
3D Realms, creators of Duke Nukem 3D, Prey, and Max Payne, team up with Voidpoint to bring back the legendary Build Engine, famous for classic shooters like Duke Nukem 3D, Shadow Warrior, and Blood. Fast-paced FPS combat across huge, secret-packed levels. Ion Fury is the real deal!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


While Shelly "Bombshell" Harrison earned her codename defusing bombs for the Global Defense Force, when evil transhumanist mastermind Dr. Jadus Heskel unleashes the members of his cybernetic cult onto the streets of Neo D.C., she knows it's time to start causing explosions instead of preventing them.
Her quest to slay Heskel leaves a trail of carnage throughout huge, multi-path levels filled with gigantic explosions, more secret areas than we can count, and inhuman foes behind every corner. There's no regenerating health here; stop taking cover and start running and gunning.
Shelly's crusade to take down Heskel's army will see her leave destruction in her wake with a wide arsenal of weapons, complete with alternate fire modes and different ammo types. Her signature revolver, the tri-barreled Loverboy, brings enemies pain and players pleasure with both single shots and Old West-style hammer fanning action. Who needs a regular shotgun when you can load buckshot into your grenade launcher? Violent, over-the-top Bowling Bombs rip enemies apart with ease.
Ion Fury laughs at the idea of mandatory checkpoints and straight paths through shooting galleries. But, just because this is a true old-school first-person shooter doesn't mean we've ignored all the good new stuff the last two decades have brought. Headshots? Hell yeah. More physics and interactivity? You betcha. Widescreen, controller support, and auto saves? 3D Realms and Voidpoint have taken the best of both worlds and cooked it all into a bloody stew.

New to Ion Fury? Get Ion Fury + Aftershock for the complete experience.
Already own Ion Fury? Pick up Ion Fury: Aftershock for a full second campaign plus Arrange Mode, a mirror-world remix of the original campaign that integrates Aftershock’s new enemies, items, and weapons while reworking map progression, item placement, and enemy encounters.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 6.8Kreviews | 93% | — | $3.3M |
| $6.24−75% | 1.1Kratings | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 833 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Oh, where to begin with this misguided trip down nostalgia lane? Ion Fury is an obnoxious love letter to an era of gaming that, frankly, should have been left behind along with dial-up internet and Y2K panic. It's as if the developers unearthed a dusty Build engine from the back of a thrift store and decided, "Yes, this is exactly what modern gamers want!" The level design is a labyrinthine nightmare, seemingly crafted to frustrate players into quitting. Hope you enjoy pixel-hunting for keys and secret switches, because you'll be doing a lot of it while enduring endless backtracking. The maps are less "cleverly designed mazes" and more "an experiment in how quickly we can induce migraines." And let’s talk about the combat, shall we? The enemies are bullet sponges that swarm you like mosquitoes on a humid summer night, while your arsenal feels about as effective as a slingshot against a tank. Sure, the weapons look cool, but they’re all bark and no bite. The shotgun feels like it fires confetti, and the revolver—oh, excuse me, the "Loverboy"—has a name so cringy it should come with an apology letter. Then there's Shelly "Bombshell" Harrison, our protagonist, who oozes snark and one-liners like she’s auditioning for a 1990s action B-movie. The problem? None of it lands. Her quips are as stale as last week’s bread, and her personality is flatter than the pixelated textures that populate this so-called "game." The graphics, while faithful to the retro aesthetic, are an eyesore in 2024. Nostalgia can only take you so far when you're squinting at low-resolution sprites and bland color palettes. And the soundtrack? It’s like someone took all the generic techno beats from a rejected Doom mod and slapped them together. Don’t get me started on the so-called “story.” If you can call a threadbare excuse to blow things up a story, then sure, Ion Fury has one. But the plot is so laughably shallow that it makes Saturday morning cartoons look like Shakespeare. In conclusion, Ion Fury is nothing more than a tedious exercise in frustration disguised as a retro shooter. If you enjoy wasting your time in mindless corridors filled with copy-paste enemies while enduring a protagonist who thinks she’s way cooler than she is, then by all means, knock yourself out. For the rest of us? Hard pass. 1/10. I'd rather play Solitaire.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 834 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
'omg games today are so bad, games arent made like they used to be' yes they are, and you still didnt buy ion fury.
