
Wild Guns Reloaded is a fast-paced arcade-style shooter, mixing the Wild West with steampunk. Play as Clint, Annie, Doris, or Bullet the dog with his sentry drone. Grab some friends and play together for some four player action!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
ESTE ES UN JUEGO PARA OMBRES YA Q HUELE A TABACO WISKY A SUDOR A POLVORA Y A CULO AUN NO PASE LA PRIMERA FASE
When the finest games of the 16-bit era are discussed, you will hardly hear of [b]Wild Guns[/b] among them, also possibly because its American and European versions came out quite late. It's one of the best action games on the Super Nintendo, made even more precious by being part of a rare subgenre of shooting games that dates back to [b]Cabal[/b] and comprises [b]NAM-1975[/b], [b]Blood Bros.[/b], and pretty much nothing else. [b]Wild Guns[/b] is close to the latter, adding a lot of sci-fi elements to the Wild West setting, and more fair than any of those, as imminent attacks towards the player are signaled and there is even a lasso to freeze or slow down enemies with. There's also a very cool mechanic that has a super mode activated after shooting at enough incoming enemy projectiles. It's quite short but still a miracle they managed to fit all of that in an 8 megabit cartridge. This [b]Reloaded[/b] version is amazing at how effectively it updates the visuals while not losing the original look and style, so much that you'd almost think that beside the 16:9 aspect ratio, it used to be exactly like that. In truth, many details have been added, some very evident, others subtle; like idle animations for Clint and Annie, more scenery elements now that a larger area can fit and be visualized with today's resolutions and screens, better explosions, and two entirely new levels with their specific enemies and bosses. Make no mistake, though: the original pixel art is [i]that[/i] good, they "just" made it better and the game now feels like it was originally developed for the first Playstation rather than the SNES. The soundtrack has been finely remastered but a Retro Mode to use the original tracks is available. In another great touch, the new stages also have their retro tracks made to SNES specifications. Most notable addition beside the new levels are two new characters with different gameplay gimmicks. Whereas Bullet, with its large reticle that auto-aims at any enemy within, may be considered newbie-friendly (but there's also the need to manage the risk of getting the dog too far from the drone), Doris with her slow speed and bombs only but also three lassos at once, has the highest skill ceiling but is very satisfying to master. [b]Reloaded[/b] is more difficult than the original because of one of its features: the larger resolution and play area mean more happening at once, more enemies on screen, more bullets coming at the player. There's some advantage only against the bosses, as they were originally limited to non-scrolling screens, so there is more space to maneuver. In a very odd choice, the new level Underground is available only in Normal and Hard difficulty, and Flying Ship only in Hard, with two of the old levels replaced by the new, so Easy difficulty is the only way to play closest to the original. Bonus levels have been removed. There's also the big issue of the multiplayer mode having shared lives, no credits and no difficulty selection (none of those happened on SNES, even if of course it was limited to two players), making so that a single less skilled player can drag the entire team down. It's widely considered the worst part of this remaster for a good reason. Along with the lack of a feature to play the unadulterated original, those choices prevent the game from becoming the definitive [b]Wild Guns[/b] experience, even if it's still a damn good game, and one of the absolute best examples of remastering for a new generation.
It is no easy but not stupidly hard, you play, you fail then you start to think strategic ow to approach each level, feels a lot like a SHMUP in that way but it is not one, feels different. It looks and feels like the original NES game with additional features that feel right and part of the original. Overall it is a better game than the NES version so that is a success. 9.5/10 great remaster
El salvaje oeste futurista. Aunque NO lo consideraría un remake del original de Super Nintendo porque al final en esencia es aquel juego pero con dos nuevos personajes y fases añadidas. Además lo han mejorado gráficamente y adaptado a relación de aspecto 16:9 pero manteniendo lo que era, lo han hecho genial. Importante! Debes tener paciencia para aprender a jugar. Si lo pruebas por primera vez es posible que te cabrees como un mandril con los controles hasta que pilles la mecánica, morirás unas cuantas veces hasta pillarlos pero una vez lo tengas masterizado vas a flipar con el juego. El pixel art, la música, ambientación, fases variadas, enemigos finales épicos... Es cojonudo como el de los años 90 pero mejorado. Esta ha sido mi reseña y al que no le guste que le den. 8/10
I used to play the original Natsume SNES games and I'm glad a bunch of old Japanese boomers are remastering the games I played when I was kid. Even my old crinkly hands can 1cc still! Love this game so much! (Multiplayer is bonked tho, just play it by yourself)
This review goes out in honor of all the people who are still playing the original SNES Wild Guns to this day, never able to finish it, as they are still, twenty years after, STILL waiting for the ♥♥♥♥♥♥♥ crab boss to stop covering his ♥♥♥♥♥♥♥ weak point.
doris can sit on me any day of the week
Esse é da minha infância, amo jogar
OK I know you saw the thumbs down but this is for the remake as a whole, let me explain. Wild Guns is a game I only have a passing familiarity with having played it via emulation a few times. It's a game you know is good just by looking at it, it looks amazing, it looks cool. It also is a fairly unique game play style especially on the SNES but in general. It's a style that is still pretty fun, a quick play, with a few clever quarks of its own. Progression through stages is on a timer that seems to tick down faster the more kills you get. I'm not sure what the best way for a game of this style to address this very me issue, but I really love when clean play leads to me moving through a level quickly. In Wild Guns even though I'm technically progressing faster, it doesn't feel like I'm moving faster. It makes repeated runs feel stagnate, but again this is a very me issue. Obviously it's a game that will appeal to arcade 1CC/score chasers more (who don't need me to sell them on a classic), but worth a play through for casual players. However I'm not convinced the remake is worth it for most. The remake still looks great, and higher resolution means less screen to scroll helping the gameplay. The gameplay remains as crisp as ever but it makes a number of weird choices as a package. There are 2 new stages, which is cool (even if I dislike the Underground stag), but they are accessible based on difficulty, replacing other stages, not extending the amount you need to clear. You always play the same amount of levels which I guess keeps runs close to the same length but the game is already structured so that you have to clear 4 stages before the final stage, why not just let you pick 4 from the entire list of stages? It's a odd decision. Worse still are the bonus stages are removed completely, I like bonus stages, I want them here. They also created 2 new playable characters who have distinct playstyles that still work in Wild Guns. Another super cool thing of the remake which also expands co-op to 4 player. A nice feature I'll probably never use without any online support. Not to mention it makes the baffling decision to remove continues in co-op, which is not the case in the original. Too many barriers to count this mode as a feature. All that keeps me from being unable to fully recommend Reloaded. I like Wild Guns well enough, it's not a personal favorite, but I recognize that's it's a quality game and I have fun playing it. I might even return to it from time to time. The fact of the matter though is that this isn't much of an improvement over the SNES version, in some ways (co-op) it's a step down, which is pretty easy to access as long as you don't try to pay for a real cart.
This game looks great but it's too hard for me on easy :'(
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