
Night Raider is a thrilling adventure exploration shooter game. Players need to carry weapons into the city occupied by zombies, as far as possible in various buildings to collect necessary supplies, evacuate alive to bring supplies back to the camp. But you have to face are not just zombies...
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About
***Because I am developing the game alone, my ability and energy are limited, I hope you can understand. It may take me a long time to get around to the reviews, but I will try to make the game better as soon as possible, so give me some time. Due to the large number of comments, I am sorry that I cannot reply to each one by myself, but I will read everyone's comments and take them into consideration. I will devote my energy to the production of the game and update more content and improve the game as soon as possible. Thank you very much for your support. Check out the update schedule below to see what's coming in the future.
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▲ Combat!
Removing zombies one by one with silenced firearms and close-in weapons will allow you to explore safely most of the time, but you will still inevitably encounter a wave of zombies roaming the streets, so don't let your guard down. If you have enough ammunition, try to use a heavy gun to clean up the enemy!
Don't trust any survivors like you who came from other survivor camps to loot the city. They're more interested in ripping supplies off your hands than they are in a time-consuming search of the city, and humans are much scarier than zombies.
▲ Death!
Once your character dies, you lose all the equipment and supplies you carry, so survival is the key to this game. When your character is killed, you might want to try your luck with scavengers team, who are experts in salvaging lost objects.
▲ Dark!
Face the endless night of the zombie crisis, then feel your way through the darkness. But in the face of other survivors, night may be your weapon.
▲ Refit!
With more than 60 weapons and nearly 200 modified accessories, modify the strongest and most reliable weapons you like to shoot zombies!
▲ Manage!
Irregular item size backpack system. There's always a lot of trash to pick up, so manage your backpack, ditch the worthless goods, and leave with what's really useful.
▲ Explore!
Go to different city scenes and explore different buildings. Be careful with your ammo and supplies, and plan your escape time, once your ammo runs out you will not be able to leave the city alive.
▲ Camp!
While in camp, you'll be safe, interacting with different NPCS, managing warehouses, selling or buying supplies and equipment, or trading treasured supplies for rare items, and of course, you'll be able to talk to an instructor about training programs to improve yourself.
【 Update Plan 】
Task system【 Completed √】
Pet system【 Completed √】
Weapon appearance skin system 【 Completed √】
Character DIY system 【 Completed √】
Total difficulty selection system 【 Completed √】
New talent stat system【 Completed √】
New more accurate minimap feature【 Completed √】
Game handbook system【 Completed √】
Cooking system【 Completed √】
Map special TAG【 Completed √】
More quick functions for backpacks【 Completed √】
More buildings【 Completed √】
More guns【 Completed √】
More gun accessories【 Completed √】
More props【 Completed √】
More zombie types【 Completed √】
Camp Arms wall feature, can display the player's own collection of weapons【 Completed √】
And some other small features 【 Completed √】
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
在全默认普通难度前提下推进至大概终盘了,本来看在前期看什么都新鲜的心流上想给个好评,但是中期的任务还是给我逗乐了,这大拇指得向下 主流程打通了追评,感觉上……剧情整体还可以,最后关卡也比较有挑战性,细看下来各种内容也都有二次元特有的味道,只可惜瑜不掩瑕,之前的设计回想起来还是鬼火乱冒。或许偶尔还会打开玩玩,静候作者第二部作品看看成色 没有载重来卡搜刮乐趣,加上部分剧情的演出还可以,初期到中期这段时间还算有点感觉,就算整体比较粗糙但还算到位,接下来是不足的地方…… 总体而言体验很平……默认难度“普通”下好像的天气就是没有天气,所以很大一部分药物没有用,环境也比较乏味,怪物寻路介于聪明和不聪明之间,因为没有部位伤害只有暴击与否和是否造成出血之类的,打脚打头没有区别,所以卡不卡模型这种事实际无所谓;在这一难度比较平和的大前提下,搜刮的收益也很平,不论什么收获物价格都平均维持在1万每格左右,即使到了后期地图也是如此,最多多了一些拿到手就已经是1万1格单价的东西,不用自己去叠……可以理解要延长玩家不一脚到头的游戏时长,但这个延长方式很无语。 包括物价方面卖价设计为买价的将近八分之一,一些任务出发消耗物和商店可购买的功能激活物无法自动快捷购买需要往返跑也是大量的怪异不便捷设计…… ……那三个货币也是闹麻了,大多数任务只给GP,那么WP是拿来干嘛的?开局冒个头给个1000,中期几十个小时就没见过另外的,想要BP物件就基本只能靠储物柜或保险箱搜的金卡去兑BP 更不用提在中期任务出现了需要背5人负重往返跑最后还要自己撤离的集无趣于大成的设计*N个任务,步行模拟器这块也太夸张了,就算是要给玩家上怒气也不是这样上的,体验从这里开始直接一落千丈了,包括但不限于同一个地方循环N个阶段,实打实的开始上班,最后还要被呛一嘴,随机性的挑战感荡然无存,这也是打差评的主要诱因,如果做不出精彩的东西,可以做点舒缓但有趣的东西来过渡每个阶段的中期高潮,而这个只是紧挨着的几个无聊至极的体验…… 以及如果在室内触发尸潮的话,大概率生成的怪会围在墙外一直蠕动而且都不脱锁,导致机子会变得有点卡 就不和最相似的某个游戏横比了,两个游戏从质感上来讲就不一样,虽然各有粗糙的点,此作的粗糙点极大可能是故意堆砌的无聊,如果接受得了的话,搜刮各种小垃圾并理包理仓库的体验还是很让人着迷的
希望作者可以优化回营地往仓库放东西的部分,一个一个放东西实在难受。
丧尸直接穿墙过来打我,你不是天天修bug吗,这么明显的东西看不见?自己做的游戏自己玩过吗?我一身东西都掉了,你给补吗傻逼?招笑
玩了十几个小时 换个电脑玩 存档就没了 这游戏她吗有存档么? 不设置自动存档 也不告诉存档位置 网上攻略也找不到 你该死啊
挺好玩的游戏,刚买时一天能玩五六个小时。虽然到后期就比较无聊了,但游戏制作上上下下就一个人,只能说已经很不错了,期待游戏后续的内容
任务物品必须在地图里提交,并且带回基地居然算任务失败,这是我见过的最傻逼的设定了 何意味故意恶心人也得有个度吧
Very addictive, great loot shooter. Many parts to find, many different problems to address in different ways which my big rambo guns failed to deal with.
1.搜了一大堆东西然后没办法一键放进仓库,要一个一个放 2.搜一个房子包就满了,根本不用打,撤离时强行战斗,而且直升机一定降落不准 3.巨大叫声加不用光照就能看见加上前期的低数值导致僵尸没有压迫感 4.素材复用严重,基地士兵全是复制人,僵尸也是一堆复制粘贴,僵尸叫声、吃喝声音、搜刮声音只有一种 玩下来的体验就像是非常轻松打败复制人拿到一堆不知道价值的东西然后回家慢慢的存东西清背包循环
売っても売っても数十万貯まったころにクエスト報酬かな?受け取ると 所持金数万円にめっちゃ減ってる。何回セーブデータ作り直してやっても 変わらない。早く治してくれ
好玩好玩确实有意思,瑕不掩瑜
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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