
Extraneum is an old-school, sci-fi single-player first person shooter with an emphasis on exploration and secret hunting. Fight your way through biohacked monstrosities and stop their progress before they take control of the entire world.
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About
Thanks to your high resilience and your even higher scores on the Universal Weapon Handling Assessment, you were lucky enough to get hired as a security guard for top secret Project EXTRANEÜM (pronounced ex-strain-yum). You had no idea what this project was all about, but you certainly didn't sign up for a total overrun of the facilities by alien looking monstrosities.
Looks like you're doing overtime today. Grab your trusty knife and your standard issue SMG and send these abominations back to hell where they belong.
EXTRANEÜM is a brutal old-school first person shooter with an emphasis on exploration and secret hunting. Shoot monsters and find upgrades as you progress through the laboratories of Project EXTRANEÜM in search for the truth... and a way to put an end to it all.
24 levels, with 3 unique boss battles waiting at key points of the campaign
12 unique weapons and 12 enemy types
Hidden upgrades for your health, armor, and ammo
Tons of secrets and hidden areas for your exploratory pleasure
No generative AI has been used in the production of this game.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Polecam tą grę z wielu powodów, a szczególnie jeśli chodzi o stosunek ceny do jakości. Sporo fun'u. Aż chce się odkrywać kolejne sekrety i upgrade'ować bronie.
This is a pretty good albeit basic boomer-shooter that hearkens back to the era of 90-degree walls and completely flat height. It's very simple, Gruesome difficulty is a good challenge, the graphics are adorable, the music/sound are well done, and the weapons are mostly all useful and feel good to use. It also works well on Intel Arc, which is cool. It does get a little repetitive though, the enemy variety is limited, normal difficulty is incredibly easy (I didn't die once other than for an achievement), and secrets are not handled great. There are lots of health/ammo/armor upgrades that you will likely need, there are hidden data disks that give you lore and unlock secret levels later on in the chapter/game, and there are miss-able weapon upgrades that unlock awesome alt-fire modes. Having those things in the game is great, but me having to wall-hump every single surface on every single level in the game really slows things down. Something like unlocking "secret sight" after beating the game normally would have been much more enjoyable and would have rewarded going back to replay things. Overall, it's a fun simple boomer shooter, and I enjoyed my time with it. I don't think I'll be returning though.
It's ok, but after 30 mins I had no desire to play any more. Refunded the game and bought the soundtrack instead!
$15 is a little high for such a small game. Putting 1/4 of your game behind secrets is kinda lame tbh. Also putting crucial items like health and armor upgrades behind secrets is also super lame. Putting SOOO much content of your game behind secrets is really dumb. There's so many other games people could be playing and you expect them to waste their time secret hunting in your game? Yeah, bad design.
Really liked it! Woflenstein-like but with wonderfully designed levels, the guns can be upgraded and have alternate fire modes, the enemies are easy read. This is perfect to either get your kids into FPS as their first shooter or for when you just want something straight forward and simple yet never boring! Worth every penny I paid for it!
Extranuem is a game that I got on day one. I love the original Wolfenstein 3D and any shooter with nice crispy pixel art, 90 degree angles and no verticality. The game has been on my radar since the demo dropped. When I got it in early access, I played through the first chapter and waited for the full release. When it was released, I was unable to play it immediately and only got around to it last month. I had so much fun, I decided to get all the achievements. And it was worth it. I wanted to do a review since then but only got around to it now. Anyways, here's the review. Extranuem is a Wolf 3D inspired game but also so much more. Instead of strictly sticking to the limits of Wolf 3D, it expanded on it with new ideas, great level design and just plain fun enemy designs. Extranuem has 3 episodes consisting of 8 levels each. 6 main levels and 2 secret levels each. That might not sound like much but it took by about 4 hours to play through all the levels once. The rest of that time was getting the achievements. The levels were well designed, with open areas, small claustrophobic areas and even a train level. My personal favorite is the secret level that is a homage to Doom's E1M1 Hanger level. Just like the rest of the game, it's just not a copy but so much more. You start out like the original E1M1 and follow it to the exit. Great nod. But then the exit opens up to another area. And another area. It's such a good level, with nostalgia and surprises mixed into it. That also describes the games levels in general. Nostalgic with surprises. The weapons are fun to use and often have secondary fire modes (That is hidden away in secret areas, giving you incentive to explore the levels). You have a shotgun, chainsaw, energy gun, rocket launcher and a few more. Most follow the typical lineup but they are so fun to use, I didn't mind it that much. The only weapon type not present is a room clearing super weapon, but I din't really miss it that much. The enemies are fun to fight and all have a kind of chibi-style. I actually felt bad killing some of them. The enemies range from fast melee enemies, enemies that jump attacks you, small low damage ranged enemies and big, heavy hitting ranged enemies. The way they are combined makes them really fun. Over all, I had a smile on my face during my time with Extranuem. I enjoyed my first play through and getting all the achievements. Now, is the game perfect? No, of course not. There were a bug or two (Nothing game breaking), it is a bit short if you just want to play through the levels once and it is simple. The thing is, I enjoyed the game. I got 12 hours out of it and it was intended to be simple. So I have to recommend this. I don't know if the dev is planning another game but if he does, I'll be first in line for it.
