
An abandoned boat. A system of surveillance camera that works. A woman, Lea Nichols, only survivor of a team of researchers. Monitor, manage, search… Behind your camera, guide Lea Nichols to freedom but also to the truth. Be her eyes and ears to help fulfill her destiny! But be careful, remember that things are not always what they seem…
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Stats
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
clairement ...un concept que j'attends que l'on met a jour depuis... une idée de gameplay jamais réutilisée a ma connaissance ,quel gachis ... j'espère pouvoir revoir une aventure comme celle ci avec la technologie d'aujourd'hui ... ça fait vraiment longtemps que j'attends .je conseil a 100%
Game keep crashing, now will not startup.
Interesting take on a point-n-click adventure. As with older games, you may struggle with the controls a bit. Wait for a sale though if the title interests you.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*languages with full audio support
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Many bugs, many crashes (mostly out of memory errors), framerate drops. Translations in english not accurate specially on some puzzles where the solution is not translated correctly and you have to look up on the internet, sometimes saving gives you an error too so I can't quick save to backup where I crashed sometimes. I don't know about other versions out there but the steam version is poorly optimized and translated. Overall the game is interesting, I love the concept and the story keeps you up, I've also played games of this type like Observation I'm a fan, even though they don't guide exactly the player to the objective and the pacing is very slow, I would've preferred at least a fast forward button to speed up the moments where the protagonist walks, she takes a lot of time to move from one place to the other and she doesn't run never. Problem I have mainly with this game is just how this version is so unbearable and frustrating having to deal with so many frequent crashes.
Experience 112 hat eine innovative Art den Charakter zu "steuern". Die Protagonistin selbst wird nicht gesteuert, dafür steuert man das Security System der Einrichtung und leitet die Protagonistin durch einfache Klicks auf Lichter oder andere Felder auf diese Punkte. Das ist wahrlich mal etwas neues und macht auch sehr viel Spaß. Leider wird es nach einiger Zeit etwas fummelig, wenn man mehrere Fenster offen hat und unter diesen switchen muss. Alles in allem ist das Spiel aber erfrischend neu und die Story ist auch gut gemacht.
Experience 112, developed by Lexis Numerique and published by Microids, is an adventure game that stands out for its distinctive approach to storytelling and gameplay. Instead of placing players directly in the shoes of the protagonist, the game casts them as an unseen observer controlling the environment from a remote location. Through a complex surveillance system composed of cameras and various electronic interfaces aboard an abandoned research vessel, players guide Lea Nichols, the central character, as she navigates the eerie and desolate EDEHN PROJECT facility. This unique perspective creates an engaging dynamic where players must carefully watch, analyze, and assist rather than directly control, fostering a tense atmosphere filled with mystery and discovery. The story revolves around Lea, who awakens on the research ship with no memory of how she got there. As players explore the ship’s corridors and systems, they uncover fragments of the vessel’s troubled past—a mix of scientific experiments, military involvement, and concealed secrets. The narrative gradually unfolds through logs, clues, and encounters, inviting players to piece together the true nature of the project and what caused its downfall. The game weaves an intricate plot layered with suspense and intrigue, where every discovery deepens the sense of isolation and danger lurking within the ship’s shadowy halls. This slow-burning mystery encourages patience and close attention to detail, rewarding players who immerse themselves fully in the investigative experience. Gameplay in Experience 112 is centered on indirect interaction. Rather than controlling Lea directly, players monitor her movements through a network of cameras and manipulate environmental devices to influence her path. This requires a thoughtful approach to puzzle-solving, as players must coordinate camera feeds, unlock doors, operate machinery, and decode messages to progress. The puzzles are cleverly integrated into the environment, emphasizing observation and logical deduction. However, the reliance on indirect control can sometimes feel restrictive or frustrating, especially when Lea does not respond as quickly as expected or when camera angles limit visibility. This design choice sets the game apart from traditional adventure titles but also demands patience and adaptability from the player. Visually, Experience 112 delivers a moody and immersive atmosphere that complements its narrative tone. The design of the ship is detailed and believable, with dim lighting, claustrophobic corridors, and sparse furnishings that reinforce the feeling of abandonment and unease. Although the graphics reflect the technology of its time and may seem dated compared to modern standards, they effectively create a haunting environment that draws players into the story. The clever use of camera angles and limited viewpoints enhances the sense of surveillance and distance, deepening the player's immersion as a silent guardian trying to help Lea navigate the