Well, it's supposed to be a tribute to Duke Nukem, even to the point of using an evolved version of the engine. And they're not wrong. The problem is that while they evolved the engine, they didn't figure out if they should. For example, the levels are much much bigger. The problem is that the enemies are so much farther away, and their sprites are super tiny, making them hard to shoot. Meanwhile they have no problem precisely targeting you. Because of their limitations, Doom and Duke Nukem 3-D took places in small spaces, crowded hallways, and empty rooms. Not vast landscapes. As a result, the game is more frustrating than it should be. The sound design also isn't great and the weapons don't feel good to shoot. Maybe the past needs to remain the past.
Buy this, don't buy Phantom Fury
Что такое движок Build Кена Сильвермана думаю объяснять не стоит. Тем, кто рос в 90-ые, конечно же помнят Duke Nukem 3D, Blood и Shadow Warrior, а также Redneck Rampage и другие игры калибром поменьше. Все они были построены на одной архитектуре, которая выдавала на тогдашних машинах незаурядную картинку и даже пыталась тягаться с настоящим революционным титаном жанра Quake. Годы шли, движки менялись и совершенствовались, жанр эволюционировал, про Build все благополучно забыли, т.к. он уже во второй половине 90-ых не отвечал требованиям времени. И вот, в 2019 году, разработчики из Voidpoint неожиданно расчехлили его для своего детища под названием Ion Fury, которая всячески пытается выехать на ностальгии по играм 90-ых и это у нее прекрасно получается. Действие игры происходит в Вашингтоне далекого будущего, в киберпанковской стилистике. Мы играем за сапёра GDF (Global Defence Force) Шелли «Bombshell» Харрисон, которая противостоит целой армии кибернетизированных солдат во главе со свихнувшимся доктором Хаскеллом, очередным маниакальным злодеем с претензиями на мировое господство. Сама Шелли - это такой женский аналог Дюка Нюкема, вооружена и опасна, да и за словом в карман не лезет, частенько язвительно отмечая свои действия цитатами, отсылающими к поп-культуре («You've just been erased!», «Say my name!», «You terminated f****r!» и пр.). Конечно, искать какой-то продуманной истории и проработанных персонажей тут не стоит, завязка состоит из пары предложений, а сюжет строго следует заветам Кармака и представляет из себя оправдание для геймплея. Вот вам пушки, вот вам арены, вот вам толпы врагов – мочите! И мы идем мочить. Ion Fury – это шутер от первого лица с классическим геймплеем, включающим сражения с многочисленными противниками, блуждания в огромных лабиринтообразных локациях, поиск разноцветных ключей и секретов. Арсенал главной героини состоит из рядового набора – трехствольный!!! револьвер, Узи, дробовик, пулемет, ракетница, арбалет, гранаты. Каждая пушка обладает альтернативным огнем. Помимо оружия есть временные усилители, дающие разнообразные бонусы (дополнительный урон, неуязвимость, двойной прыжок, бесконечные гранаты и пр.). Армия доктора Хаскелла состоит из вооруженных до зубов солдат, кибер-культистов, роботов, летающих дронов и даже мутантов. Локаций в игре превеликое множество – городские трущобы, офисы, лаборатории, канализация (куда ж без нее?), подземка, особняк, есть где разгуляться. Всего около 30 разнообразнейших уровней в 7 главах. Стоит отдать разработчикам должное – они напихали в игру невероятное количество пасхалок и отсылок как на культовые картины 80-х, вроде фильмов «Коммандо», «Восставший из ада» или «Чужие», так и относительно свежие – тут тебе и пицца Уолтера Уайта из сериала «Во все тяжкие», и портрет Доге, и, черт возьми, даже есть цитата Томми Вайсо из фильма «Комната». На моей памяти, такого количества секретов не было ни в одной игре вообще. Сердцем игры является сорс-порт движка Build под названием EDuke32, ранее использовавшийся в модификациях классического Дюка Нюкема. Он по-прежнему псевдо 3D со спрайтами, секторами и порталами, и при взгляде в вертикальной оси перспектива искажается. Ожидать тут хай-рез текстур, продвинутых шейдеров и какой-то физики не стоит – а что вы хотите от игры, которая занимает на жестком диске всего 150 мегабайт? И в этом кроется её главное отличие от многих современных бумер-шутеров – Ion Fury не пытается закосить под классику, она и есть та самая классика. Остается только поаплодировать левел-дизайнерам, создавшим на древнем движке впечатляюще детализованные локации, которые просто ломятся от количества противников. Так стоит ли игра своих денег? Безусловно. Она хоть и выглядит устаревшей, но по своей сути является отличным примером шутеров старой школы.
