
Circa 790 AD. A small band of Norse warriors lands on the shores of England. History may have forgotten their names, but their actions live on. As the chieftain of your clan, let ambition guide your choices in the party-based RPG Expeditions: Viking. How will history remember you?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Russian, Danish*languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Expeditions: Viking одна из моих любимых игр, удачно совмещающая пошаговые бои и исторический временной промежуток, когда викинги общипывали англию. Хорошо переданная атмосфера средневековья, сюжет, микро-квесты, все погружает в ту эпоху. Набираем хирд, качаем деревню, ходим в набеги, заключаем союзы и предаем союзников. Игра в моментах очень вариативна. Если вы насмотрелись сериалов про викингов и любите пошаговые бои, то игра именно для вас.
Boring
What a great game - a true CRPG, great story, great systems, balance is rock solid. If you like BG1-3, NWN, Icewind Dale, and games of that ilk, give it a try and you won't be disappointed. Solid 8/10. Looking forward to trying Expeditions: Rome next!
I'm going to save us all a little time and get straight to the point. You watched Vikings. You loved Vikings. You are wondering if this game can give you that experience. You want to be your own character in Vikings and make your own Viking decisions. Yes. The UI is god awful and the dialogue is at times a little flat and cliche, every other area of the game ranges from good to serviceable. Can't speak to the greater plot as I haven't delved too deep into it yet, but it feels pretty predictable and I am enjoying where it's headed so far. If you've played and enjoyed Colony Ship, Atom RPG, or A Necromancer's tale, I put this at about the same caliber of isometric RPG, maybe just a bit better. Buy it at full price if you REALLY like Vikings, you won't be disappointed. Otherwise, definitely worth a purchase on sale.
The combat is a chaotic mess and seems bugged at times, I will say if you exclude the horrible try at a different way of doing tactical combat, it's a very decent game that will appeal to players that like to delve into an RP game heavily influenced and involving the viking theme. The issue I have with the combat is their arbitrary circles of colors that they use to define what you can and can't do, along with ...if the game bugs out and you can't do an action then you can't undo it, you just waste your action. I am not saying every turn based combat game should use the color and icon scheme in Baldurs Gate 3, but as a reference to a clean understandable UI for turn based combat it stands out as a good reference for other devs.
After I loved so much Rome, this is a nice smelly turd. Bugfest with so many irritating things. There is somewhere a nice game, but sometimes you feel like you play against 100% scripted chance to die. There is a specific pack of wolves when I try to visit in the west a location with some pagans and these wolves have 100% chance to knock down my team and then everyone is a free snack. Whatever I have tried like going to the other side of map, blocking paths etc all wolves seem to have unlimited range and it feels scripted to lose just to say "fu.ck you and your happy time" in your face. If the random encounter was to face it in a later stage, well guess what ? It does not work. When I leave the camp the wolves are there. Just a stupid game. I hope if they release a new game after Rome to be better or at least equal of Rome.
ill probably continue to play this game for a bit but... heres my first impression. this game is ♥♥♥♥♥♥♥ at the start... its like watching an Ari aster movie... you sit there for 4 hours... and its just an absolute slog to get through with no payoff. the game is difficult not because the enemies are smart but because youre just overwhelmed at literally every point. most CRPGs dont do this right but jesus ♥♥♥♥♥♥♥ christ... as a DM you should be spotlighting one of your avilable characters. making them the hero of an encounter... making some neutral and giving one specific person a hard time... then you switch it up three sessions later where the one who was struggling has been moved to the hero role. this game... a few hours in... is just a ♥♥♥♥♥♥♥ slog... where normal mode means the enemies do more damage than you do, have better gear, and hit more often.. while if you didnt build exactly like they demanded you do.. youre punished. its all hot ♥♥♥♥♥♥♥♥. im going to see if the writing is any good but... playing this on anything but "easy" mode... where the enemies are artificially weaker ( actually balanced for the encounter) is just a ♥♥♥♥ show. the normal amount of damage an enemy does says 1.0x ... but because the gear is better at normal difficulty they actually have.. twice as much hp, twice as much armor, and twice as much sheild as youre even allowed to touch buy or look at every single encounter. when the game is set up, so that you have to choose EXACTLY the right build or you struggle or just lose and have to start over... its no longer a tactical RPG... its now a very very very hostile puzzle game. buy this game on sale, crank that difficulty to easy and try your best to enjoy whats there. thats just early review of my first 6 encounters of the game... ambushed every single fight, enemies stronger and better gear unless you built your stats with 10str and 10 endurance because every single enemy has been statmaxed with the same amount of points you have.. the developers didnt think about encounter leader, lt, minion mindset. look i know im spoiled by final fantasy tactics.. though it had its one fight that was a complete ♥♥♥♥ show.. but that was mostly a balanced game... this is just nasty ♥♥♥♥♥♥ hot dog water where encounters are built by a complete edgelord who thinks that the amount of time you spend in a game determines how good it is, so he ensures that you spend the maximum amount of time redoing everything till you figure out the build he demands you run.
This is my first introduction to the Expeditions series. I'm about 3 hours in as I write this, and I'm really enjoying it so far. It is definitely showing it's age a bit, but it still holds up well for the most part. POSITIVES: Story is solid, establishing relationships between characters early and giving you reasons to care about them. The choices that you make really do matter, affecting your relationships with other characters and what options are available to you later on. The combat is similar to many other turn-based tactics games, but done well. Each type of character feels pretty unique. Graphically, it looks better than you'd expect for a game of its age. The music does a good job of setting the tone for different situations. On... and the monologue from the opening cutscene was really great. Really got me excited to fire up the game. It has difficulty settings to customize what your experience will be like. And for people like me who aren't as young as they used to be, there are options to upscale the UI for bigger text on your screen. NEGATIVES: Although not a big deal to me, the voice acting is pretty minimal... so you have to read a lot. Probably my biggest issue with the game is that there were dead zones on either side of the screen that my mouse would not reach, so I couldn't click anything on the far right or left. I fixed this by adjusting my resolution to 1440x1080. I can now click the full screen, but there are black bars on the right and left because the image doesn't fill the screen. Not a big deal for me personally, but definitely an inconvenience that I had to deal with. Overall, a very positive experience so far. I grabbed this game on the Summer Sale, so it is well worth the money I spent and would still be worthwhile at full price.
Довольно Хороший сюжет. Каждый выбор влияет в дальнейшем на сюжет. Боевая система не слишком сложна, но это может быть и плюс, т.к. игра немаленькая. История и диалоги прописаны хорошо, читаю с интересом. Сложность выставил на нормальную, тк в боях на сложной могут выбить пол отряда сразу, тратить три часа на каждый бой - такое себе удовольствие.
Bon petit C-RPG historique en tour par tour, plutôt court. Les zones à explorer ne sont pas immenses mais plaisantes, l'histoire est intéressantes, les dialogues ne sont pas très verbeux mais sont crédibles et mettent bien dans l'ambiance. L'immersion est là. J'ai passé un bon moment à gérer ma petite hird de 10 personnages et je n'ai pas du tout été dérangé par le chrono dont se plaignent certains joueurs. En 37h, j'ai pu parvenir à l'une des trois fins possibles, en prenant bien le temps de compléter toutes les quêtes possibles et sans rusher quoi que ce soit. Le système de combat est vraiment sympa.
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