dangers around her. The game’s audio design is equally important in building its suspenseful mood. Ambient sounds such as creaking metal, distant echoes, and the hum of machinery contribute to a pervasive sense of tension and isolation. The musical score is subtle but effective, heightening key moments without overwhelming the experience. Voice acting, particularly for Lea, adds emotional depth, capturing her confusion, determination, and vulnerability as she explores the enigmatic vessel. Together, the soundscape and voice performances enrich the storytelling, making the world feel more alive despite the physical emptiness of the setting. Reception to Experience 112 has been mixed, with many praising its originality and immersive narrative, while others have found its gameplay mechanics less accessible. The indirect control scheme and slower pace are a departure from typical adventure or action games, which can be both refreshing and off-putting depending on player expectations. Some have also noted occasional technical issues and clunky interface elements that hinder the flow. Despite these challenges, the game appeals to those who enjoy atmospheric mysteries and cerebral puzzle-solving rather than fast-paced gameplay. In summary, Experience 112 offers a distinct and thoughtful adventure experience that rewards patience and careful observation. Its narrative depth, innovative use of surveillance as a gameplay mechanic, and immersive atmosphere make it a memorable title for fans of mystery and suspense. While its unconventional design and dated visuals may not appeal to everyone, it stands as a compelling example of how creative storytelling and gameplay innovation can combine to create a unique interactive experience. Rating: 6/10
A slow-paced unpolished gem of a game. The busy interface takes some getting used to, and there's an awful lot of reading to do, but the strength of the writing and ingenuity of the puzzles pull it all through. The plot carries some nice sci-fi intrigue, but where it really comes alive is through the logs. Going through NPC's emails and personal files sounds dull, and it can be, but these investigations become a game in itself. You'll be deciphering passwords, learning character relationships, uncovering hidden agendas, viewing classified recordings, parsing nonhuman languages, and more. As mentioned before, the game has a slow pace. Moving Lea around is a method of activating lights, doors, or other devices, and waiting for her to walk over. Lea never runs, but it is pretty easy to get her where you want her to go. What's more, because the environment has a very finite amount of inspection points, and given that Lea manages her own inventory herself, you'll actually spend less time fruitlessly messing around than in most puzzle-adventure titles. An unfortunate drawback is that the English voice acting is very flat. An option to play the game subtitled in its original French might've been nice (though this admittedly would've cluttered the interface even more). But, arguably the worst feature is the small handful of times you'll take control of various robots or probes. Rather than blow off steam with some more action-oriented gameplay, these are extremely lethargic affairs with morbidly clunky controls. The set piece where you must navigate a bathyscaphe through a rocky ocean trench is the most tedious and frustrating offender. Experience 112 is certainly not a game for everyone, but the patient will be rewarded with a fairly engrossing puzzle adventure through a rich and fascinating game world.
Bien mais bugue maintenant
[h1]In the Depths of Voyeuristic Isolation, Every Choice Counts.[/h1] Let me tell you about this game, folks. [b]Experience 112[/b], created by the French studio Lexis Numérique and published by Micro Application in 2007, it's quite something. Now, you're thrown into this world, right? You're not just playing as any character, no sir. You're diving headfirst into the life of [b]Lea Nichols[/b], a researcher at this super-secret [b]EDEHN PROJECT[/b]. And get this, She wake up from a coma on this strange, overgrown ship, and guess what? You're the one helping Lea out, guiding her through the ship with these cameras. You're in control of the lights, you're opening doors, you're basically Lea's guardian angel, making sure she navigates through this mystery safely. You're solving puzzles, finding codes in documents, and even communicating with these mysterious beings using some pheromone-based language. It's like nothing you've ever seen before. But hey, let's not ignore the elephant in the room. The game's got its flaws, no doubt about it. It can be a bit slow, the interface could use some work, and some of those puzzles? They're not exactly brain-busters, if you know what I mean. And let me tell you, there's a ton of technical stuff that might make your head spin. Now, don't get me wrong, folks. [b]Experience 112[/b] is a unique voyeuristic simulation It's got this cool concept that'll keep you hooked. But if you're looking for the absolute best of the best, well, there are other games out there that might tickle your fancy a lot more. But hey, give it a shot! You might just find yourself pleasantly surprised.
На мой взгляд, игра вообще неиграбельна именно из-за своего оригинального концепта: камеры громоздятся на экране, перекрывая вид, лично меня это постоянно напрягало и сбивало с толку, вместо удовольствия сплошная головная боль. Возможно, это лично мои проблемы, но рекомендовать не берусь.
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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