Годная ретро-игра с с затягивающим геймплеем. Все отлично, только добавить бы возможность сохранения или контрольных точек на уровнях, чтобы не приходилось проходить их в один забег.
A game with some serious Magikarp power. Tldr; Extraneum has a weak early game, but a really good late game. Also, 1/4 of the game is hidden behind secret hunting. If that's not your thing, you'll get a much smaller game. Being completely honest, this game starts out pretty weak. The first 3-4 levels feel like an unimaginative Wolfenstein clone. I was genuinely bored with the small quantity of enemies, the low level of threat they posed, and the sheer simplicity of the combat. If you want to enjoy this game, do yourself a favor and play on the highest difficulty (Gruesome). Believe me, the hardest one here is around the "Normal" difficulty of most games. Also, activate the Y axis so you can aim upwards. I don't know why this one isn't the default. The game is easy enough on the hardest difficulty to merit a first blind playthrough on Gruesome. I'll start with the bad stuff first so you know what you're in for. NOT GOOD STUFF - Slow-paced weak early game that isn't exciting enough for most players - A lot of the game's best stages are behind secret exits, which heavily incentivizes secret-hunting - 80% of the lore is also hidden behind secrets - The game starts out with noticeable marks on walls (claw marks, bullet holes, weird designs) that point you towards a secret, but for some reason they end up becoming unreliable on the late game (around episode 3). Kind of a ♥♥♥♥ move by the developer. - No easily available guide for finding said secrets, except for a YouTube playthrough by Stooge. - The enemy designs are way too cutesy for a setting that takes itself so seriously. If more enemies were like the chimera then it would be fine. Otherwise, it's kind of jarring. - Easy game, you need to up the difficulty to really feel like there's a challenge. As you can see, there are substantial flaws. But why is this a recommended review? It's because despite these things, the good stuff is REALLY good. THE GOOD STUFF + The later stages of the game are excellent. From ambushes to new enemies, it really packs a punch in terms of enjoyment + The weapons start out weak, but if you get the hidden upgrades, they get some of the most enjoyable alt-fire modes I've played with + Secrets, while hard to get, upgrade your armor, health, and weapons nicely, so you never feel like they're a waste of time + While the first boss is mediocre, the 2nd and 3rd bosses were a decent challenge + The game's weapons are quite creative, and allow for flexible approaches. No weapon feels useless here, since even the first gun (the SMG) is basically your pistol, which is good for one of the simpler yet annoying enemies that you don't wanna waste the good stuff on + If you get the secrets, the game's length goes up significantly, with the hidden stages being the best ones by far + Hidden stages often involve arenas, ambushes, and gauntlets, which let you toy with the new weapons you get in them + The soundtrack grew on me as it went + You get the game's achievements by playing the game the optimal way. No going out of your way or doing some obscure/extremely difficult BS to get them + The best Minigun I've ever used in a videogame belongs to Extraneum + The game's best secret is the final one, which is just a small little easter egg that I liked As you can see, the game starts out kind of mediocre and then ramps up. If you play this one, get the secrets, get the hidden guns, and find the hidden stages. It's the best way to get your money's worth, otherwise you'll get a 2-4 hour long game that feels like it's missing something. And that's because it is. Extraneum is a good game, but you need to persevere and explore every nook and cranny, otherwise you're missing out on the game's best parts. Even though its flaws detract from it quite heavily, it's still a good choice for classic retro shooter fans. 7.4/10
I normally try to start a review with some witty take, but I’m not sure I have it in me for Extraneum, mostly because it does not deserve that kind of treatment. Less so to say that the game is not worth the time, more because it is the kind of title that simply is. Extraneum is quite overlooked. It is an extremely competent Wolfenlike title, in that it operates entirely on a single plane and lacks the ability to look up and down. There is height and depth to the levels, but they don’t come into play. It plays a lot like a number of its peers, such as Wizordum, Project Warlock or Exophobia with the tile based world lacking anything beyond right angles, but tends to keep things far more simple in the core gameplay of those other titles. In this regard it may seem to be a little to simple for most folks, but impresses with the fact it is so well executed in its intentions that it’ll likely pull you in and discover there is a lot more depth under the surface than anticipated. To clear out an almost irrelevant point: plot wise there is nothing really to talk about. Mad scientist