
In this city builder and tower defense game, you will command a small band of ship wrecked colonists. Progress from struggling to survive the elements to a thriving kingdom that will smash the demon hordes that dare attack your settlement.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun game, looks good, has a great balance between it's tower defense and it's city management. My primary issue is one of direction, that is, a lack of once I left the tutorial. The goal is to build a statue that includes all the gems plus a special gem that you get from the centre of the island ... but there was no clear way about how to get past the first gate. I had everything researched, every building built, a successful maze that broke down wave upon wave of enemies ... but no clear way on how to progress. I had the sense that I had to go further into the island, to build a second, perhaps even third community and its associated tower defense, but nothing in the tips indicated what I needed to do, and if the tutorial had mentioned it, that was hours ago. There were no 'quest' goals (like Do X To Open Gate), nothing to click on the gate ... so ... it was fun, but if you can't tell me, in game, how to get to the next area ... I think I'm done. Had fun, better than Diplomacy Is Not An Option.
Muy entretenido. A veces se crashea el juego y hay que reiniciarlo.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, Spanish - Latin America*, Russian*, Dutch*, Portuguese - Brazil*, Korean*, German**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is visibly not the most stunning, but this game does exactly what it needs to do. City management very very very very very very well balanced with TOWER DEFENSE... and oh my lord is there cool combinations. Its been a while since I have played, but I really wanted to give a review, as I believe this game is worth it if you are looking for a tower defense game, as the city management is (not minimal), but not overly present either. The scenarios are fun, and have an end goal, which I like very much.
Okayish game built around the annoying trope of making silly spiral mazes for towers. The colony sim part seems kind of fun, but the geometry of maze building is too boring for the game to be good.
Like most others, got this as part of a humble bundle. Your towns people have cute models. The town building seems to have some depth to it, graphics are nice for what they are on the town building bit, etc. But the tower defence bit feels entirely slapped on, like they tried to mesh two games, developed separately, and hobbled this together as the result. The interface is unforgivably awful, and it feels like this game never went through any real play testing. Hotkeys to build? Nope, you've got perpetual menu's to select buildings, which are right at screen edge that aggressively scrolls when you hit it. Constant interruptions (daily pop-ups that break game flow, and provide for no interaction), each season (aka each day) effectively reloading your town (again, breaking any immersion), enemy sprites confusingly small, no sound effects for most of the game beyond music, etc. TL;DR: Janky city builder, combined with janky tower defence, that feels like a beta left in an unfinished/unpolished state.
Its very hard
gut
divertido
It's really good fun, they've done a great job of balancing 2 genre's. The result is a solid city builder with some hardcore defense.
Best TD i played in a long time.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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