texture issues, or out of place walls, if you see something that looks off, it is no doubt a secret. This is both a nice touch and a godsend to secret hunters. Rather than have a game where the best way to find a secret is run along walls hitting the use key to hope you randomly unlock some hidden door, here we have a title that if something looks like a secret, it likely is. Again, the word is consistency, and that is what I appreciate the most about Extraneum. In ways this is the core selling point of the game. Extraneum is subtle; on the surface it just looks like another pick-me in the, now very bloated and overstocked, boomershooter aisle. Pay attention and it has the care and focus of a title like Amid Evil or a classic Build title. In this way, it stands out from the far more slapdash design of something such as Project Warlock. Sure, the novelty is not there, but that is not really who Extraneum is for. This is a boomshoot for boomshoot conocerse. In ways, this is what will hold back recommendations for Extraneum. What is here is fantastic, but it is really for folks who have already played the majority of other titles of its ilk. If you have not played the core classics like Cultic, Dusk or the likes, then they are likely to be priority over Extraneum. In fact, I’d say you should plough through Wizordum after the core titles, and see if you like the more limited play areas. If you got through all that and you are salivating for more of that kind of stuff, then Extraneum is absolutely top tier for you. For those getting tired of boomshoots though, this absolutely will not change your opinion and will likely only last about two levels before you say “cool I guess” and switch it off through boredom. I recommend Extraneum, but only because Steam’s review system is binary. For hardened boomshoot enthusiasts, this is absolutely a must once you have cleared out the other high grade titles. For the average person… eh, maybe? It’ll likely be too specialised to be worth the while.
Really liked it! Woflenstein-like but with wonderfully designed levels, the guns can be upgraded and have alternate fire modes, the enemies are easy read. This is perfect to either get your kids into FPS as their first shooter or for when you just want something straight forward and simple yet never boring! Worth every penny I paid for it!
Годная ретро-игра с с затягивающим геймплеем. Все отлично, только добавить бы возможность сохранения или контрольных точек на уровнях, чтобы не приходилось проходить их в один забег.
One of the title screen quips says Extraneüm is "like Doom, but cute and chunky!" That's pretty on point. Extraneüm does have its own additions in the form of permanent upgrades and shops, but the core of the game is firmly planted in circle-strafing combat and mashing E on every wall to find secrets. Outside that my only real complaints are the maps don't always 100% reflect level geometry, and I wish environments had a little more going on interactively-speaking. This is ultimately nitpicking though. I would agree Extraneüm is "like Doom," because Doom rules, and so does Extraneüm.
Przyjemna, prosta i tania. Idealna dla osób, które dopiero zaczynają przygodę z boomershoterami. 7/10
Extraneum is an absolutely adorable 2D shooter with 3D environments, and I would call it a Wolf 3D-like, but it would be doing a great disservice. This is so much more than Wolf 3D, with its choices for level design being more stylistic, but don't be fooled; it looks better visually with height variation in ceilings. Far gone are the days where you have to put up with annoying hitscanners playing ping pong with your health; the game tries its best by giving you non-cheesy enemies. While I'm sure that having levels be almost entirely flat with some slight floor dips might seem boring for some (except the few levels with actual height variation), all levels are themed, with the first episode seemingly more city-like with some more industrial-like areas, the 2nd featuring suburbs and brown-like texturing (no, not that kind of texture), and the 3rd follows a more lab-like theming; I mean, the game even has a moving train level like what? That's so cool and such a nice break from the norm, the secrets are also accessed by finding secret items, which encourages exploration, neat! But if I had to pick favourites, it would be 1-A, 1-3 (favourite music, btw), 1-5, 1-6, 2-4, 2-5, 2-A, 3-1, 3-A, 3-3, 3-4 (flows really nicely), 3-6. As you can see, I like a lot of the levels, some more than others, and that's a good thing. It's really hard for me to find favourite maps these days, but all of these stuck out to me as being very fun. I will make a note that the 2nd boss is, uh, almost a cakewalk. Extraneum also offers a nice minimap on the HUD, which you can zoom in/out and enlarge. Speaking of the HUD, you can actually scale the HUD size, a big plus and something all games should strive for. As someone who also plays on a console, which Extraneum is unfortunately not available on, sometimes the HUD is too small, and I am sitting from a distance playing. It's just horrible when you can't see anything.
Buy it
It's ok, but after 30 mins I had no desire to play any more. Refunded the game and bought the soundtrack instead!
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