
An abandoned boat. A system of surveillance camera that works. A woman, Lea Nichols, only survivor of a team of researchers. Monitor, manage, search… Behind your camera, guide Lea Nichols to freedom but also to the truth. Be her eyes and ears to help fulfill her destiny! But be careful, remember that things are not always what they seem…
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
На мой взгляд, игра вообще неиграбельна именно из-за своего оригинального концепта: камеры громоздятся на экране, перекрывая вид, лично меня это постоянно напрягало и сбивало с толку, вместо удовольствия сплошная головная боль. Возможно, это лично мои проблемы, но рекомендовать не берусь.
A slow-paced unpolished gem of a game. The busy interface takes some getting used to, and there's an awful lot of reading to do, but the strength of the writing and ingenuity of the puzzles pull it all through. The plot carries some nice sci-fi intrigue, but where it really comes alive is through the logs. Going through NPC's emails and personal files sounds dull, and it can be, but these investigations become a game in itself. You'll be deciphering passwords, learning character relationships, uncovering hidden agendas, viewing classified recordings, parsing nonhuman languages, and more. As mentioned before, the game has a slow pace. Moving Lea around is a method of activating lights, doors, or other devices, and waiting for her to walk over. Lea never runs, but it is pretty easy to get her where you want her to go. What's more, because the environment has a very finite amount of inspection points, and given that Lea manages her own inventory herself, you'll actually spend less time fruitlessly messing around than in most puzzle-adventure titles. An unfortunate drawback is that the English voice acting is very flat. An option to play the game subtitled in its original French might've been nice (though this admittedly would've cluttered the interface even more). But, arguably the worst feature is the small handful of times you'll take control of various robots or probes. Rather than blow off steam with some more action-oriented gameplay, these are extremely lethargic affairs with morbidly clunky controls. The set piece where you must navigate a bathyscaphe through a rocky ocean trench is the most tedious and frustrating offender. Experience 112 is certainly not a game for everyone, but the patient will be rewarded with a fairly engrossing puzzle adventure through a rich and fascinating game world.
la mecanica me gusta pero me se me corronpen las partidas, no pude avanzar nada y se borran todos los datos guardados
I originally played this game when it was new from a disc that I had. More than 15 years later I decided to get it on Steam and do a replay now as an adult to see if I have nostalgia for this game or not. And boy oh boy is this game actually boring. The voice acting is dreadfully bad, Lea's movement speed is atrocious, there is no way to even alt tab of the game and do something else on your PC while she walks slowly towards her destination. The UI is very tedious to engage with. Don't think I'll be finishing this in the end.
Le principe est vraiment bien trouvé.
Unique, it works but I wish it would be classical PCA style, far more fun that way, waking up and then figuring out things, when you introduce another person behind the camera, mystery and certain atmospheric mood is gone and it's weird that confused with amnesia character explains to YOU things, apparently you are with amnesia too.
Assez mal lisible je n'ai pas réellement compris ce que je devais faire ou plutôt comment faire les objectifs fixés. La ballade s'est donc faite un peu trop au hasard à mon goût. La prise en main est peu ergonomique, il faut cliquer dans un plan pour diriger le personnage et surveiller son évolution a l'aide de 3 cameras que l'on actionne manuellement à chaque pièce. C'est assez lourd. L'ensemble des menus est similaire a un vieux système linux, peu pratique lui aussi. Une expérience que j'ai eu envie de quitter rapidement malgré que j'y sois revenu plusieurs fois, ça ne passe toujours pas. Dommage , le thème me plaisait bien : un labo fait des expériences mystérieuses quand un évenement catastrophique survient. On doit guider une des scientifiques qui était dans les vap, à remonter le fil de l'histoire. C'est d'autant plus dommage que la bande son est en Français a 100% et c'est pas si fréquent avec les "petits" jeux. 04/10.
Ça prendrait un pouce à l'horizontal pour les jeux mid. Beaucoup de potentiel gâché par des défauts techniques et un manque de budget [url=https://lacritiquedumoment.wordpress.com/2024/09/26/experience-112/]La critique[/url]
I came across this game years back, however under a different name (The Experiment) and while I had started it several times in the past, I never got around to finishing it. Then I lost it to time, and didn't realise it was on Steam - mainly due to the name difference. But, when I did, I was happy to get it and finally get through it. So now that I have, here are my thoughts. Overall, it is an interesting take on an adventure / point & click game. Why? Because in this game, you do not control the main protagonist. Instead, you are someone sitting at a desk looking through security cameras and reading files, while leading the lead character through a derelict ship by switching on lights to guide her way. The game requires you to draw the attention of the lead character to investigate areas to find valuable items to aid her in her quest. At the same time, clues are provided to you to access personnel files to uncover solutions and further access codes to proceed in the story - so be prepared for a lot of reading. There are just a couple of things that marred the experienced for me. 1) There is no item highlight in the game world, so a lot of the time, you are basically leading the main character to every light source to see if she will interact with that area and MAYBE pick something up. Sometimes you might be able to spot something on the cameras, but not always. 2) There is no inventory. Since you are obviously not controlling the main character directly, you cannot see what she may be holding. So if you picked up a key early on in the game and then come across a locked door much later on, you won't know if its the right one unless you lead her to the door to try it out. The above were minor nuisances, and with a bit of patience, you can overcome them. In addition to the above, especially with regards to items, there were a couple of times that the game bugged out. After collecting and item and saving the game, for some reason, after loading, the item was not registered in the inventory but at the same time could not be collected again. Multiple saves helped me get through this. The biggest annoyance I would have to say is the dialogue/voice acting. The voice acting is very stiff and basically feels like they are just reading off a script. It does not feel natural at all. To make matters worse, sometimes there would be long pauses, which you begin to think you need to start doing something, only for the character to continue talking. Lastly, there are two characters that practically sound the same that when they spoke with one another it often confused me, especially when I hadn't realized that there was a second person (if you don't see them on the camera, you don't realize they are there. They sound that similar). The game is a product of its time and the journey to completing it was enjoyable. There were a couple of tough puzzles here and there, but nothing that made me want to turn it off. Just be prepared to have your reading glasses on. Oh, and what ever you do, don't leave the lady waiting between sessions. She will make you feel bad for leaving her there for X amount of days. (Game looks at the date and time of your last save and throws it back in your face.)
se ve que tiene una buena historia pero el tema de las camaras lo hace lento, 4/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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