
GET AWAY WITH MURDER. Highly replayable detective game where you're the one whodunnit. From the creators of 80 Days and Heaven's Vault.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Do you like detective games? Then you'd definitely enjoy this one, where you are the one who committed a murder and tries to frame other people for it. Overboard is a reverse detective game set in 1935, where you have to get away with murder as Veronica Villensy, one starry night on a beautiful cruise, pushed her husband overboard. The next morning, she had only a few hours to frame someone on board and hide any evidence related to her, starting from 8 AM until 4 PM. https://steamcommunity.com/sharedfiles/filedetails/?id=3656538588 The fun part of this game is that you can keep replying to it with the memories of the previous ending, and you'll get a set of new objectives the next playthrough. Veronica's responses will be different, and she'd take different actions. She can lie, make people fall in love with her, or even blackmail them after finding important evidence in their cabins. The game has a high replay value, and each ending is funnier than the others. You'll learn her intentions; she doesn't just want to kill her husband; she is after his life insurance, and of course, you can't make it look like a suicide. https://steamcommunity.com/sharedfiles/filedetails/?id=3047084503 The gameplay is more like a time-management game, where each action costs some of the few hours you have before they discover your missing husband, and you move from one place to another. Each hour, the characters on the cruise would change their locations, and speaking to them might help, waste time or make them suspect you, but if you are lucky, you'd get an alibi. The artwork is cute and simple, the responses are fun, but if you lie, you need to remember your lies, especially when they investigate you. I enjoyed the soundtracks so much; they fit the atmosphere of the 30's. https://steamcommunity.com/sharedfiles/filedetails/?id=3656536281 Pros: +Reverse detective story. (You are the murderer) +Choices and consequences. +Good soundtracks. +Good voice-overs in cutscenes. +Multiple endings. +New objective in each gameplay. +High reply value. +Steam achievements. Conns: -No Manual save. The game is short but has high replay value. The more you play, the more you'll learn about the characters and know how to deal with each one. I liked this mechanic so much. I highly recommend this game to people who enjoy detective VN games with a time-management twist. [quote]𝐹𝑜𝑟 𝑚𝑜𝑟𝑒 𝑟𝑒𝑣𝑖𝑒𝑤𝑠 𝑐𝘩𝑒𝑐𝑘 𝑚𝑦 𝑐𝑢𝑟𝑎𝑡𝑜𝑟 𝑝𝑎𝑔𝑒 [url=http://store.steampowered.com/curator/32399565/]𝐹𝑒𝑒𝑛𝑎'𝑠 𝐶𝘩𝑜𝑖𝑐𝑒[/url][/quote] [quote][url=https://store.steampowered.com/curator/32732116-IndieGems/] Follow [b]IndieGems[/b] [/url] for more reviews like this one. [/quote]
It's less about deduction and more about bluffing your way through with sheer nerve. A stylish little game of elegant deception and juggling alibis.
I feel like I should like this game more, but sadly I just can’t recommend it. The concept behind the game is good and original, but the execution falls flat for me. The goal is to repeat the same short story loop with minor variations and try to get away with murder. Unfortunately, the short loop duration combined with the limited cast of characters means you end up grinding through the same interactions over and over again in search of better results. The first few playthroughs were interesting, and the game is clearly made with passion, but when you’re playing the same scene for the seventh time, already knowing which dialogue to choose, the game’s charm starts to fade. I was also annoyed by the occasionally overly strict time limits during the game. These are apparently intended to create a sense of panic for the player, which works well at first, but as the repetitions increase, this just starts to get on your nerves. As a fan of visual novels, I’m used to being able to read the dialogue at my own pace and progress at my own speed, but in this game, you must stay on your toes the whole time. In terms of difficulty, the game is relatively easy, but certain story paths require multiple attempts and mistakes. This isn’t helped by the fact that the game’s characters are rather dull (partly due to the game’s fast pace), so uncovering their secrets isn’t exactly motivating. Playing the game felt more like a chore than a pleasure, and that's never a good sign. 2/5
剧情需要,女主控必须色诱,,让人很不适
Overboard is a neat little title that turns the "Whodunit" genre on its head and makes it into a "Youdunit". The story is simple: You decided to murder your husband during your trip to America in the early 30s and it is now your job to cover it up until you reach port and make a new life for yourself. What starts out very interesting and ends in just a short run of about 10-15 minutes becomes essentially a timeloop where you replay the game over and over as the game gives you hints to figure out the going-ons on the ship and eventually know the game in and out to the point that you can get away with not just murder, but perhaps even more than that. The game was quite interesting to me at first but I quickly grew bored of it because of how short each run is. It feels frustrating and arbitrary in many ways where it feels like it is trial and error, and it is quite literally impossible to actually "get away with it" on your first run due to how many roadblocks are put in your way and get you caught. After a while I just started looking up a guide on how to do things and found out that you really just have to do things in a SPECIFIC way and in a certain timeframe with little deviation to get the BEST ending, and I feel like if there is only this one specific way to actually fully beat the game in the way that the developer's decide gets you to the credits, is a bit of a gut punch. it doesn't distract from what is essentially a good game and its still for sure recommended to be bought and played, especially thanks to the stunning visuals and art direction at play. But the magic doesn't last forever and the game's flaws become more obvious with each subsequent run.
