
A dark menace consumes the Old West. In solo or coop, fight with style in visceral, explosive combat against bloodthirsty monstrosities. Eradicate the vampiric hordes with your lightning-fueled gauntlet and become a Wild West Superhero.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Sep 3 → 9.86/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 13.6Kreviews | 74% | — | $11.8M |
| $59.99 | 16.4Kratings | 75% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1057 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏首发就在ps5上通关了 优点和缺点一样多 那该死的红色不知道是不是被仁王制作组传染了 动作系统给人的感觉就是想爽但是始终差了点感觉 想让大家爽打连招 但给人感觉手忙脚乱 不够流畅 现在骨折我只能给你好评
игры хорошая очень все понравилось
6.5/10 战斗手感还行,偏爽游,堆怪问题确实存在,后期玩的有点疲,推荐打折骨折再入
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 663.6/day in the week to Jul 16 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil, Russian, Czech*languages with full audio support
| $11.99−80% |
| 6.2Kratings |
| 80% |
| — |
| not modelled |
| $49.99 | 138ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pros: Combat can be fun, graphics look pretty decent, and if it's on sale it can be worth it if you plan on doing a NG+ to higher difficulties Cons: Story is a bit meh, and you don't have much free reign other than to follow the set path. Mini-boss fights don't really differ to much on normal difficulty, and graphic optimization is a bit rough at times. All in all, if you are looking to kill a day or two, it was pretty decent when on sale. Not worth $50 IMO
Начинается очень бодро и приятно, вплоть до первого босса игра выглядит многообещающе, но играя с другом сразу видны минусы, которые сильно заметны и чересчур часты, чтобы их игнорировать. Игра очень сильно напоминает Remnant : From the Ashes, который в свою очередь мне очень понравился своей сложностью, интересными боссами, командной работой и билдостроением. Здесь же нет в принципе никакой вариативности ни в билдах ни в энкаунтерах. Первый босс встречается практически на следующем уровне, но уже в виде просто большого жирного элитника или типо того. Высокая сложность не ощущается вообще никак, жёлтые круги(слабые места) интересная механика, но вполне игнорируемая, частичная неуязвимость во время возрождения напарника тоже совсем казуально. В чём смысл выбора высокой сложности, если игра всё равно остаётся лёгкой. Кооп никак выделяется, вы вдвоём на одной карте убиваете монстров и на этом всё, 0 взаимодействий, никакой командной работы, единственный прикол это воровать электрической перчаткой у друга врага, которого он бьёт. Самое запарное, что есть в игре, и что больше всего оттолкнуло продолжать это всяческие переходы и паркур места, которые в коопе просто пытка. Их настолько много и каждый раз, когда вы хотите с ними взаимодействовать вам надо это делать по-очереди дожидаясь пока у второго человека завершится анимация. Просто тотальный бред и ужасный гейм-дизайн. К сожалению музыку я не запомнил, не надоедает но и ничего интересного нет. Возможно кому-то зайдёт как соло прохождение, но в коопе это тотальный шлак. 3/10
bom
old school vibes and im here for it
The game has a nice story even though it is a bit linear play - still remains a great experience and practically a nice story to follow.
Крайне забагованая игра, при чём эти баги критические, приходиться просто ребутать игру. Кооп: по сути рядом свами просто второй ГГ бегает и никак не влияет на сюжет, кооп что говорится для галочки Сюжет: добротный безмозглый боевик, приятный и пафосный, но без откровений отключить голову и насладиться сдешним сеттингм в самый раз Геймплей: вот тут всё отлично, бегаете по уровням лутая коллектоболы качаете оружие и навыки, а боевая система не даст заскучать Итог: если вы сможете перетерпеть проблемную техническукю составляющую игры, то получите очень добротный экшен который и в коопе не стыдно пробежать, однозначно годнота
[h1] QTE 3번 성공해야 터지는 적미니건 화력지원은 돌아버린거냐 [/h1] 몹구성은 챕터보스가 다음챕터부터 엘몹으로 나오더니 2~3 챕터지나면 걍 잡몹취급임 하이본 <-- 이놈이 1챕터에는 챕터보스로 나오다가 점점 등장빈도 많아지더니 최후반에는 셋이나 나오더라 그와중에 하이본 보스가 전체힐 패턴을 가지고있으면 잡몹으로 나올때는 빼던가 하지 그대로 들고와서 필드 전체힐 꾸득꾸득 하는거보면 하기싫어짐 그렇다고 패턴이 추가되는것도아님 그리고 할거면 난이도 스토리로 하는게 나을듯 보스가 다음 챕터부터 엘몹으로 나와서 그런지 패턴이 5개 넘는보스가 드문데 난이도가 체력 양 딸깍이라 난이도 내려도 몹구성은 동일함 그리고 보통난이도가 개발철학이랑 가장가까운 어쩌고 써있는데 몹들피통보면 아마 멀티플레이 전제로 하고 만든듯 아니 쓰다보니 화나네 감전후 근접콤보넣는동안은 무적이여야 되는거아니냐? 콤보가 짧은것도아니고 거진 2~3초 치는데 취소도 못하고 데미지는 데미지대로 맞고 그렇다고 딜이센것도 아니고 하다보면 원거리잡몹 맵밖에 자리잡고 포격 해대는데 근접콤보 치고있으면 원거리 공격 다쳐맞고 뒤져버릴때도있음 물론 근접 공격도 다쳐맞음 콤보 시작할때 주변에 경직뿌리기는하는데 몹중에 돌진or원거리 공격 없는 친구가 없어서 근접콤보 치다 쳐맞는게일상임 ㅋㅋㅋ 그리고 QTE 3번 성공해야 터지는 미니건 화력지원은 돌아버린거냐 이런거 있으면 보통 적아구분없이 같이 쳐맞는게 국룰 아니냐? 왜 적은관통하고 나만맞아? 11,600원에 할인해서 샀는데 이돈으로 밥사먹을걸 그랬음
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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