[h1][i]“Oh well, wherever, wherever you are, Iron Maiden's gonna get you, no matter how far.”[/i] 🎸🎶🤘 ~Iron Maiden[/h1] It just happens that some games are bad. The others, of course, are good. But sometimes? Sometimes there's one heck of a story behind 'em. [b]Ion Fury[/b]? Is one of such games. Back in 2010, [b]3D Realms[/b] and [b]Apogee[/b] noticed a small team of modders from Denmark. The guys called themselves [b]Interceptor Entertainment[/b] and were working on [b]Duke Nukem 3D[/b] mod called [b]Duke Nukem 3D: Reloaded[/b]. Big guys got impressed and approved it, but eventually canceled it and moved [b]Interceptor[/b] to work on [b]Rise of the Triad[/b] remake instead. What's interesting to us, though, is their second game. The one that was called [b]Bombshell[/b]. It was a twin-stick shooter, it introduced us to [b]Shelly "Bombshell" Harrison[/b], a veteran lady with the mechanical arm, a-a-and... It sucked butt. No, seriously. [b]Bombshell[/b] was a cheesy half-broken disaster full of game-breaking bugs that were never fixed. That was the story of [b]Shelly[/b] up until 2015, when [b]3D Realms[/b] noticed some other [b]Duke[/b] fans. This time from fansite called [b]Duke4.net[/b] (not a sponsor), known collectively as [b]Voidpoint[/b]. Guess what? Guys were working on [b]Duke 3D[/b] project too. The project was called [b]Hail to the King Collection[/b] and aimed to be an enhanced port for [b]Android[/b] systems. Again, [b]3D Realms[/b] approached them, again, the project got canceled, and [i]again[/i], guys got hired to work on the official project for [b]3D Realms[/b]. [b]3D Realms[/b] even gave 'em [b]Interceptor[/b]'s character – [b]Shelly[/b]. The story repeated itself. This time, though? It ended entirely differently. Ladies, gentlemen, everybody else, please welcome! [b]Ion Maiden[/b]. And no, this wasn't a typo. Originally, the project was called [b]Ion Maiden[/b] and that's quite a story on its own. See, soon after the official announcement, [b]3D Realms[/b] got sued... by [b]Iron Maiden[/b]. Yeah. [i]The[/i] [b]Iron Maiden[/b]. [b]Steve Harris[/b] and sh*t. I mean... It's so stupid (the name came from [b]Shelly[/b]'s prime weapon from [b]Bombshell[/b], while originally, iron maiden was an ancient torture device) that is actually awesome. No, seriously. This here? It's some serious [b]Beavis[/b] and [b]Butt-head[/b] sh*t. A video game. Got sued by a heavy metal band (am I the only one here old enough to remember when heavy metal was a thing, lol?). Wow. Just wow. But guess what? [i]Even that[/i] is not the end of the crazy sh*t here. See, [b]Ion Fury[/b] (despite staying quite strong, [b]3D Realms[/b] decided to simply rename their game) is built... on [b]Build Engine[/b]. Yeah. [i]The[/i] [b]Build Engine[/b]. The one that powered games like [b]Witchaven[/b], [b]PowerSlave[/b], [b]BLOOD[/b], [b]Redneck Rampage[/b] and, of course, [b]Duke[/b] f*cking [b]Nukem 3D[/b]. [i]That[/i] [b]Build Engine[/b]. Which makes [b]Ion Fury[/b] the first game to use it... in 20 years. 20. F*cking. Years. Think about it. If you want some technical details, the game uses a modified version of [b]Duke 3D[/b] called [b]EDuke32[/b], created by [b]Richard Gobeille[/b] (AKA [b]TerminX[/b]), which is, like, one of the best and most popular source ports of the game, but still. Think about it. After the 20 years since [b]WWII GI[/b] (yes, [b]NAM[/b] had a sequel, guys, and it's even in [b]Steam[/b]), we've got [b]Build Engine[/b] game. And it's good. Wow. But I'm getting ahead of myself. To make all of this even more crazy, let's mention that [b]Build Engine[/b]... was