[quote][i]• Zaobserwuj mojego [url=http://store.steampowered.com/curator/27231431/]kuratora Steam[/url], jeśli lubisz takie gry. • Każda reakcja daje mi energię do pisania kolejnych recenzji.[/i][/quote] [h1][i]Overboard![/i] - pozbądź się męża, nawiąż romans i zgarnij pieniądze z ubezpieczenia[/h1] [b][i]Uniknij kary za zabójstwo.[/i] W taki sposób można dosłownie przetłumaczyć podtytuł tej gry. A mowa o Overboard! - nietypowej produkcji o zarządzaniu czasem, opowiadającej o Veronice Villensey, która podczas rejsu do Ameryki w latach 30. XX wieku wypycha za burtę męża. Powód? Raczej mało wyszukany, ponieważ chodzi o pieniądze i zazdrość.[/b] Veronica ma osiem godzin na wykpienie się ze zbrodni dokonanej na Malcolmie, ale czas na statku pasażerskim płynie inaczej niż w rzeczywistości. Znacznie szybciej. Przejście z jednego do drugiego punktu zabiera określoną liczbę minut - nieco wolniejszy ich upływ można zaobserwować podczas dialogów. Zarządzanie dniem bohaterki jest najtrudniejsze w pierwszych dwóch-trzech godzinach, bo wtedy Veronica ma największe szanse na pozbieranie obciążających ją dowodów fizycznych i wkupienie się w łaski ważnego sojusznika - kapitana Andersa. Przebieg dnia może się potoczyć na kilkanaście, bądź nawet kilkadziesiąt, różnych sposobów, począwszy od wpadki. O takową nietrudno, jeżeli [b]opowiadamy różnym postaciom różne wersje zdarzeń.[/b] Najbardziej oczywiste kłamstwo dotyczy momentu, gdy Veronica po raz ostatni widziała swojego męża - jeśli powie komuś, że widziała go rano, nie powinna mówić innej osobie, że nie wrócił na noc do małżeńskiej kabiny. Ponadto śmierć pana Villenseya może zostać uznana za działanie zamierzone, a nie wypadek, co przekreśli szansę bohaterki na otrzymanie pieniędzy z ubezpieczenia. Najlepszym zakończeniem będzie [b]wolność w połączeniu z pieniędzmi[/b] i nowym startem za oceanem. Rozgrywka pozwala na dużo w kwestii manipulowania dowodami, szantażowania i pozbywania się niewygodnych osób. Ten niewinny steward, który ze zwykłej troski zaczął zadawać zbyt wiele pytań? Może wylądować z wielką raną na głowie pod łóżkiem Veroniki. Rozpaczająca Clarissa, z którą flirtował Malcolm? Być może w jej sypialni znajduje się jakiś przedmiot, przez który uwierzy, naiwna, że to ona przyczyniła się do tragedii. A kogóż to przetrzymuje w swoim pokoju Carstairs? Czy skłamie na korzyść pani Villensey, żeby nie wyszła na jaw jego własna tajemnica? Wszyscy bohaterowie przebywający na statku są ciekawi i mają coś za uszami, ale odkrycie ich brudnych sekretów [b]nie odbędzie się w jednym przejściu.[/b] Overboard! zaprojektowano z myślą o podjęciu wielokrotnych prób zejścia ze statku z twarzą niewinnej wdowy, która nic nie przeskrobała. [b]Jest to swoista pętla czasu[/b] i wiedza zdobyta w jednym przejściu może posłużyć w kolejnym. Epilog tej historii, następujący po dopłynięciu Nowego Jorku, zawsze jest zaprezentowany w formie artykułu wydrukowanego w nowojorskim dzienniku, co dobrze wpasowuje się w czas akcji. Sceny rozmów przypominają dynamiczniejszą powieść wizualną z wieloma wyborami, które są zapamiętywane na zaś. Dzięki temu odbiorca może przewijać całe partie gry do momentu, aż zechce dokonać zmiany. Z kolei interaktywny przekrój statku został podzielony na kilkanaście sekcji, po których Veronica może się przemieszczać - przydatne jest to, że zawsze widać, kto przebywa w danej lokalizacji. Produkcja miewa swoje zabawniejsze momenty i jest pozbawiona ciężaru jakiegokolwiek dramatu - [b]chociaż trudno poczuć do Veroniki sympatię, równie trudno żałować Malcolma.[/b] Za to studio Inkle musiało obdarzyć antybohaterkę silnym uczuciem, bo w 2025 roku ukazał się prequel o tytule Expelled! [b]opowiadający o nastoletniej Veronice,[/b] tym razem posądzonej o wypchnięcie przez okno uczennicy szkoły żeńskiej. Uważam, że młodsza Veronica pokazała więcej charyzmy, a całość była bardziej humorystyczna.
意想不到的肉鸽小游戏,通过每轮获取额外信息来达成完美逃脱。 每轮流程很短,也是狠狠跟着教程全收集了。 [spoiler] 想要安全获得万能钥匙,必须帮一个男海员手那个淫,或者和他上床。虽说最后会透露他是主角的情人但是咋说呢,呃呃呃 [/spoiler]
A cheeky but enjoyable time loop, mystery solving game. The writing itself is fairly mediocre, but it's fun the way the game has pieced together a puzzle out of figuring out which actions to take, where, and in which order. The game leaves a lot of room for improvement, being rather clunky, and wasting a lot of the player's time with retreading the same ground clicking relentlessly through slow moving conversations in order to choose one different choice. But it's a short and fun romp with a likeable protagonist that is refreshingly a bit more than a blank slate. Overall the game is fine, possibly somewhat disappointing given how barebones the execution of the core premise is, but is still quite fun to initially explore. The premise itself does a lot of heavy lifting to an otherwise somewhat lackluster set of gameplay mechanics and clunky menus.
A wonderful "detective" game where you're the murderer with multiple routes to take as is the norm with Inkle games. I mean, this is just another lovely game from Inkle, I loved 80 Days and adored A Highland Song. I highly recommend anything these people do.
Excellent little timeloop game. If you like the structure of something like Outer Wilds, and the aesthetics of an Agatha Christie novel, I really don't think I could recommend anything more!
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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