
A dark menace consumes the Old West. In solo or coop, fight with style in visceral, explosive combat against bloodthirsty monstrosities. Eradicate the vampiric hordes with your lightning-fueled gauntlet and become a Wild West Superhero.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Sep 3 → 9.86/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 13.6Kreviews | 74% | — | $11.8M |
| $59.99 | 16.4Kratings | 75% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1057 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I had some fun with this, but ultimately I can't recommend it, and I think there are games that do what it does better. Pros: I liked the aesthetic and overall style. The story isn't anything too special, but it has some fun characters. There were a good amount of items to unlock and they were spaced out well. Decent enemy variety - at some point, the game stops adding new types and just changes the mixup in the fights. But for the length of game, there's a reasonable catalog. They also do a thing where the "boss" creature of earlier levels joins the standard mobs in later levels. I didn't get the chance to try the co-op, bult I like that it was an option. Cons: The exploration felt forced and pointless - but it still felt like you had to do it to get money for upgrades. At the same time, they needed the extra length, or it would have been even shorter. It simply wasn't very fun to always be trying to find every dark corner where something could be hiding. It becomes very formulaic: traverse an area, fight guys in an arena, repeat. It is pricey for its length. $50 for 12-15 hours is pretty bad. Get it on sale. I had stuttering issues even with well past the minimum specs. The fights were a bit too chaotic - especially towards the end when going against the larger enemy groups. It gets to a point where there is too much stuff being thrown at you simultaneously. You just have to spam dodge and chip damage when you have space. Some of the enemy types have too much health. Once you learn their move set, it's easy enough to deal with them - it just takes way too long. The final boss fight is a huge difficulty spike out of nowhere.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 663.6/day in the week to Jul 16 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil, Russian, Czech*languages with full audio support
| $11.99−80% |
| 6.2Kratings |
| 80% |
| — |
| not modelled |
| $49.99 | 138ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Um jogo divertido, história simples, combate legal. nota: 07/10
Mediocre
Po pierwszych 100 minutach gry odnosze wrażenie jakbym grał w god of war, tylko bardziej dynamicznego i z wampirami na dzikim zachodzie. Mi osobiście to odpowiada, szczególnie tempo gry jest dla mnie bardzo zadowalające, bardzo szybkie, ma to swój urok, urzekło mnie +. Kolejny plus to różnorodność lokacji i mnogość przeciwników, walka z nimi jest ciekawa nawet na najniższym poziomie trudności (szczególnie z tymi mocniejszymi), chociaż ciężko jest na nim zginąć to rywali trzeba chwilę okładać co daje niesamowitą satysfakcje. Nie pasuje mi trochę poziom zagadek, są one zdecydowanie za łatwe, powinny być według mnie bardzie złożone. Ja co prawda lubię jak jest łatwo, ale nie "za łatwo" -.
bro this ♥♥♥♥ is so ♥♥♥♥♥♥♥ buggy it actually pmo. multiple times the game would crash, chapter objectives would bug out and be undoable. pmooooo sooo bad
无聊,对鬼泣的拙劣模仿
kocaman sülükler ve örümcekler var onları öldürmek çok zevkli olurdu
jogo foda
What a buggy mess the further you go the laggier it get if you are not the host
Крутая игра )
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33.2M | 33.6K | 92% | $39.99 | |
| $55.4M | 46.3K | 83% | $59.99 | |
| $10.5M | 69.5K | 83% | $9.99 | |
| $12.8M | 25.3K | 71% | $29.99 | |
| $28.9M | 30.7K | 84% | $49.99 | |
| $356.2K | 431 | 55% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.8M | 11.9K | 88% | $35.99 | |
| $11.8M | 37.2K | 98% | $34.99 | |
| $11.7M | 113.2K | 79% | $4.99 | |
| $11.9M | 6.9K | 49% | $59.99 | |
| $11.7M | 9.3K | 38% | $59.99 | |
| $11.9M | 10.1K | 87% | $49.99 |