not... actually that good. Remember [b]John Carmack[/b]? The man who revolutionized PC gaming by introduced it to proper side-scrolling experience and then blew everybody's minds with first [b]Wolfenstein 3D[/b], then [b]DOOM[/b] and then, of course, [b]QUAKE[/b]. With the last one being a direct competitor to what [b]Build Engine[/b] had to offer. [b]John[/b] despised [b]Build[/b]. He'll later praise [b]Ken Silverman[/b] for his creation, but in a moment? Well, you can clearly see his problem. At the time being, [b]id Software[/b] aimed for innovation. Their every big thing was a step forward for industry. Technology-wise. [b]QUAKE[/b] brought us fully 3D engine. No “buts”, no sprites (everything was fully 3D), native “room-over-room” (which was a huge thing back then), etc. [b]Build Engine[/b], on the other hand, was clunky old stuff, closer to what we had in [b]DOOM[/b]. Which was already considered history. You want “room-over-room”? Bring duct tape. Sure, in [b]DOOM[/b] it wasn't possible at all, but... You know what I mean. [b]QUAKE[/b] was future, while [b]Build[/b] was past. But somehow (and that's the lesson we'll learn here with [b]Ion Fury[/b])? The past finds its way to prove being even more fun than the future. See, despite all of its clunkiness and limitations, [b]Build Engine[/b] allowed more interactivity. Which meant one thing – creativity. Sure, [b]QUAKE[/b] was a groundbreaking achievement. But in [b]Duke Nukem 3D[/b]? We were able to sing [b]Steppenwolf[/b]'s [b]Born to be Wild[/b] on stage, play pool and... yeah. Tip the strippers. Yes, it was stupid. But it was [i]fun[/i]. And that's, my friends, is what [b]Build Engine[/b] is all about. Having fun. While [b]QUAKE[/b]'s engine ended up giving us [b]Half-Life[/b], [b]Build[/b] gave us some of the crazies and most entertaining [b]FPS[/b] games in history. And now? Now it's back to give us some more. Kinda funny how when it's about the game itself, there isn't much to say. Not because it's bad or something like that. Exactly the opposite. You like this kind of games? You'll [i]love[/i] [b]Ion Fury[/b]. It's just what we have here is the [b]Duke Nukem 3D[/b] total conversion. You played [b]Duke 3D[/b]? You'll feel at home here. Which works both ways. I mean, I'm... old? Ish? Anyway, I'm one of those people who played [b]Duke 3D[/b] on launch. Loving it since then. Younger audience? Well... Don't get me wrong, I'm not doing “kids nowadays” thing here, it's just gap [i]is[/i] a thing and personally? While doing my best, I do have problem understanding what's so fun about [b]Apex Legends[/b]. Therefore if you'll expect this game to be like the other modern products, you'll end up with a weird “WTF?” aftertaste. Like I said, [b]Ion Fury[/b] is a [b]Duke 3D[/b] conversion. A glorifying mod (and it's proud of it, heck, [b]3D Realms[/b] even brought back[b]Duke[/b] himself, AKA [b]Jon St. John[/b], who'll play the main villain). [b]Voidpoint[/b] gave us the new weapons, they've added some elements from the other popular games on [b]Build[/b] (no multiplayer, unfortunately), they've added some unique touches to give game its own face (for example, [b]Shelly[/b]'s default weapon is the electric baton, which can also power up generators and, together with other things, will make it clear for you that you play [b]Ion Fury[/b], not [b]Duke 3D[/b] or anything else), but still, it's a conversion. In other words, it's a new... old game. All the modern elements are nothing but minor things, something you may expect from source ports. You don't feel like playing old [b]FPS[/b]? This game is