
Extraneum is an old-school, sci-fi single-player first person shooter with an emphasis on exploration and secret hunting. Fight your way through biohacked monstrosities and stop their progress before they take control of the entire world.
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About
Thanks to your high resilience and your even higher scores on the Universal Weapon Handling Assessment, you were lucky enough to get hired as a security guard for top secret Project EXTRANEÜM (pronounced ex-strain-yum). You had no idea what this project was all about, but you certainly didn't sign up for a total overrun of the facilities by alien looking monstrosities.
Looks like you're doing overtime today. Grab your trusty knife and your standard issue SMG and send these abominations back to hell where they belong.
EXTRANEÜM is a brutal old-school first person shooter with an emphasis on exploration and secret hunting. Shoot monsters and find upgrades as you progress through the laboratories of Project EXTRANEÜM in search for the truth... and a way to put an end to it all.
24 levels, with 3 unique boss battles waiting at key points of the campaign
12 unique weapons and 12 enemy types
Hidden upgrades for your health, armor, and ammo
Tons of secrets and hidden areas for your exploratory pleasure
No generative AI has been used in the production of this game.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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An enjoyable little game, recommended
One of the title screen quips says Extraneüm is "like Doom, but cute and chunky!" That's pretty on point. Extraneüm does have its own additions in the form of permanent upgrades and shops, but the core of the game is firmly planted in circle-strafing combat and mashing E on every wall to find secrets. Outside that my only real complaints are the maps don't always 100% reflect level geometry, and I wish environments had a little more going on interactively-speaking. This is ultimately nitpicking though. I would agree Extraneüm is "like Doom," because Doom rules, and so does Extraneüm.
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Languages: English**languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hidden Gem среди бумер шутеров. Челы умудрились сделать на вульфоподобной архитектуре уровней настоящую красоту, которую интересно играть, интересно рассматривать и интересно исследовать. Прошел на 100% на платину. Единственный достаточно раздражающий минус для меня это то, что после прохождения секретных уровней нужно заново проходить прошлый уровень на обычный выход, чтобы продвинуться дальше. Иногда это довольно бесяче было, учитывая размеры некоторых уровней, особенно во втором эпизоде.
A fun little shooter in the style of an advanced Wolf3d clone, with simple weapon and health upgrades scattered about secrets hidden within the various levels. The levels are a bit sparse and could use a tad more variety. Beyond that, I got exactly what I wanted.
Really enjoyed the presentation of Extraneum. On the surface, it displays as a cozy Wolf3d-inspired title. While you progress through, you're met with more intricate layouts, more clever secrets, some snazzy weapon upgrades, and an increasing variety of enemies. This to me set it apart from a lot of other shooters in the category. Difficulty settings let you scale things to how you like, and I do appreciate that the harder difficulties do not lead the player to play in an exceedingly tedious manner. I didn't feel pressured on Gruesome to corner camp and bait every encounter, but I was punished for poor movement and poor gunplay, and I think Extraneum really strikes this balance well. Secret hunting is also heavily encouraged and rewarding. I definitely enjoyed my run through the game. Everything felt worthwhile to pursue in a map, and everything from the map presentation, to the combat loops, to the music all added up to just a really cozy experience. Great stuff.
$15 is a little high for such a small game. Putting 1/4 of your game behind secrets is kinda lame tbh. Also putting crucial items like health and armor upgrades behind secrets is also super lame. Putting SOOO much content of your game behind secrets is really dumb. There's so many other games people could be playing and you expect them to waste their time secret hunting in your game? Yeah, bad design.
I like it! It's not at the level of the first Project Warlock but it is a very good game and well made. If you played and like "only lead can stop them", "ion fury" ecc ecc this is the right game for you
A fantastic little shooter with slick presentation and wonderfully cute pixel art. Though a good reference point, It almost feels like a disservice calling it a Wolf-like when there's a lot more to see here. Perfectly focused, sci-fi dungeon exploration with memorable guns, monsters, fun writing, unique levels and meaningful upgrades. I get exhausted from a lot of shooters overstaying their welcome, but this is so remarkably scoped I 100%'d. Every single secret. Absolute banger.
Extraneüm is a pretty solid boomer shooter with a solid selection of weapons and a cool soundtrack. However, I have to say that the game feels a bit stretched, which certain stems from the fact that you're fighting mostly the same enemies for the entire three episodes. But anyways, it did keep me entertained to finish the game, so it's a thumbs up from my side.
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Where this game's players are, estimated from review languages.
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