makes virus that changes people into his horde of violent footsoldiers along with a bunch of weird mutants. There are post chapter screen dumps to detail things, but it is just you going “I’m going to kill the mad scientist!” That said, this is somewhat akin to Carmack’s admission that games have stories and he is watching porn, and that is not what you come to these things for. You come for the shooting, level exploration and (in a lot of boomshoot cases) the vibe from the aesthetics. The aesthetics here are a little off the beaten path of most contemporaries. The visuals have a very clear pixel art style that does not match any one era of gaming. The nearest comparison may well be the Metroidvania like Exophobia, but here there are more colours. It is like an alternative reality, where there was a psydo-3D capable gameboy that came out in 1997, but where Exophobia was from the limited, almost monochrome first version, Extraneum is for the follow up in 2000. This is not to say it looks bad, but I feel this would likely be very at home on a Steam Deck. Gameplay wise, the core of it is very, very simplistic. You have a centered weapon sprite that you use to shoot the many, many enemies that come at you from all angles as you run through the single floor mazes the levels are made from. It rarely changes up the formula, so in most cases you need to be ready for little novelty beyond what the game throws at you with the first couple of levels. For some this may seem limiting, but this gameplay core is thankfully well tuned. Most enemies feel like they require the right number of shots to kill (well, excluding the silly mother octopus things being spongy), and their numbers compliment that, meaning you are likely going to be constantly be challenged at an appropriate level. For shooting things, Extraneum feels almost spot on. This spot on feel extends to the level design. While the maps can sometimes devolve into large, twisting mazes that can be a little hard to navigate, their consistency is almost immaculate. There are never moments where you look at one of the abstract rooms and think “this does not fit”. All areas feel like the environments they depict, be it sewers, parking lots, factories or mines. The “vibe” for Extraneum is sky high. This immaculate design leads to some interesting elements, namely secret hunting. Since the levels never really have texture issues, or out of place walls, if you see something that looks off, it is no doubt a secret. This is both a nice touch and a godsend to secret hunters. Rather than have a game where the best way to find a secret is run along walls hitting the use key to hope you randomly unlock some hidden door, here we have a title that if something looks like a secret, it likely is. Again, the word is consistency, and that is what I appreciate the most about Extraneum. In ways this is the core selling point of the game. Extraneum is subtle; on the surface it just looks like another pick-me in the, now very bloated and overstocked, boomershooter aisle. Pay attention and it has the care and focus of a title like Amid Evil or a classic Build title. In this way, it stands out from the far more slapdash design of something such as Project Warlock. Sure, the novelty is not there, but that is not really who Extraneum is for. This is a boomshoot for boomshoot conocerse. In ways, this is what will hold back recommendations for Extraneum. What is here is fantastic, but it is really for folks who have already played the majority of other titles of its ilk. If you have not played the core classics like Cultic, Dusk or the likes, then they are likely to be priority over Extraneum. In fact, I’d say you should plough through Wizordum after the core titles, and see if you like the more limited play areas. If you got through all that and you are salivating for more of that kind of stuff, then Extraneum is absolutely top tier for you. For those getting tired of boomshoots though, this absolutely will not change your opinion and will likely only last about two levels before you say “cool I guess” and switch it off through boredom. I recommend Extraneum, but only because Steam’s review system is binary. For hardened boomshoot enthusiasts, this is absolutely a must once you have cleared out the other high grade titles. For the average person… eh, maybe? It’ll likely be too specialised to be worth the while.
One of the title screen quips says Extraneüm is "like Doom, but cute and chunky!" That's pretty on point. Extraneüm does have its own additions in the form of permanent upgrades and shops, but the core of the game is firmly planted in circle-strafing combat and mashing E on every wall to find secrets. Outside that my only real complaints are the maps don't always 100% reflect level geometry, and I wish environments had a little more going on interactively-speaking. This is ultimately nitpicking though. I would agree Extraneüm is "like Doom," because Doom rules, and so does Extraneüm.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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