not for you. And vice versa, if you're tired of playing old games on [b]Build[/b], this here is a bloody treasure. We've got [b]Duke 3D[/b] with a strong female lead (aside from other things, [b]Voidpoint[/b] saved [b]Interceptor[/b]'s character by giving her juicy one-liners, some of which are direct nods to [b]Duke[/b]), secrets and levels that would make [b]Levelord[/b] proud (no, seriously, I really want to praise level design here, it's very nice). What else can you ask for? If, like yours truly, you miss this kind of entertainment (let's just admit it, games from [b]Build[/b] era are heavily different from FPS' we have now) or just like retro shooters now and then? Stop reading and click on that green button that says “Add to cart”. Dixi.
I wanted to like this game so much. Boomer shooters are my favorite genre of games. However, I can't recommend it when there are much better ones you could play instead. The flaws are sort of hard to explain without experiencing them first-hand, but I'll try. I'll start with my biggest complaint. The enemies can track too well, and their projectiles travel too fast, so even popping and peeking you will constantly be taking instant, unavoidable chip-damage. Health is plentiful, so that's not the issue. It's just that it is so annoying that it wrecks the feel of the game. It's hard to describe effectively, but if you've ever played Blood: Fresh Supply without altering the difficulty settings you'll know what I'm getting at. It not as egregious as that game, but it's like a mini version of that problem. The enemies often blend into the backgrounds too much. What I often did was run through a room, aggroing everyone I could, and then taking cover. At that point, I could identify where enemies were by seeing where their shots were coming from. The ammo situation was kind of weird. I would have liked to use the SMGs more, but they rip through your entire ammo pool in seconds, and the ammo scattered around was never enough to sustain their use. On the other hand, there always seemed to be enough pistol and shotgun ammo. Also, the bow was less effective than the pistol. As a result, I almost never used the SMGs unless it was an emergency, rarely used any of the higher-numbered weapons, and played basically the entire game using the pistol and shotgun (the starter weapons). I would have like to feel like I could cut loose and go crazy, but instead felt constantly held back. This leads to feeling subdued, rather than empowered. The Warmech boss is one of the worst boss fights I have ever seen. The boss fights in general were underwhelming, but that Warmech one has problems. Anyway, if you love the genre like I do, definitely grab it on sale or something. I love the fact that someone made a new Build Engine game. But if you have to be selective with your time/money, there are much, much better games to buy.
Best duke Nukem we'll get for the foreseeable future.
THIS IS NOT A BAD GAME the reason i'm giving a negative review is that even tho the game is good at the first half, from a certain point onwards the game just starts extending itself for no reason and it becomes incredibly annoying, i had to force myself to finish it because let me tell you, IT GETS REALLY ANNOYING they just keep throwing that same red mini-boss over and over again, BRO, JUST END THE GAME ALREADY
ДИСБАЛАНС ♥♥♥♥ ДИСБАЛАНС ♥♥♥♥♥. СХУЯЛИ НА БИТВАХ С БОССАМИ НЕТ ЕБУЧИХ БЛЯДСКИХ ЕБ ТВОЮ МАТЬ АПТЕЧЕК Я ЧЁ ДОЛЖЕН КАК ИГРОК В СОСАЛИКИ ВЫЖИВАТЬ С ОДНИМ ХП!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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